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https://github.com/OPM/opm-simulators.git
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200 lines
8.3 KiB
C++
200 lines
8.3 KiB
C++
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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// vi: set et ts=4 sw=4 sts=4:
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/*
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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Consult the COPYING file in the top-level source directory of this
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module for the precise wording of the license and the list of
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copyright holders.
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*/
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/**
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* \file
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*
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* \copydoc Opm::EclEquilInitializer
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*/
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#ifndef EWOMS_ECL_EQUIL_INITIALIZER_HH
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#define EWOMS_ECL_EQUIL_INITIALIZER_HH
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#include "equil/initstateequil.hh"
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#include <opm/models/utils/propertysystem.hh>
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#include <opm/models/blackoil/blackoilproperties.hh>
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#include <opm/material/fluidstates/BlackOilFluidState.hpp>
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#include <opm/material/fluidmatrixinteractions/EclMaterialLawManager.hpp>
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#include <vector>
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namespace Opm {
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/*!
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* \ingroup EclBlackOilSimulator
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*
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* \brief Computes the initial condition based on the EQUIL keyword from ECL.
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*
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* So far, it uses the "initStateEquil()" function from opm-core. Since this method is
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* very much glued into the opm-core data structures, it should be reimplemented in the
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* medium to long term for some significant memory savings and less significant
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* performance improvements.
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*/
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template <class TypeTag>
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class EclEquilInitializer
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{
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using Simulator = GetPropType<TypeTag, Properties::Simulator>;
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using FluidSystem = GetPropType<TypeTag, Properties::FluidSystem>;
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using GridView = GetPropType<TypeTag, Properties::GridView>;
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using Scalar = GetPropType<TypeTag, Properties::Scalar>;
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using MaterialLaw = GetPropType<TypeTag, Properties::MaterialLaw>;
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using Indices = GetPropType<TypeTag, Properties::Indices>;
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enum { numPhases = FluidSystem::numPhases };
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enum { oilPhaseIdx = FluidSystem::oilPhaseIdx };
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enum { gasPhaseIdx = FluidSystem::gasPhaseIdx };
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enum { waterPhaseIdx = FluidSystem::waterPhaseIdx };
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enum { numComponents = FluidSystem::numComponents };
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enum { oilCompIdx = FluidSystem::oilCompIdx };
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enum { gasCompIdx = FluidSystem::gasCompIdx };
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enum { waterCompIdx = FluidSystem::waterCompIdx };
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enum { dimWorld = GridView::dimensionworld };
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enum { enableTemperature = getPropValue<TypeTag, Properties::EnableTemperature>() };
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enum { enableEnergy = getPropValue<TypeTag, Properties::EnableEnergy>() };
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enum { enableDissolution = Indices::compositionSwitchIdx >= 0 };
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enum { enableBrine = getPropValue<TypeTag, Properties::EnableBrine>() };
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enum { enableEvaporation = getPropValue<TypeTag, Properties::EnableEvaporation>() };
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enum { enableSaltPrecipitation = getPropValue<TypeTag, Properties::EnableSaltPrecipitation>() };
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enum { has_disgas_in_water = getPropValue<TypeTag, Properties::EnableDisgasInWater>() };
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public:
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// NB: setting the enableEnergy argument to true enables storage of enthalpy and
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// internal energy!
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using ScalarFluidState = BlackOilFluidState<Scalar,
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FluidSystem,
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enableTemperature,
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enableEnergy,
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enableDissolution,
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enableEvaporation,
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enableBrine,
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enableSaltPrecipitation,
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has_disgas_in_water,
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Indices::numPhases>;
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template <class EclMaterialLawManager>
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EclEquilInitializer(const Simulator& simulator,
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EclMaterialLawManager& materialLawManager)
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: simulator_(simulator)
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{
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const auto& vanguard = simulator.vanguard();
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const auto& eclState = vanguard.eclState();
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unsigned numElems = vanguard.grid().size(0);
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using ElementMapper = GetPropType<TypeTag, Properties::ElementMapper>;
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using Grid = GetPropType<TypeTag, Properties::Grid>;
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using CartesianIndexMapper = Dune::CartesianIndexMapper<Grid>;
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using Initializer = EQUIL::DeckDependent::InitialStateComputer<FluidSystem,
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Grid,
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GridView,
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ElementMapper,
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CartesianIndexMapper>;
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Initializer initialState(materialLawManager,
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eclState,
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vanguard.grid(),
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vanguard.gridView(),
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vanguard.cartesianMapper(),
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simulator.problem().gravity()[dimWorld - 1]);
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// copy the result into the array of initial fluid states
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initialFluidStates_.resize(numElems);
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for (unsigned int elemIdx = 0; elemIdx < numElems; ++elemIdx) {
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auto& fluidState = initialFluidStates_[elemIdx];
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// get the PVT region index of the current element
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unsigned regionIdx = simulator_.problem().pvtRegionIndex(elemIdx);
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fluidState.setPvtRegionIndex(regionIdx);
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// set the phase saturations
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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if (FluidSystem::phaseIsActive(phaseIdx))
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fluidState.setSaturation(phaseIdx, initialState.saturation()[phaseIdx][elemIdx]);
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else if (Indices::numPhases == 3)
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fluidState.setSaturation(phaseIdx, 0.0);
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}
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if (FluidSystem::enableDissolvedGas())
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fluidState.setRs(initialState.rs()[elemIdx]);
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else if (Indices::gasEnabled && Indices::oilEnabled)
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fluidState.setRs(0.0);
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if (FluidSystem::enableVaporizedOil())
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fluidState.setRv(initialState.rv()[elemIdx]);
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else if (Indices::gasEnabled && Indices::oilEnabled)
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fluidState.setRv(0.0);
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if (FluidSystem::enableVaporizedWater())
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fluidState.setRvw(initialState.rvw()[elemIdx]);
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// set the temperature.
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if (enableTemperature || enableEnergy)
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fluidState.setTemperature(initialState.temperature()[elemIdx]);
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// set the phase pressures, invB factor and density
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for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
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if (!FluidSystem::phaseIsActive(phaseIdx))
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continue;
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fluidState.setPressure(phaseIdx, initialState.press()[phaseIdx][elemIdx]);
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const auto& b = FluidSystem::inverseFormationVolumeFactor(fluidState, phaseIdx, regionIdx);
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fluidState.setInvB(phaseIdx, b);
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const auto& rho = FluidSystem::density(fluidState, phaseIdx, regionIdx);
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fluidState.setDensity(phaseIdx, rho);
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}
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// set the salt concentration
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if constexpr (enableBrine)
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fluidState.setSaltConcentration(initialState.saltConcentration()[elemIdx]);
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//set the (solid) salt saturation
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if constexpr (enableSaltPrecipitation)
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fluidState.setSaltSaturation(initialState.saltSaturation()[elemIdx]);
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}
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}
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/*!
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* \brief Return the initial thermodynamic state which should be used as the initial
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* condition.
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*
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* This is supposed to correspond to hydrostatic conditions.
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*/
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const ScalarFluidState& initialFluidState(unsigned elemIdx) const
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{
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return initialFluidStates_[elemIdx];
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}
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protected:
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const Simulator& simulator_;
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std::vector<ScalarFluidState> initialFluidStates_;
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};
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} // namespace Opm
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#endif
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