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Add a new method cause doing things in module is weird
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3b4382082d
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@ -102,7 +102,7 @@ func (ms *Module) SetResourceInstanceCurrent(addr addrs.ResourceInstance, obj *R
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return
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}
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// check for an existing resource, now that we've ensured that rs.Instances is more than 0/not nil
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is := rs.Instances[addr.Key]
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is := rs.Instance(addr.Key)
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if is == nil {
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// if there is no instance, but the resource exists and has other instances,
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// be chill, just return
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@ -130,14 +130,12 @@ func (ms *Module) SetResourceInstanceCurrent(addr addrs.ResourceInstance, obj *R
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rs = ms.Resource(addr.Resource)
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}
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// Get our instance from the resource; it could be there or not at this point
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is := rs.Instances[addr.Key]
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is := rs.Instance(addr.Key)
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if is == nil {
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// if we don't have a resource, create one and add to the instances
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is = NewResourceInstance()
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rs.Instances[addr.Key] = is
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is = rs.CreateInstance(addr.Key)
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// update the resource meta because we have a new instance, so EachMode may have changed
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ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
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}
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is.Current = obj
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}
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@ -39,6 +39,13 @@ func (rs *Resource) Instance(key addrs.InstanceKey) *ResourceInstance {
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return rs.Instances[key]
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}
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// CreateInstance creates an instance and adds it to the resource
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func (rs *Resource) CreateInstance(key addrs.InstanceKey) *ResourceInstance {
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is := NewResourceInstance()
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rs.Instances[key] = is
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return is
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}
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// EnsureInstance returns the state for the instance with the given key,
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// creating a new empty state for it if one doesn't already exist.
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//
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