This turned out to be a big messy commit, since the way providers are
referenced is tightly coupled throughout the code. That starts to unify
how providers are referenced, using the format output node Name method.
Add a new field to the internal resource data types called
ResolvedProvider. This is set by a new setter method SetProvider when a
resource is connected to a provider during graph creation. This allows
us to later lookup the provider instance a resource is connected to,
without requiring it to have the same module path.
The InitProvider context method now takes 2 arguments, one if the
provider type and the second is the full name of the provider. While the
provider type could still be parsed from the full name, this makes it
more explicit and, and changes to the name format won't effect this
code.
A local value is similar to an output in that it exists only within state
and just always evaluates its value as best it can with the current state.
Therefore it has a single graph node type for all walks, which will
deal with that evaluation operation.
Previously the behavior for -target when given a module address was to
target only resources directly within that module, ignoring any resources
defined in child modules.
This behavior turned out to be counter-intuitive, since users expected
the -target address to be interpreted hierarchically.
We'll now use the new "Contains" function for addresses, which provides
a hierarchical "containment" concept that is more consistent with user
expectations. In particular, it allows module.foo to match
module.foo.module.bar.aws_instance.baz, where before that would not have
been true.
Since Contains isn't commutative (unlike Equals) this requires some
special handling for targeting specific indices. When given an argument
like -target=aws_instance.foo[0], the initial graph construction (for
both plan and refresh) is for the resource nodes from configuration, which
have not yet been expanded to separate indexed instances. Thus we need
to do the first pass of TargetsTransformer in mode where indices are
ignored, with the work then completed by the DynamicExpand method which
re-applies the TargetsTransformer in index-sensitive mode.
This is a breaking change for anyone depending on the previous behavior
of -target, since it will now select more resources than before. There is
no way provided to obtain the previous behavior. Eventually we may support
negative targeting, which could then combine with positive targets to
regain the previous behavior as an explicit choice.
Currently, the refresh graph uses the resources from state as a base,
with data sources then layered on. Config is not consulted for resources
and hence new resources that are added with count (or any new resource
from config, for that matter) do not get added to the graph during
refresh.
This is leading to issues with scale in and scale out when the same
value for count is used in both resources, and data sources that may
depend on that resource (and possibly vice versa). While the resources
exist in config and can be used, the fact that ConfigTransformer for
resources is missing means that they don't get added into the graph,
leading to "index out of range" errors and what not.
Further to that, if we add these new resources to the graph for scale
out, considerations need to be taken for scale in as well, which are not
being caught 100% by the current implementation of
NodeRefreshableDataResource. Scale-in resources should be treated as
orphans, which according to the instance-form NodeRefreshableResource
node, should be NodeDestroyableDataResource nodes, but this this logic
is currently not rolled into NodeRefreshableDataResource. This causes
issues on scale-in in the form of race-ish "index out of range" errors
again.
This commit updates the refresh graph so that StateTransformer is no
longer used as the base of the graph. Instead, we add resources from the
state and config in a hybrid fashion:
* First off, resource nodes are added from config, but only if
resources currently exist in state. NodeRefreshableManagedResource
is a new expandable resource node that will expand count and add
orphans from state. Any count-expanded node that has config but no
state is also transformed into a plannable resource, via a new
ResourceRefreshPlannableTransformer.
* The NodeRefreshableDataResource node type will now add count orphans
as NodeDestroyableDataResource nodes. This achieves the same effect
as if the data sources were added by StateTransformer, but ensures
there are no races in the dependency chain, with the added benefit of
directing these nodes straight to the proper
NodeDestroyableDataResource node.
* Finally, config orphans (nodes that don't exist in config anymore
period) are then added, to complete the graph.
This should ensure as much as possible that there is a refresh graph
that best represents both the current state and config with updated
variables and counts.