Fix Go client’s GetTeamByName() (#6088)

This commit is contained in:
Andy Lo-A-Foe
2017-04-12 23:21:19 +02:00
committed by Corey Hulen
parent 8b8aa2ca3c
commit 8072bb6f57

View File

@@ -1841,15 +1841,14 @@ func (c *Client) GetTeamStats(teamId string) (*Result, *AppError) {
}
}
// GetTeamStats will return a team stats object containing the number of users on the team
// based on the team id provided. Must be authenticated.
// GetTeamByName will return a team object based on the team name provided. Must be authenticated.
func (c *Client) GetTeamByName(teamName string) (*Result, *AppError) {
if r, err := c.DoApiGet(fmt.Sprintf("/teams/name/%v", teamName), "", ""); err != nil {
return nil, err
} else {
defer closeBody(r)
return &Result{r.Header.Get(HEADER_REQUEST_ID),
r.Header.Get(HEADER_ETAG_SERVER), TeamStatsFromJson(r.Body)}, nil
r.Header.Get(HEADER_ETAG_SERVER), TeamFromJson(r.Body)}, nil
}
}