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note that I don't know if these changes are semantically correct (I doubt it), but this patch fixes the valgrind complaints I saw for SPE9_CP and on Norne. Also, this makes the timing of flow_ebos for SPE9 determinisic between runs: without this, I got some random time steps fail in a given run and in the next run a completely different set of timesteps failed. Since this was on the same same machine, without any recompiles and no changes to the deck or any other input parameters, I initially attributed the behavior to cosmic rays ;) @totto82: could you have a thorough look on this? |
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simulators |