Enabling/Disabling threading has been possible through command line until now. This commit introduces two new UIs:
- When creating a channel, it will be available once the category has been selected
- On the settings page of a channel for admins
This should prevent the message to show as active on mobile when making a touch to start scrolling.
This commit also makes naming of touch lifecycle functions coherent.
- Moves `<ChatMessageInfo />` to `<Chat::Message::Info />`
- Moves `<ChatMessageAvatar />` to `<Chat::Message::Avatar />`
- Moves `<ChatMessageLeftGutter />` to `<Chat::Message::LeftGutter />`, adds tests
- Creates `<Chat::Message::Error />`
- Creates `<Chat::Message::MentionWarning />`, adds tests and a styleguide
- Creates a model for ChatMessageMentionWarning, adds fabricator for it
- Keeps the enter/leave viewport logic inside the `<ChatMessage />` component instead of bubbling it to the channel and thread components
- Adds a scale animation when clicking a reaction
- Creates `chat/later-fn` modifier which accepts a function and a delay. It allows to call a function Xms after a component has been inserted, it's useful for animations.
- Moves css code out of chat-message into relevant files
- Deletes unused code
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
The layout was broken for messages replying to another message in non threaded channels.
This commit also refactors the chat-message-test to use fabricators.
- FIX: improves reactions and thread indicator touch event on mobile
These "buttons" are located inside a scroll list which makes them very specific. The general idea is to ensure these events are passive and are not bubbling to the parent.
- DEV: moves state on top level message node
- FIX: ensures popover arrow has the correct border
- FIX: makes a message expanded by default
- FIX applies the same ios scroll fix on thread and channel
- UI: better active/hover state for thread indicator
- UI: attempts to follow more closely our BEM naming scheme
- FIX: reduces bottom padding on message with thread indicator and user info hidden
- UI: add padding for first message in thread
- FIX: prevents actions backdrop to open thread
- UI: makes thread indicator resizable
The events leading to this mistake are unclear but we decided few months ago to make direct messages NOT flaggable and even wrote a spec for this, when we actually support flagging of direct messages.
This commit ensures it will show for direct messages channels and inverses the existing spec.
This commit fixes the selection of message in threads and also applies various refactorings
- improves specs and especially page objects/components
- makes the channel/thread panes responsible of the state
- adds an animationend modifier
- continues to follow the logic of "state" should be displayed as data attributes on component by having a new `data-selected` attribute on chat messages
This is actually making things more sluggish than necessary. If any perf issue happen out of this they should be handled in the consequences of the resizing, not the resizing itself.
Currently navigating a long topic and then opening chat would cause the view to be scrolled to the bottom. Using `scrollTop` here ensures we correctly scroll to top.
This had been incorrectly moved into `deactivate` during another change.
* FIX: increases resize observer throttle delay
25ms is not necessary and was sometimes causing jankyness.
* FIX: removes ios momentum fix delay
Instead of a 50ms, simply use next+schedule("afterRender") to attempt to have the shortest delay possible.
* FIX: backdrop event propagation
Prevents backdrop touch to propagate to underlying channel/thread.
* UX: adds is-active class to container of active message
This change allows to keep the background on the active message while the actions menu is displayed.
* FIX: prevents skip-link to be selected on press
* UX: allows to close actions menu instantly
The backdrop should always receive events, we don't need to wait for the menu to be fully displayed.
* UI: adds spacing between last message and composer
* UI: makes backdrop less dark
* FIX: makes events passive on long-press modifier
We have been struggling a lot on this lately as it's almost impossible to write a decent test for this.
The important things which need to happen:
- fetch the unread/mention state and last message bus channel ids of each chat channels
- stop all subscriptions
- restart global chat subscriptions
- update channels with new state and ensure the message bus ids are updated
- restart subscriptions of each chat channel
As a followup we need to start implementing a standard way to query for a resource state. Something similar to: `/channels/tracking` and `/channels/:id/tracking`
Each of these endpoints would return a state similar to:
```json
{
tracking: { ... },
message_bus_ids: { ... }
}
Removing a reaction could start a long press at the same time and put the screen in a stuck state.
This commit ensures we give an opportunity to the reaction to capture the event first and not propagate further.
This commit attempts to have a bullet proof solution to the following case:
- long press on message (finger is still pressed)
- menu appears
- a button is now at finger location
- user releases finger
- a click is triggered on the button
Classic event canceling solution won't work here for performance reasons as we need the event to be passive in a scroll list.
No test as this is very much a hack while lightbox is being revamped. We currently have no good/easy way AFAIK to stop event propagation on escape in magnificpopup.
This behavior has been possible for a long time and has been made more in recent commits. On PWA iOS when release the touch after the mobile actions menu has been shown, if the finger was over one of the buttons of the menu, it would trigger a click.
This commit should now correctly trap and cancel events.
The following case would create the perception of a broken back button on desktop:
- open discourse on home page
- click chat button in header
- hit back button
- observes that we are still on the channel didn't navigate to homepage as we would have expected
The back button is actually working but it's in a loop. We were doing a `transitionTo` after finding the ideal channel to show, so the browser history would look something like this:
- home
- chat index
- channel page
When hitting back, we would go to chat index which would run the same logic and transition us to channel page.
This change will use `replaceWith` to replace the chat index step by the channel step, this way our history will now look like this:
- home
- channel page
Hitting back will now correctly bring us to home.
This commit attempts to refactor our long press logic to make it more resilient and precise.
With this improvement two very UX/UI changes have been made:
- scale animation on long press
- prevents click on reaction to propagate to the message which would cause the active state of the message to trigger
This commit contains multiple changes to improve the composer behavior especially in the context of a thread:
- Generally rename anything of the form `chatChannelThread...` to `chatThread...``
- Moves the textarea interactor instance inside the composer server
- Improves the focus state and closing of panel related to the use of the Escape shortcut
- Creates `Chat::ThreadList` as a component instead of having `Chat::Thread::ListItem` and others which could imply they were children of a the `Chat::Thread` component
Calling pluck is instantly making a SELECT, while passing the relationship allows rails to build a correct query.
Before (2 selects):
```
pry(main)> Post.where(topic_id: Topic.where(id: [1,3,4]).pluck(:id)).count
(1.3ms) SELECT "topics"."id" FROM "topics" WHERE "topics"."deleted_at" IS NULL AND "topics"."id" IN (1, 3, 4)
Post Count (0.5ms) SELECT COUNT(*) FROM "posts" WHERE "posts"."deleted_at" IS NULL AND "posts"."topic_id" IN (1, 3, 4)
```
After (1 select):
```
pry(main)> Post.where(topic_id: Topic.where(id: [1,3,4])).count
Post Count (2.7ms) SELECT COUNT(*) FROM "posts" WHERE "posts"."deleted_at" IS NULL AND "posts"."topic_id" IN (SELECT "topics"."id" FROM "topics" WHERE "topics"."deleted_at" IS NULL AND "topics"."id" IN (1, 3, 4))
```
Previously, there was an issue where closing the message actions menu on mobile would unintentionally trigger a click event on an element below it, such as a thread indicator or a reaction. With the recent fix, this problem has been resolved. Now, when you close the menu, it will no longer interfere with or activate any elements positioned underneath it.
Few weeks ago we implemented `onPresenceChangeCallback` to re-sync chat channels state when going back to a long time inactive tab. This codepath however contained a bug as we were reseting all subscriptions but only restarting global subscriptions and not per channel subscriptions.
This commit should correctly ensure we correctly do so. It's sadly very hard to test time related changes in system specs.
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
Test were sometimes failing with similar error to the following:
```
1) UsernameChanger#override when unicode_usernames is off overrides the username if a new name has different case
Failure/Error:
protect { v8.eval(<<~JS) }
__paths = #{paths_json};
__utils.avatarImg({size: #{size.inspect}, avatarTemplate: #{avatar_template.inspect}}, __getURL);
JS
MiniRacer::RuntimeError:
ReferenceError: __optInput is not defined
# JavaScript at exports.helperContext (<anonymous>:21:17)
# JavaScript at getRawAvatarSize (<anonymous>:108:49)
# JavaScript at avatarUrl (<anonymous>:102:21)
# JavaScript at Object.avatarImg (<anonymous>:129:15)
# JavaScript at <anonymous>:2:9
# ./lib/pretty_text.rb:259:in `block in avatar_img'
# ./lib/pretty_text.rb:661:in `block in protect'
# ./lib/pretty_text.rb:661:in `synchronize'
# ./lib/pretty_text.rb:661:in `protect'
# ./lib/pretty_text.rb:259:in `avatar_img'
# ./app/jobs/regular/update_username.rb:14:in `execute'
```
This should not be needed as it should already have been initialised but that should stop the flakey-ness for now while being a safe change.
- ensures buttons are aligned to the bottom
- makes the emoji icon tertiary as initially intended
- correctly sets the icon scale of the sending button
This should fix this failure:
```
Failures:
1) Thread list in side panel | full page when there are no threads that the user is participating in shows a message
Failure/Error: measurement = Benchmark.measure { example.run }
expected to find text "You are not participating in any threads in this channel." in "Community\nEverything\nMy Posts\nMore\nMessages\nInbox\nChannels\nRandom 25\nPersonal chat\nRandom 25\nShowing all messages\nOngoing discussions"
```
The screenshot failure was clearly showing the spinner still being present.
If the drawer receives an unexpected route, attempt to show the index. This is probably a more serious issue with subfolder but should limit the effects.
We were calling reset without the proper params which was causing errors in the console. This commit does the following changes:
- ensures `composer.cancel()` is the only way to cancel editing/reply
- adds a `draftSaved` property to chat message to allow for better tests
- writes a spec to ensure the flow is correct
- adds more page objects for better tests
- homogenize the default state of objects on chat message
Co-authored-by: Martin Brennan <martin@discourse.org>
Editing a message to an empty string and sending it, will delete it.
This commit also refactors a lot of channel/thread composer shortcuts specs.
---
This commit also includes various spec fixes which have been flakey while finishing this pull request.
This commit attempts to fix the case where the messages loaded initially don't fill the screen. It would prevent user to scroll and as a result to load more.
There are multiple fixes in this commit:
- the main fix is removing this code which was preventing the actual fill:
```javascript
// prevents an edge case where user clicks bottom arrow
// just after scrolling to top
if (loadingPast && this.#isAtBottom()) {
return;
}
```
- ensures we always give a page site to the `chatApi.channel(...)` call if we have one, in the current state when `fetchFromLastRead` was `true` we would not set `args.page_size`
- ensures the `query_paginated_messages` is having a valid page size, which is not nil and not > `MAX_PAGE_SIZE`
- write a spec for the autofill, it was a challenging spec to write but it should give us the confidence we need here
The fix use the SelectKit component in the spec and improves reliability of SelectKit component to ensure expanded/collapsed state effectively set/present.
Multiple lines have also been removed as they are not necessary, eg:
- check button is present
- click button
The check is un-necesssary as we won't find the button on click if not present. This kind of checks are only necessary when another element has to be present before the button is show, eg:
- check modal is displayed
- click button
FInally this commit changes the way the SelectKit component initializes component and now uses a css selector instead of a finder, it ensures we are always getting fresh object and allows to build complete selectors: ".context[data-id=1].foo:enabled"
Watching screenshots of failures it appears that sometimes the reply was stuck at: `this is a #` due to the autocomplete showing, given we only need to send a reply here? I think fill_in + click send should be more reliable here.
Note I also tweaked `send_reply` to accept a content param and use it to fill composer when given.
Usage:
```
CHROME_DEV_TOOLS=bottom bundle exec rspec /path/to/system/spec
```
This commit also regroups common chrome options under `apply_base_chrome_options`, and removes the size of the mobile window which was incorrect. browser_log param is also passed to mobile chrome options.
Page settings can be very long and the setting can be way out of viewport. This should ensure the setting can be found and clicked.
This was for example causing this flakey in discourse-topic-voting:
```
Failures:
1) Voting enables voting in category topics and votes
Failure/Error: find(".edit-category-tab .#{setting} label.checkbox-label", text: text).click
Capybara::ElementNotFound:
Unable to find css ".edit-category-tab .enable-topic-voting label.checkbox-label"
[Screenshot Image]: /__w/discourse/discourse/tmp/capybara/failures_r_spec_example_groups_voting_enables_voting_in_category_topics_and_votes_873.png
~~~~~~~ JS LOGS ~~~~~~~
http://localhost:31341/favicon.ico - Failed to load resource: the server responded with a status of 404 (Not Found)
~~~~~ END JS LOGS ~~~~~
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:312:in `block in synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/base.rb:84:in `synchronize'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:301:in `synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:60:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/session.rb:773:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `call'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `find'
# ./spec/system/page_objects/pages/category.rb:34:in `toggle_setting'
# ./plugins/discourse-topic-voting/spec/system/voting_spec.rb:39:in `block (2 levels) in <main>'
# ./spec/rails_helper.rb:368:in `block (3 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:189:in `block in timeout'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `block in catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:198:in `timeout'
# ./spec/rails_helper.rb:364:in `block (2 levels) in <top (required)>'
# ./spec/rails_helper.rb:356:in `block (2 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/webmock-3.18.1/lib/webmock/rspec.rb:37:in `block (2 levels) in <top (required)>'
Finished in 7 minutes 18 seconds (files took 0 seconds to load)
445 examples, 1 failure, 17 pending, 1 error occurred outside of examples
Failed examples:
rspec ./plugins/discourse-topic-voting/spec/system/voting_spec.rb:27 # Voting enables voting in category topics and votes
```
In tests we could attempt to click the preview button when it was not enabled yet, causing a noop and a future failure. This fix ensures we try to find (and wait) for an enabled button.
This should help with this specific flakey:
```
Failures:
1) Admin Customize Form Templates when visiting the page to create a new form template should render all the input field types in the preview
Failure/Error: find(".form-template-field__#{type}").present?
Capybara::ElementNotFound:
Unable to find css ".form-template-field__input"
[Screenshot Image]: /__w/discourse/discourse/tmp/capybara/failures_r_spec_example_groups_admin_customize_form_templates_when_visiting_the_page_to_create_a_new_form_template_should_render_all_the_input_field_types_in_the_preview_277.png
~~~~~~~ JS LOGS ~~~~~~~
http://localhost:31339/favicon.ico - Failed to load resource: the server responded with a status of 404 (Not Found)
~~~~~ END JS LOGS ~~~~~
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:312:in `block in synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/base.rb:84:in `synchronize'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:301:in `synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:60:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/session.rb:773:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `call'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `find'
# ./spec/system/page_objects/pages/form_template.rb:55:in `has_input_field?'
# ./spec/system/admin_customize_form_templates_spec.rb:114:in `block (3 levels) in <main>'
# ./spec/rails_helper.rb:368:in `block (3 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:189:in `block in timeout'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `block in catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:198:in `timeout'
# ./spec/rails_helper.rb:364:in `block (2 levels) in <top (required)>'
# ./spec/rails_helper.rb:356:in `block (2 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/webmock-3.18.1/lib/webmock/rspec.rb:37:in `block (2 levels) in <top (required)>'
```
In tests we could attempt to click the button before it was enabled and it could also not be visible on screen. This commits attempts to solve both problems.
It should solve this failure:
```
Failures:
1) Admin Customize Form Templates when visiting the page to create a new form template should allow admin to create a new form template
Failure/Error: find(".form-templates__table tbody tr td", text: name).present?
Capybara::ElementNotFound:
Unable to find css ".form-templates__table tbody tr td"
[Screenshot Image]: /__w/discourse/discourse/tmp/capybara/failures_r_spec_example_groups_admin_customize_form_templates_when_visiting_the_page_to_create_a_new_form_template_should_allow_admin_to_create_a_new_form_template_911.png
~~~~~~~ JS LOGS ~~~~~~~
http://localhost:31339/favicon.ico - Failed to load resource: the server responded with a status of 404 (Not Found)
~~~~~ END JS LOGS ~~~~~
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:312:in `block in synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/base.rb:84:in `synchronize'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:301:in `synced_resolve'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/node/finders.rb:60:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/session.rb:773:in `find'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `call'
# ./vendor/bundle/ruby/3.2.0/gems/capybara-3.39.1/lib/capybara/dsl.rb:52:in `find'
# ./spec/system/page_objects/pages/form_template.rb:21:in `has_form_template?'
# ./spec/system/admin_customize_form_templates_spec.rb:71:in `block (3 levels) in <main>'
# ./spec/rails_helper.rb:381:in `block (3 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:189:in `block in timeout'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `block in catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:36:in `catch'
# ./vendor/bundle/ruby/3.2.0/gems/timeout-0.3.2/lib/timeout.rb:198:in `timeout'
# ./spec/rails_helper.rb:377:in `block (2 levels) in <top (required)>'
# ./spec/rails_helper.rb:369:in `block (2 levels) in <top (required)>'
# ./vendor/bundle/ruby/3.2.0/gems/webmock-3.18.1/lib/webmock/rspec.rb:37:in `block (2 levels) in <top (required)>'
```
The current behavior is to close drawer when pressing escape inside the input.
After this change, first escape will blur the input, and second escape will close the drawer.
This commit also refactors the whole shortcuts for drawer system spec.
This flakey has been very visible by the new headless chrome. The problem was that after moving a message we automatically redirect to the channel where the message has been moved to. However, we were not explicitly waiting for this transition and a result it could happen that we attempt to check the presence of the message on the channel page before the redirect actually happened.
The various naming changes are due to an early mistake we made in chat specs to use `chat` as the variable name for the page object which prevents to use the automatic path `chat.channel_path(...)`.
Co-authored-by: Alan Guo Xiang Tan <gxtan1990@gmail.com>
This commit regroups 3 changes
- serializes channel ID and json draft when calling the debouncer instead of inside the debounced function, it seems very unlikely to happen, but in a case where the debouncing wouldn't be canceled and the new message not set yet, we could save the draft on an invalid channel
- cancel persist draft handler when changing channel
- ensures we exit early when channel is not set
Very fast or specific mouse moves could allow to leave a message actions menu without reseting the active message. This commit should ensure we correctly catch this event.
No test as it's hard and not reliable to reproduce these in a test.
This should also make `message_notifications_with_sidebar_spec.rb` more resilient as we are now checking for `is-persisted` class instead of checking for the absence of `is-staged`.
This commit also includes two changes to the rails helper which make tests more consistent on different devices. With this change the failure was reproducible locally and not only on CI:
```
options.add_argument("--force-device-scale-factor=1")
```
The fix itself is quite simple and attempts to find safe click coordinates, the previous solution could fail depending on the size of the sidebar.
This commit attempts to correctly change draft when the channel changes. It moves responsibility to the composer instead of the channel.
A new service `chatDraftsManager` is being introduced here to allow finer control and pave the way for future thread draft support.
These changes also now allow an editing message to be stored as a draft.
Before this commit the following actions would have shown the issue:
- visit a thread
- changes the width of the side panel
- open threads list
- the size has reverted to previous state
This was caused by the width change to not correctly be tracked.
It easier to check for presence in this case that to check for something not present, as depending on performance of the machine running the test this could take sometime to be changed and the test would fail.
This issue was especially visible in tests. the `@debounce(100)` was not cancelled when changing channel which was causing 404s as we were trying to load messages on a channel which was deleted as the channel has been destroyed at the end of the test.
This is still not a perfect solution, as we can only cancel the start of `fetchMessages`, but we can't cancel the actual `chatApi.channel` request which result can potentially happens after channel changed, which we try to mitigate with various checks on to ensure visible channel == loaded messages channel.
This commit also tries to make handler naming and cancelling more consistent.
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
This commit makes it easier to ensure each button have a similar behavior: hover, disabled, focus...
It also removes some dead code (__inline-button) and fixes a bug where the emoji button didnt have the right un-focused color (it was more visible than it should.
- few improved alignments
- displays emoji picker button inline on desktop
- keeps composer focused when focusing dropdown button
- align buttons to bottom when increasing height of textarea
- max-height of textarea is now linked to the height of the screen
Co-authored-by: chapoi <charlie@discourse.org>
Wrap scroll to bottom inside a next block to ensure the message has correctly been added to the array before actually attempt to scroll.
This commit also removes an unnecessary line which was essentially adding the message two times with no real consequences as we are uniq on ID.
- uses current user as user for fabricators, allows for correct avatar image and presence indicator
- uses a non existing channel ID to avoid setting a draft of an existing channel
- attempts to make color toggle more reliable
- Improves styleguide support
- Adds toggle color scheme to styleguide
- Adds properties mutators to styleguide
- Attempts to quit a session as soon as done with it in system specs, this should at least free resources faster
- Refactors fabricators to simplify them
- Adds more fabricators (uploads for example)
- Starts implementing components pattern in system specs
- Uses Chat::Message creator to create messages in system specs, this should help to have more real specs as the side effects should now happen
We had safe-area-inset-bottom still set at a wrong place which was causing issues but was also useful to some cases. This commit removes it and ensures the affected cases are corrected.
This is only the first steps of a redesign
- redesigns the buttons to have a larger hitzone
- generally bigger composer
- clicking near textarea focuses the input
- relies on the fact that safe-area-inset-bottom is set globally and doesn’t need to be set in sub components
This commit also removes safe-area-inset-bottom when keyboard is displayed to avoid having a taller than needed space between composer and replying indicator.
Before this commit chat was applying a fixed height on everything under the `/chat` route. It's only really needed on the channel page with the composer at the bottom of the page.
This commits makes the following changes:
- moves height limitation from `#main-outlet-wrapper` to `.chat-channel`
- makes browse channel page and members list page full height and rely on main document scrollbar
- adds height computation for draft header and direct message creator block to ensure the height is correct when creating a draft channel
- makes chat index full height to rely on the browser scrollbar. As a result the <kbd> + </kbd> button used on mobile to create a direct message as been moved out of `<ChannelsList>` into the chat index template
- sidebar height was relying on chat setting a max height, as a result the height computation of sidebar has been changed to work correctly, especially with an opened keyboard on mobile or ipad
Hard to write a test for this behavior, this is a micro optimisation which doesn’t change the behavior but only makes it smoother by happening right before async request.