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NoSQLBench Design Principles
This is a basic readout on the design principles that inform the core NoSQLBench design. They can be taken as a set of non-feature requirements for a serious testing instrument. These principles do not represent the actual state of NoSQLBench. In fact, some of them may appear more aspirational than descriptive. Nonetheless, they describe a set of guiding principles that any contributor should strive to keep in mind as they build on NoSQLBench.
Ideally, any feature or component will have the best of all of these attributes. When there is tension between them, designs should always defer to what a reasonable user would want. This list may adapt and change over time with more contributions and discussion.
The rest of this guide is rather detailed and delves into design philosphy.
Concept Reuse
NoSQLBench aims to be a power tool that is safe for casual users while
also being a trusted tool by serious users. As such, it needs to provide a
set of useful concepts which apply in an axiomatic way across all
NoSQLBench capabilities. This means that once you know what a cycle
is,
you know that the purpose and usage of it will be consistent no matter
where, when, or how you find it. As such, it is a material part of the
user experience. Concepts like this are often disregarded in tool design.
This puts users as a disadvantage when they want to do anything
non-trivial. Designing robust concepts that are tangible and composable is
one of the hardest aspects of design, and one that is often kicked down
the road. Not attacking this problem directly is one of the deepest forms
of accidental complexity and one that is difficult for a desing to recover
from.
In NoSQLBench, users should take for granted that an understanding of concepts like activity, cycle, and binding is directly empowering, and worthy of their attention. Such an understanding gives them access to additional layers of capability and expression, and allows all users to speak the same language to each other with little concern for ambiguity.
Modularity
Modularity is used throughout NoSQLBench. The reasons are many, but the practical effect is that once you understand the mechanisms used to achieve modularity, you can add your own modules of a given type to the runtime with little fanfare.
Modularity in a project is also a form of applying the Liskov substitution principle at a higher level. It encourages healthy design boundaries at key points of re-use. This means that both service providers and service consumers can depend on the notions of responsibility based design as well as design-by-contract.
Many runtime elements of NoSQLBench are provided as bundled plugins. Any
time you see a @Service
annotation, it describes a service entry for
something that is defined by an interface.
Efficiency
A serious testing tool must be an effective measurement instrument. In the end all testing tools are merely measurement tools of some sort. With a load-generating tool, the business of driving a workload can not interfere with the need to measure accurately. There are multiple paths to achieving an effective separation of these concerns, but they are all non-trivial. ( load bank orchestration, local resource marshaling, etc.)
One of the greatest simplifications we can provide in a testing tool is to allow it to do meaningful work without requiring the same level of orchestration, coordination, and aggregation that many other tools require for basic workloads. Optimization for performance is absolutely critical in a testing tool. It doesn't matter what your testing system can do if it is always the slowest part of the composed system. Thus, many constructs found within NoSQLBench are purpose built for efficiency. It is "maturely optimized" because that is what makes NoSQLBench suited for its purpose.
Flexibility
A testing system which can only do one thing or be used in on particular way will not be suitable for many common testing tasks. This lack of fit for many simple purposes would make a system less reusable overall. In the world of systems testing, requirements are extremely varied, and circumstances are always changing. Thus, it is uncommon for users to invest much time in one trick ponies. Such tools have their purposes, and serve a need at times. However, they do not generally reward users with incremental knowledge, nor help them to adapt their investment of testing effort to new or more nuanced needs. As such, they are often used and then disregarded for further consideration. Even more costly is that these tools often over-simplify the testing surface area to such a degree that users are left without even basic answers to the questions they are asking, or worse, wrong or inaccurate answers to specific questions.
NoSQLBench should provide the building blocks that it has with clarity and purposes. It should allow the user to recombine and reconfigure these building blocks as needed for whatever level of testing they require.
Scalable Experience
For common tasks, or simple usage patterns, it should be possible to use NoSQLBench quickly. A user should be able to ask a simple question and get a simple answer without having to debate or wrestle with the system to get it running. These capabilities should simply be packaged in a pre-baked form. Each time a user asks more from the testing tool, it should be able to
Discoverability
Another element of flexibility, in practical terms, is discoverability. A tool which can do both simple and sophisticated things is wasted if users are unable to find and understand the incremental levels of capability it offers. While the initial surface area of the tool may be intentionally simplified, there must be some obvious way for a user to opt-in to more knowledge, more tooling, and more sophistication if and when they want to.
Interoperability
Where possible, common standard and modern conventions should be used for interfacing with external systems. This means that most basic tooling in the modern development ecosystem should be easy to integrate with NoSQLBench when needed. This includes aspects such as configuration formats, logging tools, web endpoints, and so on.