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1a348c0d29
this has already led to some confusion. move some of the code upstream to opm-models and remove the rest of the duplicated code. the remainder of MatrixBlock.hpp is renamed to SmallDenseMatrixUtils.hpp
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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Copyright 2018 Statoil ASA
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <config.h>
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#define BOOST_TEST_MODULE MultMatrixTransposed
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#include <boost/test/unit_test.hpp>
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#include <opm/simulators/linalg/SmallDenseMatrixUtils.hpp>
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#include <dune/common/fmatrix.hh>
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using namespace Dune;
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using namespace Opm::detail;
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BOOST_AUTO_TEST_CASE(testmultmatrixtrans)
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{
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using Scalar = FieldMatrix<double,1,1>;
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Scalar a1 = {{ 4 }}, b1 = {{ 2 }}, res1 = {{}}, resExpect1 = {{ 8 }};
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multMatrixTransposed(a1, b1, res1);
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BOOST_CHECK_EQUAL(res1, resExpect1);
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using Mat2 = FieldMatrix<double,2,2>;
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Mat2 a2 = {{ 1, 2 }, { 3, 4} }, b2 = {{ 3, 4 }, { 5, 6} };
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// resulting matrix filled with temporay values to avoid initialization error
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// from dune 2.4.1
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Mat2 res2 = {{0, 0}, {0, 0}};
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Mat2 resExpect2 = {{ 18, 22 }, {26, 32} };
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multMatrixTransposed(a2, b2, res2);
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BOOST_CHECK_EQUAL(res2, resExpect2);
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using Mat3 = FieldMatrix<double,3,3>;
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Mat3 a3 = {{ 1, 2, 3 }, { 3, 4, 5}, {6, 7, 8} };
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Mat3 b3 = {{ 3, 4, 5 }, { 5, 6, 7}, {7, 8, 9} };
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// resulting matrix filled with temporay values to avoid initialization error
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// from dune 2.4.1
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Mat3 res3 = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
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Mat3 resExpect3 = {{ 60, 70, 80 }, {75, 88, 101}, { 90, 106, 122 } };
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multMatrixTransposed(a3, b3, res3);
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BOOST_CHECK_EQUAL(res3, resExpect3);
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}
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