mirror of
https://github.com/OPM/opm-simulators.git
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71d353326a
this class is only used by the legacy simulators, `flow` uses the `EclWriter` class provided by eWoms. In turn, this class uses the new-and-shiny "tasklet" mechanism.
221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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// vi: set et ts=4 sw=4 sts=4:
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/*
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This file is part of the Open Porous Media project (OPM).
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OPM is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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OPM is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OPM. If not, see <http://www.gnu.org/licenses/>.
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Consult the COPYING file in the top-level source directory of this
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module for the precise wording of the license and the list of
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copyright holders.
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*/
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#ifndef OPM_THREADHANDLE_HPP
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#define OPM_THREADHANDLE_HPP
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#include <cassert>
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#include <dune/common/exceptions.hh>
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#include <thread>
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#include <mutex>
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#include <queue>
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namespace Opm
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{
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class ThreadHandle
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{
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public:
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/// \brief ObjectInterface class
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/// Virtual interface for code to be run in a seperate thread.
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class ObjectInterface
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{
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protected:
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ObjectInterface() {}
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public:
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virtual ~ObjectInterface() {}
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virtual void run() = 0;
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virtual bool isEndMarker () const { return false; }
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};
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/// \brief ObjectWrapper class
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/// Implementation of virtualization of template argument fullfilling
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/// the virtual object interface.
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template <class Object>
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class ObjectWrapper : public ObjectInterface
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{
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Object obj_;
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public:
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ObjectWrapper( Object&& obj ) : obj_( std::move( obj ) ) {}
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void run() { obj_.run(); }
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};
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protected:
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/// \brief EndObject class
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/// Empthy object marking thread termination.
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class EndObject : public ObjectInterface
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{
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public:
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void run () { }
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bool isEndMarker () const { return true; }
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};
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/// \brief The ThreadHandleQueue class
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/// Queue of objects to be handled by this thread.
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class ThreadHandleQueue
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{
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public:
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//! constructor creating object that is executed by thread
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ThreadHandleQueue()
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: objQueue_(), mutex_()
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{
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}
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~ThreadHandleQueue()
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{
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// wait until all objects have been written.
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while( ! objQueue_.empty() )
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{
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wait();
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}
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}
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//! insert object into threads queue
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void push_back( std::unique_ptr< ObjectInterface >&& obj )
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{
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// lock mutex to make sure objPtr is not used
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mutex_.lock();
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objQueue_.emplace( std::move(obj) );
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mutex_.unlock();
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}
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//! do the work until the queue received an end object
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void run()
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{
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// wait until objects have been pushed to the queue
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while( objQueue_.empty() )
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{
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// sleep one second
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wait();
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}
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{
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// lock mutex for access to objQueue_
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mutex_.lock();
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// get next object from queue
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std::unique_ptr< ObjectInterface > obj( objQueue_.front().release() );
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// remove object from queue
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objQueue_.pop();
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// unlock mutex for access to objQueue_
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mutex_.unlock();
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// if object is end marker terminate thread
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if( obj->isEndMarker() ){
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if( ! objQueue_.empty() ) {
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throw std::logic_error("ThreadHandleQueue: not all queued objects were executed");
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}
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return;
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}
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// execute object action
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obj->run();
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}
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// keep thread running
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run();
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}
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protected:
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std::queue< std::unique_ptr< ObjectInterface > > objQueue_;
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std::mutex mutex_;
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// no copying
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ThreadHandleQueue( const ThreadHandleQueue& ) = delete;
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// wait duration of 10 milli seconds
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void wait() const
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{
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std::this_thread::sleep_for( std::chrono::milliseconds(10) );
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}
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}; // end ThreadHandleQueue
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////////////////////////////////////////////////////
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// end ThreadHandleQueue
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////////////////////////////////////////////////////
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// start the thread by calling method run
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static void startThread( ThreadHandleQueue* obj )
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{
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obj->run();
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}
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ThreadHandleQueue threadObjectQueue_;
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std::unique_ptr< std::thread > thread_;
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private:
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// prohibit copying
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ThreadHandle( const ThreadHandle& ) = delete;
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public:
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//! constructor creating ThreadHandle
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//! \param isIORank if true thread is created
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ThreadHandle( const bool createThread )
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: threadObjectQueue_(),
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thread_()
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{
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if( createThread )
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{
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thread_.reset( new std::thread( startThread, &threadObjectQueue_ ) );
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// detach thread into nirvana
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thread_->detach();
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}
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} // end constructor
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//! dispatch object to queue of separate thread
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template <class Object>
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void dispatch( Object&& obj )
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{
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if( thread_ )
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{
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typedef ObjectWrapper< Object > ObjectPointer;
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ObjectInterface* objPtr = new ObjectPointer( std::move(obj) );
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// add object to queue of objects
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threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (objPtr) );
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}
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else
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{
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throw std::logic_error("ThreadHandle::dispatch called without thread being initialized (i.e. on non-ioRank)");
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}
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}
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//! destructor terminating the thread
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~ThreadHandle()
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{
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if( thread_ )
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{
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// dispatch end object which will terminate the thread
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threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (new EndObject()) ) ;
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}
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}
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};
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} // end namespace Opm
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#endif
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