opm-simulators/opm/simulators/linalg/cuistl/CuOwnerOverlapCopy.hpp
2023-05-31 15:03:31 +02:00

150 lines
5.5 KiB
C++

/*
Copyright 2022-2023 SINTEF AS
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPM_CUISTL_CUOWNEROVERLAPCOPY_HPP
#define OPM_CUISTL_CUOWNEROVERLAPCOPY_HPP
#include <dune/istl/owneroverlapcopy.hh>
#include <memory>
#include <mutex>
#include <opm/simulators/linalg/cuistl/CuVector.hpp>
namespace Opm::cuistl
{
/**
* @brief CUDA compatiable variant of Dune::OwnerOverlapCopyCommunication
*
* This class can essentially be seen as an adapter around Dune::OwnerOverlapCopyCommunication, and should work as
* a Dune::OwnerOverlapCopyCommunication on CuVectors
*
*
* @note This currently only has the functionality to parallelize the linear solve.
*
* @tparam field_type should be a field_type supported by CuVector (double, float)
* @tparam block_size the block size used (this is relevant for say figuring out the correct indices)
* @tparam OwnerOverlapCopyCommunicationType should mimic Dune::OwnerOverlapCopyCommunication.
*/
template <class field_type, int block_size, class OwnerOverlapCopyCommunicationType>
class CuOwnerOverlapCopy
{
public:
using X = CuVector<field_type>;
CuOwnerOverlapCopy(const OwnerOverlapCopyCommunicationType& cpuOwnerOverlapCopy)
: m_cpuOwnerOverlapCopy(cpuOwnerOverlapCopy)
{
}
/**
* @brief dot will carry out the dot product between x and y on the owned indices, then sum up the result across MPI
* processes.
* @param[out] output result will be stored here
*
* @note This uses the same interface as its DUNE equivalent.
*/
void dot(const X& x, const X& y, field_type& output) const
{
std::call_once(m_initializedIndices, [&]() { initIndexSet(); });
const auto dotAtRank = x.dot(y, *m_indicesOwner);
output = m_cpuOwnerOverlapCopy.communicator().sum(dotAtRank);
}
/**
* @brief norm computes the l^2-norm of x across processes.
*
* This will compute the dot product of x with itself on owned indices, then
* sum the result across process and return the square root of the sum.
*/
field_type norm(const X& x) const
{
auto xDotX = field_type(0);
this->dot(x, x, xDotX);
using std::sqrt;
return sqrt(xDotX);
}
/**
* @brief project will project x to the owned subspace
*
* For each component i which is not owned, x_i will be set to 0
*
* @param[inout] x the vector to project
*/
void project(X& x) const
{
std::call_once(m_initializedIndices, [&]() { initIndexSet(); });
x.setZeroAtIndexSet(*m_indicesCopy);
}
/**
* @brief copyOwnerToAll will copy source to the CPU, then call OwnerOverlapCopyCommunicationType::copyOwnerToAll on
* the copied data, and copy the result back to the GPU
* @param[in] source
* @param[out] dest
*/
void copyOwnerToAll(const X& source, X& dest) const
{
// TODO: [perf] Can we reduce copying from the GPU here?
// TODO: [perf] Maybe create a global buffer instead?
auto sourceAsDuneVector = source.template asDuneBlockVector<block_size>();
auto destAsDuneVector = dest.template asDuneBlockVector<block_size>();
m_cpuOwnerOverlapCopy.copyOwnerToAll(sourceAsDuneVector, destAsDuneVector);
dest.copyFromHost(destAsDuneVector);
}
private:
const OwnerOverlapCopyCommunicationType& m_cpuOwnerOverlapCopy;
// Used to call the initIndexSet. Note that this is kind of a
// premature optimization, in the sense that we could just initialize these indices
// always, but they are not always used.
mutable std::once_flag m_initializedIndices;
mutable std::unique_ptr<CuVector<int>> m_indicesCopy;
mutable std::unique_ptr<CuVector<int>> m_indicesOwner;
void initIndexSet() const
{
// We need indices that we we will use in the project, dot and norm calls.
// TODO: [premature perf] Can this be run once per instance? Or do we need to rebuild every time?
const auto& pis = m_cpuOwnerOverlapCopy.indexSet();
std::vector<int> indicesCopyOnCPU;
std::vector<int> indicesOwnerCPU;
for (const auto& index : pis) {
if (index.local().attribute() == Dune::OwnerOverlapCopyAttributeSet::copy) {
for (int component = 0; component < block_size; ++component) {
indicesCopyOnCPU.push_back(index.local().local() * block_size + component);
}
}
if (index.local().attribute() == Dune::OwnerOverlapCopyAttributeSet::owner) {
for (int component = 0; component < block_size; ++component) {
indicesOwnerCPU.push_back(index.local().local() * block_size + component);
}
}
}
m_indicesCopy = std::make_unique<CuVector<int>>(indicesCopyOnCPU);
m_indicesOwner = std::make_unique<CuVector<int>>(indicesOwnerCPU);
}
};
} // namespace Opm::cuistl
#endif