Plugins: Introduce new Flame graph panel (#56376)

* Flamegraph

* Updated flame graph width/height values

* Fix top table rendering issue

* Add feature toggle for flamegraph in explore

* Update tests

* Hide flamegraph from dash panel viz list if feature toggle not enabled

* Show table if no flameGraphFrames

* Add flame graph to testdata ds

* Minor improvement
This commit is contained in:
Joey Tawadrous
2022-10-07 11:39:14 +01:00
committed by GitHub
parent a18a3d7628
commit 74c809f544
46 changed files with 42688 additions and 9 deletions

View File

@@ -0,0 +1,134 @@
import { colors, fuzzyMatch } from '@grafana/ui';
import {
BAR_BORDER_WIDTH,
BAR_TEXT_PADDING_LEFT,
COLLAPSE_THRESHOLD,
HIDE_THRESHOLD,
LABEL_THRESHOLD,
PIXELS_PER_LEVEL,
} from '../../constants';
import { ItemWithStart } from './dataTransform';
type RectData = {
width: number;
height: number;
x: number;
y: number;
collapsed: boolean;
ticks: number;
label: string;
};
/**
* Compute the pixel coordinates for each bar in a level. We need full level of bars so that we can collapse small bars
* into bigger rects.
* @param level
* @param levelIndex
* @param totalTicks
* @param rangeMin
* @param pixelsPerTick
*/
export function getRectDimensionsForLevel(
level: ItemWithStart[],
levelIndex: number,
totalTicks: number,
rangeMin: number,
pixelsPerTick: number
): RectData[] {
const coordinatesLevel = [];
for (let barIndex = 0; barIndex < level.length; barIndex += 1) {
const item = level[barIndex];
const barX = getBarX(item.start, totalTicks, rangeMin, pixelsPerTick);
let curBarTicks = item.value;
// merge very small blocks into big "collapsed" ones for performance
const collapsed = curBarTicks * pixelsPerTick <= COLLAPSE_THRESHOLD;
if (collapsed) {
while (
barIndex < level.length - 1 &&
item.start + curBarTicks === level[barIndex + 1].start &&
level[barIndex + 1].value * pixelsPerTick <= COLLAPSE_THRESHOLD
) {
barIndex += 1;
curBarTicks += level[barIndex].value;
}
}
const width = curBarTicks * pixelsPerTick - (collapsed ? 0 : BAR_BORDER_WIDTH * 2);
coordinatesLevel.push({
width,
height: PIXELS_PER_LEVEL,
x: barX,
y: levelIndex * PIXELS_PER_LEVEL,
collapsed,
ticks: curBarTicks,
label: item.label,
});
}
return coordinatesLevel;
}
export function renderRect(
ctx: CanvasRenderingContext2D,
rect: RectData,
totalTicks: number,
rangeMin: number,
rangeMax: number,
query: string,
levelIndex: number,
topLevelIndex: number
) {
if (rect.width < HIDE_THRESHOLD) {
return;
}
ctx.beginPath();
ctx.rect(rect.x + (rect.collapsed ? 0 : BAR_BORDER_WIDTH), rect.y, rect.width, rect.height);
// / (rangeMax - rangeMin) here so when you click a bar it will adjust the top (clicked)bar to the most 'intense' color
const intensity = Math.min(1, rect.ticks / totalTicks / (rangeMax - rangeMin));
const h = 50 - 50 * intensity;
const l = 65 + 7 * intensity;
const name = rect.label;
const queryResult = query && fuzzyMatch(name.toLowerCase(), query.toLowerCase()).found;
if (!rect.collapsed) {
ctx.stroke();
if (query) {
ctx.fillStyle = queryResult ? getBarColor(h, l) : colors[55];
} else {
ctx.fillStyle = levelIndex > topLevelIndex - 1 ? getBarColor(h, l) : getBarColor(h, l + 15);
}
} else {
ctx.fillStyle = queryResult ? getBarColor(h, l) : colors[55];
}
ctx.fill();
if (!rect.collapsed && rect.width >= LABEL_THRESHOLD) {
ctx.save();
ctx.clip(); // so text does not overflow
ctx.fillStyle = '#222';
ctx.fillText(`${name}`, Math.max(rect.x, 0) + BAR_TEXT_PADDING_LEFT, rect.y + PIXELS_PER_LEVEL / 2);
ctx.restore();
}
}
/**
* Returns the X position of the bar. totalTicks * rangeMin is to adjust for any current zoom. So if we zoom to a
* section of the graph we align and shift the X coordinates accordingly.
* @param offset
* @param totalTicks
* @param rangeMin
* @param pixelsPerTick
*/
export function getBarX(offset: number, totalTicks: number, rangeMin: number, pixelsPerTick: number) {
return (offset - totalTicks * rangeMin) * pixelsPerTick;
}
function getBarColor(h: number, l: number) {
return `hsl(${h}, 100%, ${l}%)`;
}