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https://github.com/OPM/opm-simulators.git
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b7e2ad3bfe
this is a thin wrapper around boost::property_tree with this we avoid parsing property tree headers in all simulator objects
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
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Copyright 2019 SINTEF Digital, Mathematics and Cybernetics.
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPM_PROPERTYTREE_HEADER_INCLUDED
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#define OPM_PROPERTYTREE_HEADER_INCLUDED
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#include <iosfwd>
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#include <memory>
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#include <optional>
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namespace boost {
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namespace property_tree {
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template<class T1, class T2, class T3> class basic_ptree;
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using ptree = basic_ptree<std::string,std::string,std::less<std::string>>;
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}
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}
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namespace Opm
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{
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class PropertyTree {
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public:
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PropertyTree();
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PropertyTree(const std::string& jsonFile);
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PropertyTree(const PropertyTree& tree);
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~PropertyTree();
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template<class T>
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void put(const std::string& key, const T& data);
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template<class T>
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T get(const std::string& key) const;
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template<class T>
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T get(const std::string& key, const T& defValue) const;
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PropertyTree get_child(const std::string& key) const;
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std::optional<PropertyTree> get_child_optional(const std::string& key) const;
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PropertyTree& operator=(const PropertyTree& tree);
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void write_json(std::ostream& os, bool pretty) const;
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protected:
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PropertyTree(const boost::property_tree::ptree& tree);
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std::unique_ptr<boost::property_tree::ptree> tree_;
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};
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} // namespace Opm
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#endif // OPM_PROPERTYTREE_HEADER_INCLUDED
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