opm-simulators/opm/simulators/linalg/bda/openclWellContributions.hpp
Arne Morten Kvarving e25caba8ed changed: refactor BDA well contributions
split in API specific classes for Cuda/OpenCL

this to
1) it's cleaner
2) it avoids pulling in openCL code in cuda classes which leads
to clashes between nvidia headers and opencl.hpp

there is still too much API specific things in interface between the
bda components to work through a virtual interface so we still have to cast
to the relevant implementation in various places.
2021-11-11 14:49:33 +01:00

76 lines
2.5 KiB
C++

/*
Copyright 2020 Equinor ASA
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WELLCONTRIBUTIONS_OPENCL_HEADER_INCLUDED
#define WELLCONTRIBUTIONS_OPENCL_HEADER_INCLUDED
#include <opm/simulators/linalg/bda/WellContributions.hpp>
#include <opm/simulators/linalg/bda/opencl.hpp>
#include <opm/simulators/linalg/bda/openclKernels.hpp>
#include <memory>
#include <vector>
namespace Opm
{
class WellContributionsOCL : public WellContributions
{
public:
void setKernel(Opm::Accelerator::stdwell_apply_kernel_type *kernel_,
Opm::Accelerator::stdwell_apply_no_reorder_kernel_type *kernel_no_reorder_);
void setOpenCLEnv(cl::Context *context_, cl::CommandQueue *queue_);
/// Since the rows of the matrix are reordered, the columnindices of the matrixdata is incorrect
/// Those indices need to be mapped via toOrder
/// \param[in] toOrder array with mappings
/// \param[in] reorder whether reordering is actually used or not
void setReordering(int* toOrder, bool reorder);
void apply_stdwells(cl::Buffer d_x, cl::Buffer d_y, cl::Buffer d_toOrder);
void apply_mswells(cl::Buffer d_x, cl::Buffer d_y);
void apply(cl::Buffer d_x, cl::Buffer d_y, cl::Buffer d_toOrder);
protected:
/// Allocate memory for the StandardWells
void APIalloc() override;
void APIaddMatrix(MatrixType type, int *colIndices, double *values, unsigned int val_size) override;
cl::Context* context;
cl::CommandQueue* queue;
Opm::Accelerator::stdwell_apply_kernel_type* kernel;
Opm::Accelerator::stdwell_apply_no_reorder_kernel_type* kernel_no_reorder;
std::vector<cl::Event> events;
std::unique_ptr<cl::Buffer> d_Cnnzs_ocl, d_Dnnzs_ocl, d_Bnnzs_ocl;
std::unique_ptr<cl::Buffer> d_Ccols_ocl, d_Bcols_ocl;
std::unique_ptr<cl::Buffer> d_val_pointers_ocl;
bool reorder = false;
int *h_toOrder = nullptr;
std::vector<double> h_x;
std::vector<double> h_y;
};
} //namespace Opm
#endif