Moved wixsharp installer files to subfolder

This commit is contained in:
Mattias Gustavsson 2020-09-01 08:25:58 +02:00
parent 060afd0a0b
commit 74a672b091
3 changed files with 118 additions and 116 deletions

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@ -1,2 +1,4 @@
set WIXSHARP_WIXDIR=.\WixSharpToolSet\Wix_bin\bin
.\WixSharpToolSet\cscs Symphony.cs
pushd WixSharpInstaller
set WIXSHARP_WIXDIR=..\WixSharpToolSet\Wix_bin\bin
..\WixSharpToolSet\cscs Symphony.cs
popd

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@ -1,114 +0,0 @@
//css_dir ..\..\;
//css_ref System.Core.dll;
//css_ref Wix_bin\SDK\Microsoft.Deployment.WindowsInstaller.dll;
//css_ref WixSharp.UI.dll;
using WixSharp;
class Script
{
static public void Main(string[] args)
{
// The name "Symphony" is used in a lot of places, for paths, shortut names and installer filename, so define it once
var productName = "Symphony";
// Create a wixsharp project instance and assign the project name to it, and a hierarchy of all files to include
// Files are taken from multiple locations, and not all files in each location should be included, which is why
// the file list is rather long and explicit. At some point we might make the `dist` folder match exactly the
// desired contents of installation, and then we can simplify this bit.
var project = new ManagedProject(productName,
new Dir(@"%ProgramFiles%\" + productName,
new File(@"..\..\dist\win-unpacked\Symphony.exe",
// Create two shortcuts to the main Symphony.exe file, one on the desktop and one in the program menu
new FileShortcut(productName, @"%Desktop%") { IconFile = @"..\..\images\icon.ico" },
new FileShortcut(productName, @"%ProgramMenu%") { IconFile = @"..\..\images\icon.ico" }
),
new File(@"..\..\dist\win-unpacked\chrome_100_percent.pak"),
new File(@"..\..\dist\win-unpacked\chrome_200_percent.pak"),
new File(@"..\..\dist\win-unpacked\d3dcompiler_47.dll"),
new File(@"..\..\dist\win-unpacked\ffmpeg.dll"),
new File(@"..\..\dist\win-unpacked\icudtl.dat"),
new File(@"..\..\dist\win-unpacked\libEGL.dll"),
new File(@"..\..\dist\win-unpacked\libGLESv2.dll"),
new File(@"..\..\dist\win-unpacked\LICENSE.electron.txt"),
new File(@"..\..\dist\win-unpacked\LICENSES.chromium.html"),
new File(@"..\..\dist\win-unpacked\resources.pak"),
new File(@"..\..\dist\win-unpacked\snapshot_blob.bin"),
new File(@"..\..\dist\win-unpacked\v8_context_snapshot.bin"),
new File(@"..\..\dist\win-unpacked\vk_swiftshader.dll"),
new File(@"..\..\dist\win-unpacked\vk_swiftshader_icd.json"),
new File(@"..\..\dist\win-unpacked\vulkan-1.dll"),
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\screen-share-indicator-frame\ScreenShareIndicatorFrame.exe"),
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\screen-snippet\ScreenSnippet.exe"),
new Dir(@"config",
new Files(@"..\..\dist\win-unpacked\config\*.*")
),
new Dir(@"dictionaries",
new Files(@"..\..\dist\win-unpacked\dictionaries\*.*")
),
new Dir(@"library",
new File(@"..\..\library\dictionary"),
new File(@"..\..\library\indexvalidator-x64.exe"),
new File(@"..\..\library\libsymphonysearch-x64.dll"),
new File(@"..\..\library\lz4-win-x64.exe"),
new File(@"..\..\library\tar-win.exe")
),
new Dir(@"locales",
new Files(@"..\..\node_modules\electron\dist\locales\*.*")
),
new Dir(@"resources",
new DirFiles(@"..\..\dist\win-unpacked\resources\*.*"),
new Dir(@"app.asar.unpacked",
new Dir(@"node_modules",
new Dir(@"@felixrieseberg\spellchecker\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\@felixrieseberg\spellchecker\build\Release\spellchecker.node")
),
new Dir(@"cld\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\cld\build\Release\cld.node")
),
new Dir(@"diskusage\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\diskusage\build\Release\diskusage.node")
),
new Dir(@"ffi-napi\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\ffi-napi\build\Release\ffi_bindings.node")
),
new Dir(@"keyboard-layout\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\keyboard-layout\build\Release\keyboard-layout-manager.node")
),
new Dir(@"ref-napi\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\ref-napi\build\Release\binding.node")
),
new Dir(@"spawn-rx",
new Files(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\spawn-rx\*.*")
),
new Dir(@"swift-search\node_modules",
new Dir(@"ffi-napi\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\swift-search\node_modules\ffi-napi\build\Release\ffi_bindings.node")
),
new Dir(@"ref-napi\build\Release",
new File(@"..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\swift-search\node_modules\ref-napi\build\Release\binding.node")
)
)
)
)
),
new Dir(@"swiftshader",
new Files(@"..\..\dist\win-unpacked\swiftshader\*.*")
)
),
// Add a launch condition to require Windows Server 2008 or later
// The property values to compare against can be found here:
// https://docs.microsoft.com/en-us/windows/win32/msi/operating-system-property-values
new LaunchCondition("VersionNT>=600 AND WindowsBuild>=6001", "OS not supported")
);
// The build script which calls the wix# builder, will be run from a command environment which has %SYMVER% set.
// So we just extract that version string, create a Version object from it, and pass it to out project definition.
var version = System.Environment.GetEnvironmentVariable("SYMVER");
project.Version = new System.Version(version);
// Generate an MSI from all settings done above
Compiler.BuildMsi(project);
}
}

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@ -0,0 +1,114 @@
//css_dir ..\..\..\;
//css_ref System.Core.dll;
//css_ref Wix_bin\SDK\Microsoft.Deployment.WindowsInstaller.dll;
//css_ref WixSharp.UI.dll;
using WixSharp;
class Script
{
static public void Main(string[] args)
{
// The name "Symphony" is used in a lot of places, for paths, shortut names and installer filename, so define it once
var productName = "Symphony";
// Create a wixsharp project instance and assign the project name to it, and a hierarchy of all files to include
// Files are taken from multiple locations, and not all files in each location should be included, which is why
// the file list is rather long and explicit. At some point we might make the `dist` folder match exactly the
// desired contents of installation, and then we can simplify this bit.
var project = new ManagedProject(productName,
new Dir(@"%ProgramFiles%\" + productName,
new File(@"..\..\..\dist\win-unpacked\Symphony.exe",
// Create two shortcuts to the main Symphony.exe file, one on the desktop and one in the program menu
new FileShortcut(productName, @"%Desktop%") { IconFile = @"..\..\..\images\icon.ico" },
new FileShortcut(productName, @"%ProgramMenu%") { IconFile = @"..\..\..\images\icon.ico" }
),
new File(@"..\..\..\dist\win-unpacked\chrome_100_percent.pak"),
new File(@"..\..\..\dist\win-unpacked\chrome_200_percent.pak"),
new File(@"..\..\..\dist\win-unpacked\d3dcompiler_47.dll"),
new File(@"..\..\..\dist\win-unpacked\ffmpeg.dll"),
new File(@"..\..\..\dist\win-unpacked\icudtl.dat"),
new File(@"..\..\..\dist\win-unpacked\libEGL.dll"),
new File(@"..\..\..\dist\win-unpacked\libGLESv2.dll"),
new File(@"..\..\..\dist\win-unpacked\LICENSE.electron.txt"),
new File(@"..\..\..\dist\win-unpacked\LICENSES.chromium.html"),
new File(@"..\..\..\dist\win-unpacked\resources.pak"),
new File(@"..\..\..\dist\win-unpacked\snapshot_blob.bin"),
new File(@"..\..\..\dist\win-unpacked\v8_context_snapshot.bin"),
new File(@"..\..\..\dist\win-unpacked\vk_swiftshader.dll"),
new File(@"..\..\..\dist\win-unpacked\vk_swiftshader_icd.json"),
new File(@"..\..\..\dist\win-unpacked\vulkan-1.dll"),
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\screen-share-indicator-frame\ScreenShareIndicatorFrame.exe"),
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\screen-snippet\ScreenSnippet.exe"),
new Dir(@"config",
new Files(@"..\..\..\dist\win-unpacked\config\*.*")
),
new Dir(@"dictionaries",
new Files(@"..\..\..\dist\win-unpacked\dictionaries\*.*")
),
new Dir(@"library",
new File(@"..\..\..\library\dictionary"),
new File(@"..\..\..\library\indexvalidator-x64.exe"),
new File(@"..\..\..\library\libsymphonysearch-x64.dll"),
new File(@"..\..\..\library\lz4-win-x64.exe"),
new File(@"..\..\..\library\tar-win.exe")
),
new Dir(@"locales",
new Files(@"..\..\..\node_modules\electron\dist\locales\*.*")
),
new Dir(@"resources",
new DirFiles(@"..\..\..\dist\win-unpacked\resources\*.*"),
new Dir(@"app.asar.unpacked",
new Dir(@"node_modules",
new Dir(@"@felixrieseberg\spellchecker\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\@felixrieseberg\spellchecker\build\Release\spellchecker.node")
),
new Dir(@"cld\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\cld\build\Release\cld.node")
),
new Dir(@"diskusage\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\diskusage\build\Release\diskusage.node")
),
new Dir(@"ffi-napi\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\ffi-napi\build\Release\ffi_bindings.node")
),
new Dir(@"keyboard-layout\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\keyboard-layout\build\Release\keyboard-layout-manager.node")
),
new Dir(@"ref-napi\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\ref-napi\build\Release\binding.node")
),
new Dir(@"spawn-rx",
new Files(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\spawn-rx\*.*")
),
new Dir(@"swift-search\node_modules",
new Dir(@"ffi-napi\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\swift-search\node_modules\ffi-napi\build\Release\ffi_bindings.node")
),
new Dir(@"ref-napi\build\Release",
new File(@"..\..\..\dist\win-unpacked\resources\app.asar.unpacked\node_modules\swift-search\node_modules\ref-napi\build\Release\binding.node")
)
)
)
)
),
new Dir(@"swiftshader",
new Files(@"..\..\..\dist\win-unpacked\swiftshader\*.*")
)
),
// Add a launch condition to require Windows Server 2008 or later
// The property values to compare against can be found here:
// https://docs.microsoft.com/en-us/windows/win32/msi/operating-system-property-values
new LaunchCondition("VersionNT>=600 AND WindowsBuild>=6001", "OS not supported")
);
// The build script which calls the wix# builder, will be run from a command environment which has %SYMVER% set.
// So we just extract that version string, create a Version object from it, and pass it to out project definition.
var version = System.Environment.GetEnvironmentVariable("SYMVER");
project.Version = new System.Version(version);
// Generate an MSI from all settings done above
Compiler.BuildMsi(project);
}
}