opm-simulators/ebos/eclgenericthresholdpressure.hh
Arne Morten Kvarving f5fa602abb eclthresholdpressure: split in typetag dependent and typetag-independent parts
this allows using explicit template instantation to only
compile this code per grid, not per simulator object
2021-05-13 21:09:38 +02:00

112 lines
3.5 KiB
C++

// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
// vi: set et ts=4 sw=4 sts=4:
/*
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
Consult the COPYING file in the top-level source directory of this
module for the precise wording of the license and the list of
copyright holders.
*/
/*!
* \file
*
* \copydoc Opm::EclThresholdPressure
*/
#ifndef EWOMS_ECL_GENERIC_THRESHOLD_PRESSURE_HH
#define EWOMS_ECL_GENERIC_THRESHOLD_PRESSURE_HH
#include <opm/grid/common/CartesianIndexMapper.hpp>
#include <vector>
namespace Opm {
class Deck;
class DeckKeyword;
class EclipseState;
template<class Grid, class GridView, class ElementMapper, class Scalar>
class EclGenericThresholdPressure {
public:
using CartesianIndexMapper = Dune::CartesianIndexMapper<Grid>;
EclGenericThresholdPressure(const CartesianIndexMapper& cartMapper,
const GridView& gridView,
const ElementMapper& elementMapper,
const EclipseState& eclState,
const Deck& deck,
bool enableExperiments);
/*!
* \brief Returns the theshold pressure [Pa] for the intersection between two elements.
*
* This is tailor made for the E100 threshold pressure mechanism and it is thus quite
* a hack: First of all threshold pressures in general are unphysical, and second,
* they should be different for the fluid phase but are not. Anyway, this seems to be
* E100's way of doing things, so we do it the same way.
*/
Scalar thresholdPressure(int elem1Idx, int elem2Idx) const;
/*!
* \brief Return the raw array with the threshold pressures
*
* This is used for the restart capability.
*/
const std::vector<Scalar>& data() const
{ return thpres_; }
/*!
* \brief Set the threshold pressures from a raw array
*
* This is used for the restart capability.
*/
void setFromRestart(const std::vector<Scalar>& values)
{ thpres_ = values; }
protected:
/*!
* \brief Actually compute the threshold pressures over a face as a pre-compute step.
*/
void finishInit();
// internalize the threshold pressures which where explicitly specified via the
// THPRES keyword.
void applyExplicitThresholdPressures_();
void extractThpresft_(const DeckKeyword& thpresftKeyword);
const CartesianIndexMapper& cartMapper_;
const GridView& gridView_;
const ElementMapper& elementMapper_;
const EclipseState& eclState_;
const Deck& deck_;
std::vector<Scalar> thpresDefault_;
std::vector<Scalar> thpres_;
unsigned numEquilRegions_;
std::vector<unsigned char> elemEquilRegion_;
// threshold pressure accross faults. EXPERIMENTAL!
std::vector<Scalar> thpresftValues_;
std::vector<int> cartElemFaultIdx_;
bool enableThresholdPressure_;
bool enableExperiments_;
};
} // namespace Opm
#endif