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e46810d2dc
MPI_Bcast call in writeTimeStepWithCellProperties. 2) ThreadHandle waits on destruction until all objects have been dealt with.
189 lines
4.7 KiB
C++
189 lines
4.7 KiB
C++
#ifndef OPM_THREADHANDLE_HPP
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#define OPM_THREADHANDLE_HPP
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#include <cassert>
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#include <dune/common/exceptions.hh>
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#include <thread>
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#include <mutex>
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#include <queue>
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namespace Opm
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{
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class ThreadHandle
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{
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public:
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class ObjectInterface
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{
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protected:
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ObjectInterface() {}
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public:
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virtual ~ObjectInterface() {}
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virtual void run() = 0;
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virtual bool isEndMarker () const { return false; }
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};
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template <class Object>
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class ObjectWrapper : public ObjectInterface
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{
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Object obj_;
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public:
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ObjectWrapper( Object&& obj ) : obj_( std::move( obj ) ) {}
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void run() { obj_.run(); }
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};
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protected:
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class EndObject : public ObjectInterface
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{
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public:
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void run () { }
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bool isEndMarker () const { return true; }
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};
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////////////////////////////////////////////
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// class ThreadHandleQueue
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////////////////////////////////////////////
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class ThreadHandleQueue
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{
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protected:
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std::queue< std::unique_ptr< ObjectInterface > > objQueue_;
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std::mutex mutex_;
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// no copying
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ThreadHandleQueue( const ThreadHandleQueue& ) = delete;
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// wait duration of 10 milli seconds
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void wait() const
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{
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std::this_thread::sleep_for( std::chrono::milliseconds(10) );
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}
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public:
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//! constructor creating object that is executed by thread
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ThreadHandleQueue()
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: objQueue_(), mutex_()
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{
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}
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~ThreadHandleQueue()
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{
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// wait until all objects have been written.
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while( ! objQueue_.empty() )
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{
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wait();
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}
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}
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//! insert object into threads queue
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void push_back( std::unique_ptr< ObjectInterface >&& obj )
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{
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// lock mutex to make sure objPtr is not used
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mutex_.lock();
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objQueue_.emplace( std::move(obj) );
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mutex_.unlock();
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}
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//! do the work until the queue received an end object
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void run()
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{
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// wait until objects have been pushed to the queue
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while( objQueue_.empty() )
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{
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// sleep one second
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wait();
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}
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{
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// lock mutex for access to objQueue_
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mutex_.lock();
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// get next object from queue
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std::unique_ptr< ObjectInterface > obj( objQueue_.front().release() );
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// remove object from queue
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objQueue_.pop();
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// unlock mutex for access to objQueue_
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mutex_.unlock();
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// if object is end marker terminate thread
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if( obj->isEndMarker() ){
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if( ! objQueue_.empty() ) {
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OPM_THROW(std::logic_error,"ThreadHandleQueue: not all queued objects were executed");
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}
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return;
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}
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// execute object action
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obj->run();
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}
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// keep thread running
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run();
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}
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}; // end ThreadHandleQueue
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////////////////////////////////////////////////////
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// end ThreadHandleQueue
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////////////////////////////////////////////////////
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// start the thread by calling method run
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static void startThread( ThreadHandleQueue* obj )
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{
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obj->run();
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}
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ThreadHandleQueue threadObjectQueue_;
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std::unique_ptr< std::thread > thread_;
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private:
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// prohibit copying
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ThreadHandle( const ThreadHandle& ) = delete;
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public:
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//! constructor creating ThreadHandle
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//! \param isIORank if true thread is created
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ThreadHandle( const bool createThread )
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: threadObjectQueue_(),
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thread_()
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{
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if( createThread )
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{
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thread_.reset( new std::thread( startThread, &threadObjectQueue_ ) );
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// detach thread into nirvana
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thread_->detach();
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}
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} // end constructor
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//! dispatch object to queue of separate thread
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template <class Object>
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void dispatch( Object&& obj )
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{
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if( thread_ )
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{
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typedef ObjectWrapper< Object > ObjectPointer;
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ObjectInterface* objPtr = new ObjectPointer( std::move(obj) );
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// add object to queue of objects
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threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (objPtr) );
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}
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else
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{
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OPM_THROW(std::logic_error,"ThreadHandle::dispatch called without thread being initialized (i.e. on non-ioRank)");
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}
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}
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//! destructor terminating the thread
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~ThreadHandle()
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{
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if( thread_ )
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{
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// dispatch end object which will terminate the thread
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threadObjectQueue_.push_back( std::unique_ptr< ObjectInterface > (new EndObject()) ) ;
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}
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}
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};
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} // end namespace Opm
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#endif
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