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f96d553d8e985da70e06a4eb796718424e740f5a
this is required because temperature needs to be always specified. in the case of isothermal simulations, the temperature is assumed to be the initial one, i.e., freeing up the initial fluid states also makes the temperature undefined. I suspect that the reason why this did not lead to crashes is that for isothermal `BlackOilFluidState` objects, the temperature is stored in a static member variable. thanks to at [at]bska for catching this issue.
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