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c065d34d0e
-- added includes needed
356 lines
12 KiB
C++
356 lines
12 KiB
C++
/*
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Copyright 2015 Dr. Blatt - HPC-Simulation-Software & Services
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Copyright 2015 Statoil AS
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPM_PARALLELOVERLAPPINGILU0_HEADER_INCLUDED
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#define OPM_PARALLELOVERLAPPINGILU0_HEADER_INCLUDED
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#include <opm/common/TimingMacros.hpp>
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#include <opm/simulators/linalg/MILU.hpp>
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#include <opm/simulators/linalg/PreconditionerWithUpdate.hpp>
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#include <dune/istl/paamg/smoother.hh>
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#include <cstddef>
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#include <vector>
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#include <type_traits>
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namespace Opm
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{
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//template<class M, class X, class Y, class C>
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//class ParallelOverlappingILU0;
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template<class Matrix, class Domain, class Range, class ParallelInfo>
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class ParallelOverlappingILU0;
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template<class F>
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class ParallelOverlappingILU0Args
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: public Dune::Amg::DefaultSmootherArgs<F>
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{
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public:
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ParallelOverlappingILU0Args(MILU_VARIANT milu = MILU_VARIANT::ILU )
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: milu_(milu), n_(0)
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{}
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void setMilu(MILU_VARIANT milu)
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{
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milu_ = milu;
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}
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MILU_VARIANT getMilu() const
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{
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return milu_;
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}
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void setN(int n)
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{
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n_ = n;
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}
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int getN() const
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{
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return n_;
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}
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private:
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MILU_VARIANT milu_;
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int n_;
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};
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} // end namespace Opm
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namespace Dune
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{
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namespace Amg
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{
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template<class M, class X, class Y, class C>
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struct SmootherTraits<Opm::ParallelOverlappingILU0<M,X,Y,C> >
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{
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using Arguments = Opm::ParallelOverlappingILU0Args<typename M::field_type>;
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};
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/// \brief Tells AMG how to construct the Opm::ParallelOverlappingILU0 smoother
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/// \tparam Matrix The type of the Matrix.
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/// \tparam Domain The type of the Vector representing the domain.
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/// \tparam Range The type of the Vector representing the range.
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/// \tparam ParallelInfo The type of the parallel information object
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/// used, e.g. Dune::OwnerOverlapCommunication
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template<class Matrix, class Domain, class Range, class ParallelInfo>
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struct ConstructionTraits<Opm::ParallelOverlappingILU0<Matrix,Domain,Range,ParallelInfo> >
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{
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using T = Opm::ParallelOverlappingILU0<Matrix,Domain,Range,ParallelInfo>;
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using Arguments = DefaultParallelConstructionArgs<T,ParallelInfo>;
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using ParallelOverlappingILU0Pointer = std::shared_ptr<T>;
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static inline ParallelOverlappingILU0Pointer construct(Arguments& args)
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{
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return ParallelOverlappingILU0Pointer(
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new T(args.getMatrix(),
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args.getComm(),
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args.getArgs().getN(),
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args.getArgs().relaxationFactor,
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args.getArgs().getMilu()) );
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}
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};
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} // end namespace Amg
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} // end namespace Dune
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namespace Opm
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{
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/// \brief A two-step version of an overlapping Schwarz preconditioner using one step ILU0 as
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///
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/// This preconditioner differs from a ParallelRestrictedOverlappingSchwarz with
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/// Dune:SeqILU0 in the following way:
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/// During apply we make sure that the current residual is consistent (i.e.
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/// each process knows the same value for each index. Then we solve
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/// Ly = d for y and make y consistent again. Last we solve Ux = y and
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/// make sure that x is consistent.
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/// In contrast for ParallelRestrictedOverlappingSchwarz we solve (LU)x = d for x
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/// without forcing consistency between the two steps.
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/// \tparam Matrix The type of the Matrix.
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/// \tparam Domain The type of the Vector representing the domain.
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/// \tparam Range The type of the Vector representing the range.
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/// \tparam ParallelInfo The type of the parallel information object
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/// used, e.g. Dune::OwnerOverlapCommunication
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template<class Matrix, class Domain, class Range, class ParallelInfoT>
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class ParallelOverlappingILU0
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: public Dune::PreconditionerWithUpdate<Domain,Range>
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{
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using ParallelInfo = ParallelInfoT;
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public:
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//! \brief The matrix type the preconditioner is for.
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using matrix_type = typename std::remove_const<Matrix>::type;
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//! \brief The domain type of the preconditioner.
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using domain_type = Domain;
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//! \brief The range type of the preconditioner.
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using range_type = Range;
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//! \brief The field type of the preconditioner.
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using field_type = typename Domain::field_type;
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using block_type = typename matrix_type::block_type;
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using size_type = typename matrix_type::size_type;
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protected:
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struct CRS
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{
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CRS() : nRows_( 0 ) {}
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size_type rows() const { return nRows_; }
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size_type nonZeros() const
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{
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assert( rows_[ rows() ] != size_type(-1) );
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return rows_[ rows() ];
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}
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void resize( const size_type nRows )
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{
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if( nRows_ != nRows )
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{
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nRows_ = nRows ;
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rows_.resize( nRows_+1, size_type(-1) );
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}
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}
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void reserveAdditional( const size_type nonZeros )
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{
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const size_type needed = values_.size() + nonZeros ;
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if( values_.capacity() < needed )
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{
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const size_type estimate = needed * 1.1;
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values_.reserve( estimate );
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cols_.reserve( estimate );
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}
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}
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void push_back( const block_type& value, const size_type index )
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{
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values_.push_back( value );
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cols_.push_back( index );
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}
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void clear()
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{
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rows_.clear();
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values_.clear();
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cols_.clear();
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nRows_= 0;
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}
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std::vector<size_type> rows_;
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std::vector<block_type> values_;
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std::vector<size_type> cols_;
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size_type nRows_;
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};
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public:
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Dune::SolverCategory::Category category() const override;
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/*! \brief Constructor.
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Constructor gets all parameters to operate the prec.
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\param A The matrix to operate on.
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\param n ILU fill in level (for testing). This does not work in parallel.
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\param w The relaxation factor.
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\param milu The modified ILU variant to use. 0 means traditional ILU. \see MILU_VARIANT.
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\param redblack Whether to use a red-black ordering.
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\param reorder_sphere If true, we start the reordering at a root node.
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The vertices on each layer aound it (same distance) are
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ordered consecutivly. If false, we preserver the order of
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the vertices with the same color.
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*/
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ParallelOverlappingILU0 (const Matrix& A,
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const int n, const field_type w,
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MILU_VARIANT milu, bool redblack = false,
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bool reorder_sphere = true);
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/*! \brief Constructor gets all parameters to operate the prec.
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\param A The matrix to operate on.
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\param comm communication object, e.g. Dune::OwnerOverlapCopyCommunication
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\param n ILU fill in level (for testing). This does not work in parallel.
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\param w The relaxation factor.
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\param milu The modified ILU variant to use. 0 means traditional ILU. \see MILU_VARIANT.
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\param redblack Whether to use a red-black ordering.
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\param reorder_sphere If true, we start the reordering at a root node.
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The vertices on each layer aound it (same distance) are
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ordered consecutivly. If false, we preserver the order of
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the vertices with the same color.
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*/
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ParallelOverlappingILU0 (const Matrix& A,
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const ParallelInfo& comm, const int n, const field_type w,
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MILU_VARIANT milu, bool redblack = false,
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bool reorder_sphere = true);
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/*! \brief Constructor.
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Constructor gets all parameters to operate the prec.
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\param A The matrix to operate on.
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\param w The relaxation factor.
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\param milu The modified ILU variant to use. 0 means traditional ILU. \see MILU_VARIANT.
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\param redblack Whether to use a red-black ordering.
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\param reorder_sphere If true, we start the reordering at a root node.
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The vertices on each layer aound it (same distance) are
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ordered consecutivly. If false, we preserver the order of
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the vertices with the same color.
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*/
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ParallelOverlappingILU0 (const Matrix& A,
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const field_type w, MILU_VARIANT milu,
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bool redblack = false,
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bool reorder_sphere = true);
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/*! \brief Constructor.
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Constructor gets all parameters to operate the prec.
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\param A The matrix to operate on.
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\param comm communication object, e.g. Dune::OwnerOverlapCopyCommunication
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\param w The relaxation factor.
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\param milu The modified ILU variant to use. 0 means traditional ILU. \see MILU_VARIANT.
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\param redblack Whether to use a red-black ordering.
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\param reorder_sphere If true, we start the reordering at a root node.
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The vertices on each layer aound it (same distance) are
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ordered consecutivly. If false, we preserver the order of
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the vertices with the same color.
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*/
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ParallelOverlappingILU0 (const Matrix& A,
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const ParallelInfo& comm, const field_type w,
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MILU_VARIANT milu, bool redblack = false,
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bool reorder_sphere = true);
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/*! \brief Constructor.
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Constructor gets all parameters to operate the prec.
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\param A The matrix to operate on.
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\param n ILU fill in level (for testing). This does not work in parallel.
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\param w The relaxation factor.
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\param milu The modified ILU variant to use. 0 means traditional ILU. \see MILU_VARIANT.
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\param interiorSize The number of interior/owner rows in the matrix.
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\param redblack Whether to use a red-black ordering.
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\param reorder_sphere If true, we start the reordering at a root node.
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The vertices on each layer aound it (same distance) are
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ordered consecutivly. If false, we preserver the order of
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the vertices with the same color.
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*/
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ParallelOverlappingILU0 (const Matrix& A,
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const ParallelInfo& comm,
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const field_type w, MILU_VARIANT milu,
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size_type interiorSize, bool redblack = false,
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bool reorder_sphere = true);
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/*!
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\brief Prepare the preconditioner.
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\copydoc Preconditioner::pre(X&,Y&)
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*/
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void pre (Domain&, Range&) override
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{}
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/*!
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\brief Apply the preconditoner.
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\copydoc Preconditioner::apply(X&,const Y&)
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*/
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void apply (Domain& v, const Range& d) override;
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template <class V>
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void copyOwnerToAll( V& v ) const;
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/*!
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\brief Clean up.
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\copydoc Preconditioner::post(X&)
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*/
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void post (Range&) override
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{}
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void update() override;
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protected:
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/// \brief Reorder D if needed and return a reference to it.
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Range& reorderD(const Range& d);
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/// \brief Reorder V if needed and return a reference to it.
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Domain& reorderV(Domain& v);
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void reorderBack(const Range& reorderedV, Range& v);
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//! \brief The ILU0 decomposition of the matrix.
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std::unique_ptr<Matrix> ILU_;
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CRS lower_;
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CRS upper_;
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std::vector< block_type > inv_;
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//! \brief the reordering of the unknowns
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std::vector< std::size_t > ordering_;
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//! \brief The reordered right hand side
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Range reorderedD_;
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//! \brief The reordered left hand side.
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Domain reorderedV_;
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const ParallelInfo* comm_;
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//! \brief The relaxation factor to use.
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const field_type w_;
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const bool relaxation_;
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size_type interiorSize_;
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const Matrix* A_;
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int iluIteration_;
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MILU_VARIANT milu_;
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bool redBlack_;
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bool reorderSphere_;
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};
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} // end namespace Opm
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#endif
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