opm-simulators/ebos/eclequilinitializer.hh

201 lines
8.4 KiB
C++

// -*- mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
// vi: set et ts=4 sw=4 sts=4:
/*
This file is part of the Open Porous Media project (OPM).
OPM is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
OPM is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OPM. If not, see <http://www.gnu.org/licenses/>.
Consult the COPYING file in the top-level source directory of this
module for the precise wording of the license and the list of
copyright holders.
*/
/**
* \file
*
* \copydoc Opm::EclEquilInitializer
*/
#ifndef EWOMS_ECL_EQUIL_INITIALIZER_HH
#define EWOMS_ECL_EQUIL_INITIALIZER_HH
#include "equil/initstateequil.hh"
#include <opm/models/utils/propertysystem.hh>
#include <opm/models/blackoil/blackoilproperties.hh>
#include <opm/material/fluidstates/BlackOilFluidState.hpp>
#include <opm/material/fluidmatrixinteractions/EclMaterialLawManager.hpp>
#include <vector>
namespace Opm {
/*!
* \ingroup EclBlackOilSimulator
*
* \brief Computes the initial condition based on the EQUIL keyword from ECL.
*
* So far, it uses the "initStateEquil()" function from opm-core. Since this method is
* very much glued into the opm-core data structures, it should be reimplemented in the
* medium to long term for some significant memory savings and less significant
* performance improvements.
*/
template <class TypeTag>
class EclEquilInitializer
{
using Simulator = GetPropType<TypeTag, Properties::Simulator>;
using FluidSystem = GetPropType<TypeTag, Properties::FluidSystem>;
using GridView = GetPropType<TypeTag, Properties::GridView>;
using Scalar = GetPropType<TypeTag, Properties::Scalar>;
using MaterialLaw = GetPropType<TypeTag, Properties::MaterialLaw>;
using Indices = GetPropType<TypeTag, Properties::Indices>;
enum { numPhases = FluidSystem::numPhases };
enum { oilPhaseIdx = FluidSystem::oilPhaseIdx };
enum { gasPhaseIdx = FluidSystem::gasPhaseIdx };
enum { waterPhaseIdx = FluidSystem::waterPhaseIdx };
enum { numComponents = FluidSystem::numComponents };
enum { oilCompIdx = FluidSystem::oilCompIdx };
enum { gasCompIdx = FluidSystem::gasCompIdx };
enum { waterCompIdx = FluidSystem::waterCompIdx };
enum { dimWorld = GridView::dimensionworld };
enum { enableTemperature = getPropValue<TypeTag, Properties::EnableTemperature>() };
enum { enableEnergy = getPropValue<TypeTag, Properties::EnableEnergy>() };
enum { enableDissolution = Indices::compositionSwitchIdx >= 0 };
enum { enableBrine = getPropValue<TypeTag, Properties::EnableBrine>() };
enum { enableEvaporation = getPropValue<TypeTag, Properties::EnableEvaporation>() };
enum { enableSaltPrecipitation = getPropValue<TypeTag, Properties::EnableSaltPrecipitation>() };
enum { has_disgas_in_water = getPropValue<TypeTag, Properties::EnableDisgasInWater>() };
public:
// NB: setting the enableEnergy argument to true enables storage of enthalpy and
// internal energy!
using ScalarFluidState = BlackOilFluidState<Scalar,
FluidSystem,
enableTemperature,
enableEnergy,
enableDissolution,
enableEvaporation,
enableBrine,
enableSaltPrecipitation,
has_disgas_in_water,
Indices::numPhases>;
template <class EclMaterialLawManager>
EclEquilInitializer(const Simulator& simulator,
EclMaterialLawManager& materialLawManager)
: simulator_(simulator)
{
const auto& vanguard = simulator.vanguard();
const auto& eclState = vanguard.eclState();
unsigned numElems = vanguard.grid().size(0);
using ElementMapper = GetPropType<TypeTag, Properties::ElementMapper>;
using Grid = GetPropType<TypeTag, Properties::Grid>;
using CartesianIndexMapper = Dune::CartesianIndexMapper<Grid>;
using Initializer = EQUIL::DeckDependent::InitialStateComputer<FluidSystem,
Grid,
GridView,
ElementMapper,
CartesianIndexMapper>;
Initializer initialState(materialLawManager,
eclState,
vanguard.grid(),
vanguard.gridView(),
vanguard.cartesianMapper(),
simulator.problem().gravity()[dimWorld - 1],
simulator.problem().numPressurePointsEquil());
// copy the result into the array of initial fluid states
initialFluidStates_.resize(numElems);
for (unsigned int elemIdx = 0; elemIdx < numElems; ++elemIdx) {
auto& fluidState = initialFluidStates_[elemIdx];
// get the PVT region index of the current element
unsigned regionIdx = simulator_.problem().pvtRegionIndex(elemIdx);
fluidState.setPvtRegionIndex(regionIdx);
// set the phase saturations
for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
if (FluidSystem::phaseIsActive(phaseIdx))
fluidState.setSaturation(phaseIdx, initialState.saturation()[phaseIdx][elemIdx]);
else if (Indices::numPhases == 3)
fluidState.setSaturation(phaseIdx, 0.0);
}
if (FluidSystem::enableDissolvedGas())
fluidState.setRs(initialState.rs()[elemIdx]);
else if (Indices::gasEnabled && Indices::oilEnabled)
fluidState.setRs(0.0);
if (FluidSystem::enableVaporizedOil())
fluidState.setRv(initialState.rv()[elemIdx]);
else if (Indices::gasEnabled && Indices::oilEnabled)
fluidState.setRv(0.0);
if (FluidSystem::enableVaporizedWater())
fluidState.setRvw(initialState.rvw()[elemIdx]);
// set the temperature.
if (enableTemperature || enableEnergy)
fluidState.setTemperature(initialState.temperature()[elemIdx]);
// set the phase pressures, invB factor and density
for (unsigned phaseIdx = 0; phaseIdx < numPhases; ++phaseIdx) {
if (!FluidSystem::phaseIsActive(phaseIdx))
continue;
fluidState.setPressure(phaseIdx, initialState.press()[phaseIdx][elemIdx]);
const auto& b = FluidSystem::inverseFormationVolumeFactor(fluidState, phaseIdx, regionIdx);
fluidState.setInvB(phaseIdx, b);
const auto& rho = FluidSystem::density(fluidState, phaseIdx, regionIdx);
fluidState.setDensity(phaseIdx, rho);
}
// set the salt concentration
if constexpr (enableBrine)
fluidState.setSaltConcentration(initialState.saltConcentration()[elemIdx]);
//set the (solid) salt saturation
if constexpr (enableSaltPrecipitation)
fluidState.setSaltSaturation(initialState.saltSaturation()[elemIdx]);
}
}
/*!
* \brief Return the initial thermodynamic state which should be used as the initial
* condition.
*
* This is supposed to correspond to hydrostatic conditions.
*/
const ScalarFluidState& initialFluidState(unsigned elemIdx) const
{
return initialFluidStates_[elemIdx];
}
protected:
const Simulator& simulator_;
std::vector<ScalarFluidState> initialFluidStates_;
};
} // namespace Opm
#endif