Change image rescaling algorithm back to Lanczos3 now that it works correctly in all cases

This commit is contained in:
hmhealey
2015-07-20 15:12:21 -04:00
parent ae83df8ed5
commit a09f35bdcf

View File

@@ -142,7 +142,7 @@ func fireAndForgetHandleImages(filenames []string, fileData [][]byte, teamId, ch
go func() {
var thumbnail image.Image
if imgConfig.Width > int(utils.Cfg.ImageSettings.ThumbnailWidth) {
thumbnail = resize.Resize(utils.Cfg.ImageSettings.ThumbnailWidth, utils.Cfg.ImageSettings.ThumbnailHeight, img, resize.NearestNeighbor)
thumbnail = resize.Resize(utils.Cfg.ImageSettings.ThumbnailWidth, utils.Cfg.ImageSettings.ThumbnailHeight, img, resize.Lanczos3)
} else {
thumbnail = img
}
@@ -164,7 +164,7 @@ func fireAndForgetHandleImages(filenames []string, fileData [][]byte, teamId, ch
go func() {
var preview image.Image
if imgConfig.Width > int(utils.Cfg.ImageSettings.PreviewWidth) {
preview = resize.Resize(utils.Cfg.ImageSettings.PreviewWidth, utils.Cfg.ImageSettings.PreviewHeight, img, resize.NearestNeighbor)
preview = resize.Resize(utils.Cfg.ImageSettings.PreviewWidth, utils.Cfg.ImageSettings.PreviewHeight, img, resize.Lanczos3)
} else {
preview = img
}