opentofu/states/module.go

319 lines
11 KiB
Go

package states
import (
"github.com/zclconf/go-cty/cty"
"github.com/hashicorp/terraform/addrs"
)
// Module is a container for the states of objects within a particular module.
type Module struct {
Addr addrs.ModuleInstance
// Resources contains the state for each resource. The keys in this map are
// an implementation detail and must not be used by outside callers.
Resources map[string]*Resource
// OutputValues contains the state for each output value. The keys in this
// map are output value names.
OutputValues map[string]*OutputValue
// LocalValues contains the value for each named output value. The keys
// in this map are local value names.
LocalValues map[string]cty.Value
}
// NewModule constructs an empty module state for the given module address.
func NewModule(addr addrs.ModuleInstance) *Module {
return &Module{
Addr: addr,
Resources: map[string]*Resource{},
OutputValues: map[string]*OutputValue{},
LocalValues: map[string]cty.Value{},
}
}
// Resource returns the state for the resource with the given address within
// the receiving module state, or nil if the requested resource is not tracked
// in the state.
func (ms *Module) Resource(addr addrs.Resource) *Resource {
return ms.Resources[addr.String()]
}
// ResourceInstance returns the state for the resource instance with the given
// address within the receiving module state, or nil if the requested instance
// is not tracked in the state.
func (ms *Module) ResourceInstance(addr addrs.ResourceInstance) *ResourceInstance {
rs := ms.Resource(addr.Resource)
if rs == nil {
return nil
}
return rs.Instance(addr.Key)
}
// SetResourceMeta updates the resource-level metadata for the resource
// with the given address, creating the resource state for it if it doesn't
// already exist.
func (ms *Module) SetResourceMeta(addr addrs.Resource, eachMode EachMode, provider addrs.AbsProviderConfig) {
rs := ms.Resource(addr)
if rs == nil {
rs = &Resource{
Addr: addr,
Instances: map[addrs.InstanceKey]*ResourceInstance{},
}
ms.Resources[addr.String()] = rs
}
rs.EachMode = eachMode
rs.ProviderConfig = provider
}
// RemoveResource removes the entire state for the given resource, taking with
// it any instances associated with the resource. This should generally be
// called only for resource objects whose instances have all been destroyed.
func (ms *Module) RemoveResource(addr addrs.Resource) {
delete(ms.Resources, addr.String())
}
// SetResourceInstanceCurrent saves the given instance object as the current
// generation of the resource instance with the given address, simulataneously
// updating the recorded provider configuration address, dependencies, and
// resource EachMode.
//
// Any existing current instance object for the given resource is overwritten.
// Set obj to nil to remove the primary generation object altogether. If there
// are no deposed objects then the instance will be removed altogether.
//
// The provider address and "each mode" are resource-wide settings and so they
// are updated for all other instances of the same resource as a side-effect of
// this call.
func (ms *Module) SetResourceInstanceCurrent(addr addrs.ResourceInstance, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
rs := ms.Resource(addr.Resource)
// if the resource is nil and the object is nil, don't do anything!
// you'll probably just cause issues
if obj == nil && rs == nil {
return
}
if obj == nil && rs != nil {
// does the resource have any other objects?
// if not then delete the whole resource
if len(rs.Instances) == 0 {
delete(ms.Resources, addr.Resource.String())
return
}
// check for an existing resource, now that we've ensured that rs.Instances is more than 0/not nil
is := rs.Instance(addr.Key)
if is == nil {
// if there is no instance, but the resource exists and has other instances,
// be chill, just return
return
}
// if we have an instance, update the current
// TODO: this setting happens below as well, so possibly this can be removed,
// but not changing it right now as we might return in the block below
is.Current = obj
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
if len(rs.Instances) == 0 {
delete(ms.Resources, addr.Resource.String())
return
}
}
// Nothing more to do here, so return!
return
}
if rs == nil && obj != nil {
// We don't have have a resource so make one, which is a side effect of setResourceMeta
ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
// now we have a resource! so update the rs value to point to it
rs = ms.Resource(addr.Resource)
}
// Get our instance from the resource; it could be there or not at this point
is := rs.Instance(addr.Key)
if is == nil {
// if we don't have a resource, create one and add to the instances
is = rs.CreateInstance(addr.Key)
// update the resource meta because we have a new instance, so EachMode may have changed
ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
}
is.Current = obj
}
// SetResourceInstanceDeposed saves the given instance object as a deposed
// generation of the resource instance with the given address and deposed key.
//
// Call this method only for pre-existing deposed objects that already have
// a known DeposedKey. For example, this method is useful if reloading objects
// that were persisted to a state file. To mark the current object as deposed,
// use DeposeResourceInstanceObject instead.
//
// The resource that contains the given instance must already exist in the
// state, or this method will panic. Use Resource to check first if its
// presence is not already guaranteed.
//
// Any existing current instance object for the given resource and deposed key
// is overwritten. Set obj to nil to remove the deposed object altogether. If
// the instance is left with no objects after this operation then it will
// be removed from its containing resource altogether.
func (ms *Module) SetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey, obj *ResourceInstanceObjectSrc, provider addrs.AbsProviderConfig) {
ms.SetResourceMeta(addr.Resource, eachModeForInstanceKey(addr.Key), provider)
rs := ms.Resource(addr.Resource)
is := rs.EnsureInstance(addr.Key)
if obj != nil {
is.Deposed[key] = obj
} else {
delete(is.Deposed, key)
}
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
}
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// ForgetResourceInstanceAll removes the record of all objects associated with
// the specified resource instance, if present. If not present, this is a no-op.
func (ms *Module) ForgetResourceInstanceAll(addr addrs.ResourceInstance) {
rs := ms.Resource(addr.Resource)
if rs == nil {
return
}
delete(rs.Instances, addr.Key)
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// ForgetResourceInstanceDeposed removes the record of the deposed object with
// the given address and key, if present. If not present, this is a no-op.
func (ms *Module) ForgetResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) {
rs := ms.Resource(addr.Resource)
if rs == nil {
return
}
is := rs.Instance(addr.Key)
if is == nil {
return
}
delete(is.Deposed, key)
if !is.HasObjects() {
// If we have no objects at all then we'll clean up.
delete(rs.Instances, addr.Key)
}
if rs.EachMode == NoEach && len(rs.Instances) == 0 {
// Also clean up if we only expect to have one instance anyway
// and there are none. We leave the resource behind if an each mode
// is active because an empty list or map of instances is a valid state.
delete(ms.Resources, addr.Resource.String())
}
}
// deposeResourceInstanceObject is the real implementation of
// SyncState.DeposeResourceInstanceObject.
func (ms *Module) deposeResourceInstanceObject(addr addrs.ResourceInstance, forceKey DeposedKey) DeposedKey {
is := ms.ResourceInstance(addr)
if is == nil {
return NotDeposed
}
return is.deposeCurrentObject(forceKey)
}
// maybeRestoreResourceInstanceDeposed is the real implementation of
// SyncState.MaybeRestoreResourceInstanceDeposed.
func (ms *Module) maybeRestoreResourceInstanceDeposed(addr addrs.ResourceInstance, key DeposedKey) bool {
rs := ms.Resource(addr.Resource)
if rs == nil {
return false
}
is := rs.Instance(addr.Key)
if is == nil {
return false
}
if is.Current != nil {
return false
}
if len(is.Deposed) == 0 {
return false
}
is.Current = is.Deposed[key]
delete(is.Deposed, key)
return true
}
// SetOutputValue writes an output value into the state, overwriting any
// existing value of the same name.
func (ms *Module) SetOutputValue(name string, value cty.Value, sensitive bool) *OutputValue {
os := &OutputValue{
Value: value,
Sensitive: sensitive,
}
ms.OutputValues[name] = os
return os
}
// RemoveOutputValue removes the output value of the given name from the state,
// if it exists. This method is a no-op if there is no value of the given
// name.
func (ms *Module) RemoveOutputValue(name string) {
delete(ms.OutputValues, name)
}
// SetLocalValue writes a local value into the state, overwriting any
// existing value of the same name.
func (ms *Module) SetLocalValue(name string, value cty.Value) {
ms.LocalValues[name] = value
}
// RemoveLocalValue removes the local value of the given name from the state,
// if it exists. This method is a no-op if there is no value of the given
// name.
func (ms *Module) RemoveLocalValue(name string) {
delete(ms.LocalValues, name)
}
// PruneResourceHusks is a specialized method that will remove any Resource
// objects that do not contain any instances, even if they have an EachMode.
//
// You probably shouldn't call this! See the method of the same name on
// type State for more information on what this is for and the rare situations
// where it is safe to use.
func (ms *Module) PruneResourceHusks() {
for _, rs := range ms.Resources {
if len(rs.Instances) == 0 {
ms.RemoveResource(rs.Addr)
}
}
}
// empty returns true if the receving module state is contributing nothing
// to the state. In other words, it returns true if the module could be
// removed from the state altogether without changing the meaning of the state.
//
// In practice a module containing no objects is the same as a non-existent
// module, and so we can opportunistically clean up once a module becomes
// empty on the assumption that it will be re-added if needed later.
func (ms *Module) empty() bool {
if ms == nil {
return true
}
// This must be updated to cover any new collections added to Module
// in future.
return (len(ms.Resources) == 0 &&
len(ms.OutputValues) == 0 &&
len(ms.LocalValues) == 0)
}