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fix(rpc): ignore redraw events when not in UI client (#21892)
Otherwise it will crash.
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parent
ffd216e869
commit
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@ -247,10 +247,12 @@ static void parse_msgpack(Channel *channel)
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Unpacker *p = channel->rpc.unpacker;
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while (unpacker_advance(p)) {
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if (p->type == kMessageTypeRedrawEvent) {
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if (p->grid_line_event) {
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ui_client_event_raw_line(p->grid_line_event);
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} else if (p->ui_handler.fn != NULL && p->result.type == kObjectTypeArray) {
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p->ui_handler.fn(p->result.data.array);
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if (ui_client_channel_id) {
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if (p->grid_line_event) {
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ui_client_event_raw_line(p->grid_line_event);
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} else if (p->ui_handler.fn != NULL && p->result.type == kObjectTypeArray) {
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p->ui_handler.fn(p->result.data.array);
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}
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}
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arena_mem_free(arena_finish(&p->arena));
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} else if (p->type == kMessageTypeResponse) {
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@ -337,6 +337,21 @@ describe('server -> client', function()
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eq('localhost:', string.sub(address,1,10))
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connect_test(server, 'tcp', address)
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end)
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it('does not crash on receiving UI events', function()
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local server = spawn(nvim_argv)
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set_session(server)
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local address = funcs.serverlist()[1]
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local client = spawn(nvim_argv, false, nil, true)
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set_session(client)
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local id = funcs.sockconnect('pipe', address, {rpc=true})
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funcs.rpcrequest(id, 'nvim_ui_attach', 80, 24, {})
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assert_alive()
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server:close()
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client:close()
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end)
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end)
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describe('connecting to its own pipe address', function()
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