opm-simulators/opm/simulators/linalg/bda/ILUReorder.hpp
2021-11-04 15:47:33 +01:00

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1.3 KiB
C++

/*
Copyright 2020 Equinor ASA
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ILUREORDER_HEADER_INCLUDED
#define ILUREORDER_HEADER_INCLUDED
namespace Opm
{
namespace Accelerator
{
// Level Scheduling respects the dependencies in the original matrix, and behaves like Dune and cusparse
// Graph Coloring is more aggresive and is likely to increase the number of linearizations and linear iterations to converge significantly, but can still be faster on GPU because it results in more parallelism
enum class ILUReorder {
LEVEL_SCHEDULING,
GRAPH_COLORING,
NONE
};
} // namespace Accelerator
} // namespace Opm
#endif