mirror of
https://github.com/OPM/opm-simulators.git
synced 2024-12-28 02:00:59 -06:00
544 lines
20 KiB
C++
544 lines
20 KiB
C++
/*
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Copyright 2016 IRIS AS
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Copyright 2019 NORCE
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPM_MATRIX_BLOCK_HEADER_INCLUDED
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#define OPM_MATRIX_BLOCK_HEADER_INCLUDED
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#include <dune/common/fmatrix.hh>
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#include <dune/common/fvector.hh>
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#include <dune/common/version.hh>
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#include <dune/istl/matrixutils.hh>
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#include <dune/istl/umfpack.hh>
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#include <dune/istl/superlu.hh>
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namespace Dune
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{
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namespace FMatrixHelp {
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//! invert 4x4 Matrix without changing the original matrix
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template <typename K>
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static inline K invertMatrix(const FieldMatrix<K,4,4>& matrix, FieldMatrix<K,4,4>& inverse)
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{
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inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
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matrix[1][1] * matrix[2][3] * matrix[3][2] -
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matrix[2][1] * matrix[1][2] * matrix[3][3] +
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matrix[2][1] * matrix[1][3] * matrix[3][2] +
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matrix[3][1] * matrix[1][2] * matrix[2][3] -
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matrix[3][1] * matrix[1][3] * matrix[2][2];
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inverse[1][0] = -matrix[1][0] * matrix[2][2] * matrix[3][3] +
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matrix[1][0] * matrix[2][3] * matrix[3][2] +
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matrix[2][0] * matrix[1][2] * matrix[3][3] -
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matrix[2][0] * matrix[1][3] * matrix[3][2] -
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matrix[3][0] * matrix[1][2] * matrix[2][3] +
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matrix[3][0] * matrix[1][3] * matrix[2][2];
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inverse[2][0] = matrix[1][0] * matrix[2][1] * matrix[3][3] -
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matrix[1][0] * matrix[2][3] * matrix[3][1] -
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matrix[2][0] * matrix[1][1] * matrix[3][3] +
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matrix[2][0] * matrix[1][3] * matrix[3][1] +
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matrix[3][0] * matrix[1][1] * matrix[2][3] -
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matrix[3][0] * matrix[1][3] * matrix[2][1];
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inverse[3][0] = -matrix[1][0] * matrix[2][1] * matrix[3][2] +
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matrix[1][0] * matrix[2][2] * matrix[3][1] +
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matrix[2][0] * matrix[1][1] * matrix[3][2] -
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matrix[2][0] * matrix[1][2] * matrix[3][1] -
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matrix[3][0] * matrix[1][1] * matrix[2][2] +
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matrix[3][0] * matrix[1][2] * matrix[2][1];
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inverse[0][1]= -matrix[0][1] * matrix[2][2] * matrix[3][3] +
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matrix[0][1] * matrix[2][3] * matrix[3][2] +
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matrix[2][1] * matrix[0][2] * matrix[3][3] -
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matrix[2][1] * matrix[0][3] * matrix[3][2] -
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matrix[3][1] * matrix[0][2] * matrix[2][3] +
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matrix[3][1] * matrix[0][3] * matrix[2][2];
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inverse[1][1] = matrix[0][0] * matrix[2][2] * matrix[3][3] -
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matrix[0][0] * matrix[2][3] * matrix[3][2] -
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matrix[2][0] * matrix[0][2] * matrix[3][3] +
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matrix[2][0] * matrix[0][3] * matrix[3][2] +
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matrix[3][0] * matrix[0][2] * matrix[2][3] -
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matrix[3][0] * matrix[0][3] * matrix[2][2];
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inverse[2][1] = -matrix[0][0] * matrix[2][1] * matrix[3][3] +
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matrix[0][0] * matrix[2][3] * matrix[3][1] +
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matrix[2][0] * matrix[0][1] * matrix[3][3] -
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matrix[2][0] * matrix[0][3] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[2][3] +
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matrix[3][0] * matrix[0][3] * matrix[2][1];
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inverse[3][1] = matrix[0][0] * matrix[2][1] * matrix[3][2] -
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matrix[0][0] * matrix[2][2] * matrix[3][1] -
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matrix[2][0] * matrix[0][1] * matrix[3][2] +
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matrix[2][0] * matrix[0][2] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[2][2] -
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matrix[3][0] * matrix[0][2] * matrix[2][1];
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inverse[0][2] = matrix[0][1] * matrix[1][2] * matrix[3][3] -
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matrix[0][1] * matrix[1][3] * matrix[3][2] -
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matrix[1][1] * matrix[0][2] * matrix[3][3] +
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matrix[1][1] * matrix[0][3] * matrix[3][2] +
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matrix[3][1] * matrix[0][2] * matrix[1][3] -
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matrix[3][1] * matrix[0][3] * matrix[1][2];
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inverse[1][2] = -matrix[0][0] * matrix[1][2] * matrix[3][3] +
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matrix[0][0] * matrix[1][3] * matrix[3][2] +
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matrix[1][0] * matrix[0][2] * matrix[3][3] -
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matrix[1][0] * matrix[0][3] * matrix[3][2] -
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matrix[3][0] * matrix[0][2] * matrix[1][3] +
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matrix[3][0] * matrix[0][3] * matrix[1][2];
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inverse[2][2] = matrix[0][0] * matrix[1][1] * matrix[3][3] -
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matrix[0][0] * matrix[1][3] * matrix[3][1] -
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matrix[1][0] * matrix[0][1] * matrix[3][3] +
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matrix[1][0] * matrix[0][3] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[1][3] -
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matrix[3][0] * matrix[0][3] * matrix[1][1];
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inverse[3][2] = -matrix[0][0] * matrix[1][1] * matrix[3][2] +
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matrix[0][0] * matrix[1][2] * matrix[3][1] +
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matrix[1][0] * matrix[0][1] * matrix[3][2] -
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matrix[1][0] * matrix[0][2] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[1][2] +
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matrix[3][0] * matrix[0][2] * matrix[1][1];
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inverse[0][3] = -matrix[0][1] * matrix[1][2] * matrix[2][3] +
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matrix[0][1] * matrix[1][3] * matrix[2][2] +
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matrix[1][1] * matrix[0][2] * matrix[2][3] -
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matrix[1][1] * matrix[0][3] * matrix[2][2] -
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matrix[2][1] * matrix[0][2] * matrix[1][3] +
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matrix[2][1] * matrix[0][3] * matrix[1][2];
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inverse[1][3] = matrix[0][0] * matrix[1][2] * matrix[2][3] -
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matrix[0][0] * matrix[1][3] * matrix[2][2] -
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matrix[1][0] * matrix[0][2] * matrix[2][3] +
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matrix[1][0] * matrix[0][3] * matrix[2][2] +
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matrix[2][0] * matrix[0][2] * matrix[1][3] -
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matrix[2][0] * matrix[0][3] * matrix[1][2];
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inverse[2][3] = -matrix[0][0] * matrix[1][1] * matrix[2][3] +
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matrix[0][0] * matrix[1][3] * matrix[2][1] +
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matrix[1][0] * matrix[0][1] * matrix[2][3] -
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matrix[1][0] * matrix[0][3] * matrix[2][1] -
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matrix[2][0] * matrix[0][1] * matrix[1][3] +
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matrix[2][0] * matrix[0][3] * matrix[1][1];
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inverse[3][3] = matrix[0][0] * matrix[1][1] * matrix[2][2] -
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matrix[0][0] * matrix[1][2] * matrix[2][1] -
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matrix[1][0] * matrix[0][1] * matrix[2][2] +
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matrix[1][0] * matrix[0][2] * matrix[2][1] +
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matrix[2][0] * matrix[0][1] * matrix[1][2] -
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matrix[2][0] * matrix[0][2] * matrix[1][1];
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K det = matrix[0][0] * inverse[0][0] + matrix[0][1] * inverse[1][0] +
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matrix[0][2] * inverse[2][0] + matrix[0][3] * inverse[3][0];
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// return identity for singular or nearly singular matrices.
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if (std::abs(det) < 1e-40) {
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for (int i = 0; i < 4; ++i){
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inverse[i][i] = 1.0;
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}
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return 1.0;
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}
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K inv_det = 1.0 / det;
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inverse *= inv_det;
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return det;
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}
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template <typename K>
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static inline K invertMatrix(const DynamicMatrix<K>& matrix, DynamicMatrix<K>& inverse)
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{
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// this function is only for 4 X 4 matrix
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assert (matrix.rows() == 4);
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inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
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matrix[1][1] * matrix[2][3] * matrix[3][2] -
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matrix[2][1] * matrix[1][2] * matrix[3][3] +
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matrix[2][1] * matrix[1][3] * matrix[3][2] +
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matrix[3][1] * matrix[1][2] * matrix[2][3] -
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matrix[3][1] * matrix[1][3] * matrix[2][2];
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inverse[1][0] = -matrix[1][0] * matrix[2][2] * matrix[3][3] +
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matrix[1][0] * matrix[2][3] * matrix[3][2] +
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matrix[2][0] * matrix[1][2] * matrix[3][3] -
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matrix[2][0] * matrix[1][3] * matrix[3][2] -
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matrix[3][0] * matrix[1][2] * matrix[2][3] +
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matrix[3][0] * matrix[1][3] * matrix[2][2];
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inverse[2][0] = matrix[1][0] * matrix[2][1] * matrix[3][3] -
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matrix[1][0] * matrix[2][3] * matrix[3][1] -
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matrix[2][0] * matrix[1][1] * matrix[3][3] +
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matrix[2][0] * matrix[1][3] * matrix[3][1] +
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matrix[3][0] * matrix[1][1] * matrix[2][3] -
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matrix[3][0] * matrix[1][3] * matrix[2][1];
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inverse[3][0] = -matrix[1][0] * matrix[2][1] * matrix[3][2] +
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matrix[1][0] * matrix[2][2] * matrix[3][1] +
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matrix[2][0] * matrix[1][1] * matrix[3][2] -
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matrix[2][0] * matrix[1][2] * matrix[3][1] -
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matrix[3][0] * matrix[1][1] * matrix[2][2] +
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matrix[3][0] * matrix[1][2] * matrix[2][1];
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inverse[0][1]= -matrix[0][1] * matrix[2][2] * matrix[3][3] +
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matrix[0][1] * matrix[2][3] * matrix[3][2] +
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matrix[2][1] * matrix[0][2] * matrix[3][3] -
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matrix[2][1] * matrix[0][3] * matrix[3][2] -
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matrix[3][1] * matrix[0][2] * matrix[2][3] +
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matrix[3][1] * matrix[0][3] * matrix[2][2];
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inverse[1][1] = matrix[0][0] * matrix[2][2] * matrix[3][3] -
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matrix[0][0] * matrix[2][3] * matrix[3][2] -
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matrix[2][0] * matrix[0][2] * matrix[3][3] +
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matrix[2][0] * matrix[0][3] * matrix[3][2] +
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matrix[3][0] * matrix[0][2] * matrix[2][3] -
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matrix[3][0] * matrix[0][3] * matrix[2][2];
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inverse[2][1] = -matrix[0][0] * matrix[2][1] * matrix[3][3] +
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matrix[0][0] * matrix[2][3] * matrix[3][1] +
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matrix[2][0] * matrix[0][1] * matrix[3][3] -
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matrix[2][0] * matrix[0][3] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[2][3] +
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matrix[3][0] * matrix[0][3] * matrix[2][1];
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inverse[3][1] = matrix[0][0] * matrix[2][1] * matrix[3][2] -
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matrix[0][0] * matrix[2][2] * matrix[3][1] -
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matrix[2][0] * matrix[0][1] * matrix[3][2] +
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matrix[2][0] * matrix[0][2] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[2][2] -
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matrix[3][0] * matrix[0][2] * matrix[2][1];
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inverse[0][2] = matrix[0][1] * matrix[1][2] * matrix[3][3] -
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matrix[0][1] * matrix[1][3] * matrix[3][2] -
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matrix[1][1] * matrix[0][2] * matrix[3][3] +
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matrix[1][1] * matrix[0][3] * matrix[3][2] +
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matrix[3][1] * matrix[0][2] * matrix[1][3] -
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matrix[3][1] * matrix[0][3] * matrix[1][2];
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inverse[1][2] = -matrix[0][0] * matrix[1][2] * matrix[3][3] +
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matrix[0][0] * matrix[1][3] * matrix[3][2] +
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matrix[1][0] * matrix[0][2] * matrix[3][3] -
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matrix[1][0] * matrix[0][3] * matrix[3][2] -
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matrix[3][0] * matrix[0][2] * matrix[1][3] +
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matrix[3][0] * matrix[0][3] * matrix[1][2];
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inverse[2][2] = matrix[0][0] * matrix[1][1] * matrix[3][3] -
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matrix[0][0] * matrix[1][3] * matrix[3][1] -
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matrix[1][0] * matrix[0][1] * matrix[3][3] +
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matrix[1][0] * matrix[0][3] * matrix[3][1] +
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matrix[3][0] * matrix[0][1] * matrix[1][3] -
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matrix[3][0] * matrix[0][3] * matrix[1][1];
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inverse[3][2] = -matrix[0][0] * matrix[1][1] * matrix[3][2] +
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matrix[0][0] * matrix[1][2] * matrix[3][1] +
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matrix[1][0] * matrix[0][1] * matrix[3][2] -
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matrix[1][0] * matrix[0][2] * matrix[3][1] -
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matrix[3][0] * matrix[0][1] * matrix[1][2] +
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matrix[3][0] * matrix[0][2] * matrix[1][1];
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inverse[0][3] = -matrix[0][1] * matrix[1][2] * matrix[2][3] +
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matrix[0][1] * matrix[1][3] * matrix[2][2] +
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matrix[1][1] * matrix[0][2] * matrix[2][3] -
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matrix[1][1] * matrix[0][3] * matrix[2][2] -
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matrix[2][1] * matrix[0][2] * matrix[1][3] +
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matrix[2][1] * matrix[0][3] * matrix[1][2];
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inverse[1][3] = matrix[0][0] * matrix[1][2] * matrix[2][3] -
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matrix[0][0] * matrix[1][3] * matrix[2][2] -
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matrix[1][0] * matrix[0][2] * matrix[2][3] +
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matrix[1][0] * matrix[0][3] * matrix[2][2] +
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matrix[2][0] * matrix[0][2] * matrix[1][3] -
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matrix[2][0] * matrix[0][3] * matrix[1][2];
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inverse[2][3] = -matrix[0][0] * matrix[1][1] * matrix[2][3] +
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matrix[0][0] * matrix[1][3] * matrix[2][1] +
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matrix[1][0] * matrix[0][1] * matrix[2][3] -
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matrix[1][0] * matrix[0][3] * matrix[2][1] -
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matrix[2][0] * matrix[0][1] * matrix[1][3] +
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matrix[2][0] * matrix[0][3] * matrix[1][1];
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inverse[3][3] = matrix[0][0] * matrix[1][1] * matrix[2][2] -
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matrix[0][0] * matrix[1][2] * matrix[2][1] -
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matrix[1][0] * matrix[0][1] * matrix[2][2] +
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matrix[1][0] * matrix[0][2] * matrix[2][1] +
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matrix[2][0] * matrix[0][1] * matrix[1][2] -
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matrix[2][0] * matrix[0][2] * matrix[1][1];
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K det = matrix[0][0] * inverse[0][0] + matrix[0][1] * inverse[1][0] +
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matrix[0][2] * inverse[2][0] + matrix[0][3] * inverse[3][0];
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// return identity for singular or nearly singular matrices.
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if (std::abs(det) < 1e-40) {
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for (int i = 0; i < 4; ++i){
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inverse[i][i] = 1.0;
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}
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return 1.0;
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}
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K inv_det = 1.0 / det;
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inverse *= inv_det;
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return det;
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}
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} // end FMatrixHelp
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namespace ISTLUtility {
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//! invert matrix by calling FMatrixHelp::invert
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template <typename K>
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static inline void invertMatrix(FieldMatrix<K,1,1>& matrix)
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{
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FieldMatrix<K,1,1> A ( matrix );
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FMatrixHelp::invertMatrix(A, matrix );
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}
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//! invert matrix by calling FMatrixHelp::invert
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template <typename K>
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static inline void invertMatrix(FieldMatrix<K,2,2>& matrix)
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{
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FieldMatrix<K,2,2> A ( matrix );
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FMatrixHelp::invertMatrix(A, matrix );
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}
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//! invert matrix by calling FMatrixHelp::invert
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template <typename K>
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static inline void invertMatrix(FieldMatrix<K,3,3>& matrix)
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{
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FieldMatrix<K,3,3> A ( matrix );
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FMatrixHelp::invertMatrix(A, matrix );
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}
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//! invert matrix by calling FMatrixHelp::invert
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template <typename K>
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static inline void invertMatrix(FieldMatrix<K,4,4>& matrix)
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{
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FieldMatrix<K,4,4> A ( matrix );
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FMatrixHelp::invertMatrix(A, matrix );
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}
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//! invert matrix by calling matrix.invert
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template <typename K, int n>
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static inline void invertMatrix(FieldMatrix<K,n,n>& matrix)
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{
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#if ! DUNE_VERSION_NEWER( DUNE_COMMON, 2, 7 )
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Dune::FMatrixPrecision<K>::set_singular_limit(1.e-20);
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#endif
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matrix.invert();
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}
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//! invert matrix by calling matrix.invert
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template <typename K>
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static inline void invertMatrix(Dune::DynamicMatrix<K>& matrix)
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{
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// for 4 X 4 matrix, using the invertMatrix() function above
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// it is for temporary usage, mainly to reduce the huge burden of testing
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// what algorithm should be used to invert 4 X 4 matrix will be handled
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// as a seperate issue
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if (matrix.rows() == 4) {
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Dune::DynamicMatrix<K> A = matrix;
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FMatrixHelp::invertMatrix(A, matrix);
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return;
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}
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#if ! DUNE_VERSION_NEWER( DUNE_COMMON, 2, 7 )
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Dune::FMatrixPrecision<K>::set_singular_limit(1.e-30);
|
|
#endif
|
|
matrix.invert();
|
|
|
|
}
|
|
|
|
} // end ISTLUtility
|
|
|
|
template <class Scalar, int n, int m>
|
|
class MatrixBlock : public Dune::FieldMatrix<Scalar, n, m>
|
|
{
|
|
public:
|
|
typedef Dune::FieldMatrix<Scalar, n, m> BaseType;
|
|
|
|
using BaseType :: operator= ;
|
|
using BaseType :: rows;
|
|
using BaseType :: cols;
|
|
explicit MatrixBlock( const Scalar scalar = 0 ) : BaseType( scalar ) {}
|
|
void invert()
|
|
{
|
|
ISTLUtility::invertMatrix( *this );
|
|
}
|
|
const BaseType& asBase() const { return static_cast< const BaseType& > (*this); }
|
|
BaseType& asBase() { return static_cast< BaseType& > (*this); }
|
|
};
|
|
|
|
template<class K, int n, int m>
|
|
void
|
|
print_row(std::ostream& s, const MatrixBlock<K,n,m>& A,
|
|
typename FieldMatrix<K,n,m>::size_type I,
|
|
typename FieldMatrix<K,n,m>::size_type J,
|
|
typename FieldMatrix<K,n,m>::size_type therow, int width,
|
|
int precision)
|
|
{
|
|
print_row(s, A.asBase(), I, J, therow, width, precision);
|
|
}
|
|
|
|
template<class K, int n, int m>
|
|
K& firstmatrixelement(MatrixBlock<K,n,m>& A)
|
|
{
|
|
return firstmatrixelement( A.asBase() );
|
|
}
|
|
|
|
|
|
|
|
template<typename Scalar, int n, int m>
|
|
struct MatrixDimension< MatrixBlock< Scalar, n, m > >
|
|
: public MatrixDimension< typename MatrixBlock< Scalar, n, m >::BaseType >
|
|
{
|
|
};
|
|
|
|
|
|
#if HAVE_UMFPACK
|
|
|
|
/// \brief UMFPack specialization for MatrixBlock to make AMG happy
|
|
///
|
|
/// Without this the empty default implementation would be used.
|
|
template<typename T, typename A, int n, int m>
|
|
class UMFPack<BCRSMatrix<MatrixBlock<T,n,m>, A> >
|
|
: public UMFPack<BCRSMatrix<FieldMatrix<T,n,m>, A> >
|
|
{
|
|
typedef UMFPack<BCRSMatrix<FieldMatrix<T,n,m>, A> > Base;
|
|
typedef BCRSMatrix<FieldMatrix<T,n,m>, A> Matrix;
|
|
|
|
public:
|
|
typedef BCRSMatrix<MatrixBlock<T,n,m>, A> RealMatrix;
|
|
|
|
UMFPack(const RealMatrix& matrix, int verbose, bool)
|
|
: Base(reinterpret_cast<const Matrix&>(matrix), verbose)
|
|
{}
|
|
};
|
|
#endif
|
|
|
|
#if HAVE_SUPERLU
|
|
|
|
/// \brief SuperLU specialization for MatrixBlock to make AMG happy
|
|
///
|
|
/// Without this the empty default implementation would be used.
|
|
template<typename T, typename A, int n, int m>
|
|
class SuperLU<BCRSMatrix<MatrixBlock<T,n,m>, A> >
|
|
: public SuperLU<BCRSMatrix<FieldMatrix<T,n,m>, A> >
|
|
{
|
|
typedef SuperLU<BCRSMatrix<FieldMatrix<T,n,m>, A> > Base;
|
|
typedef BCRSMatrix<FieldMatrix<T,n,m>, A> Matrix;
|
|
|
|
public:
|
|
typedef BCRSMatrix<MatrixBlock<T,n,m>, A> RealMatrix;
|
|
|
|
SuperLU(const RealMatrix& matrix, int verbose, bool reuse=true)
|
|
: Base(reinterpret_cast<const Matrix&>(matrix), verbose, reuse)
|
|
{}
|
|
};
|
|
#endif
|
|
|
|
|
|
} // end namespace Dune
|
|
|
|
namespace Opm
|
|
{
|
|
namespace Detail
|
|
{
|
|
//! calculates ret = sign * (A^T * B)
|
|
//! TA, TB, and TC are not necessarily FieldMatrix, but those should
|
|
//! follow the Dune::DenseMatrix interface.
|
|
template< class TA, class TB, class TC, class PositiveSign >
|
|
static inline void multMatrixTransposedImpl ( const TA &A, // n x m
|
|
const TB &B, // n x p
|
|
TC &ret, // m x p
|
|
const PositiveSign )
|
|
{
|
|
typedef typename TA :: size_type size_type;
|
|
typedef typename TA :: field_type K;
|
|
assert( A.N() == B.N() );
|
|
assert( A.M() == ret.N() );
|
|
assert( B.M() == ret.M() );
|
|
|
|
const size_type n = A.N();
|
|
const size_type m = ret.N();
|
|
const size_type p = B.M();
|
|
for( size_type i = 0; i < m; ++i )
|
|
{
|
|
for( size_type j = 0; j < p; ++j )
|
|
{
|
|
K sum = 0;
|
|
for( size_type k = 0; k < n; ++k )
|
|
{
|
|
sum += A[ k ][ i ] * B[ k ][ j ];
|
|
}
|
|
// set value depending on given sign
|
|
ret[ i ][ j ] = PositiveSign::value ? sum : -sum;
|
|
}
|
|
}
|
|
}
|
|
|
|
//! calculates ret = A^T * B
|
|
template <class DenseMatrixA, class DenseMatrixB, class DenseMatrixC>
|
|
static inline void multMatrixTransposed(const DenseMatrixA& A,
|
|
const DenseMatrixB& B,
|
|
DenseMatrixC& ret)
|
|
{
|
|
multMatrixTransposedImpl( A, B, ret, std::true_type() );
|
|
}
|
|
|
|
//! calculates ret = -A^T * B
|
|
template <class DenseMatrixA, class DenseMatrixB, class DenseMatrixC>
|
|
static inline void negativeMultMatrixTransposed(const DenseMatrixA& A,
|
|
const DenseMatrixB& B,
|
|
DenseMatrixC& ret)
|
|
{
|
|
multMatrixTransposedImpl( A, B, ret, std::false_type() );
|
|
}
|
|
|
|
//! calculates ret = A * B
|
|
template< class K>
|
|
static inline void multMatrix(const Dune::DynamicMatrix<K>& A,
|
|
const Dune::DynamicMatrix<K>& B,
|
|
Dune::DynamicMatrix<K>& ret )
|
|
{
|
|
typedef typename Dune::DynamicMatrix<K> :: size_type size_type;
|
|
|
|
const size_type m = A.rows();
|
|
const size_type n = A.cols();
|
|
|
|
assert(n == B.rows() );
|
|
|
|
const size_type p = B.cols();
|
|
|
|
ret.resize(m, p);
|
|
|
|
for( size_type i = 0; i < m; ++i )
|
|
{
|
|
for( size_type j = 0; j < p; ++j )
|
|
{
|
|
ret[ i ][ j ] = K( 0 );
|
|
for( size_type k = 0; k < n; ++k )
|
|
ret[ i ][ j ] += A[ i ][ k ] * B[ k ][ j ];
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Detail
|
|
} // namespace Opm
|
|
|
|
#endif
|