mirror of
https://github.com/opentofu/opentofu.git
synced 2024-12-28 01:41:48 -06:00
223 lines
5.5 KiB
Go
223 lines
5.5 KiB
Go
package terraform
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import (
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"fmt"
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"github.com/hashicorp/terraform/config"
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)
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// NodeRefreshableResource represents a resource that is "applyable":
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// it is ready to be applied and is represented by a diff.
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type NodeRefreshableResource struct {
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*NodeAbstractResource
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}
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// GraphNodeDestroyer
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func (n *NodeRefreshableResource) DestroyAddr() *ResourceAddress {
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return n.Addr
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}
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// GraphNodeEvalable
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func (n *NodeRefreshableResource) EvalTree() EvalNode {
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// Eval info is different depending on what kind of resource this is
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switch mode := n.Addr.Mode; mode {
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case config.ManagedResourceMode:
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return n.evalTreeManagedResource()
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case config.DataResourceMode:
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return n.evalTreeDataResource()
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default:
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panic(fmt.Errorf("unsupported resource mode %s", mode))
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}
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}
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func (n *NodeRefreshableResource) evalTreeManagedResource() EvalNode {
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addr := n.NodeAbstractResource.Addr
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// stateId is the ID to put into the state
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stateId := addr.stateId()
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// Build the instance info. More of this will be populated during eval
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info := &InstanceInfo{
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Id: stateId,
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Type: addr.Type,
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}
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// Declare a bunch of variables that are used for state during
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// evaluation. Most of this are written to by-address below.
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var provider ResourceProvider
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var state *InstanceState
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// This happened during initial development. All known cases were
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// fixed and tested but as a sanity check let's assert here.
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if n.ResourceState == nil {
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err := fmt.Errorf(
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"No resource state attached for addr: %s\n\n"+
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"This is a bug. Please report this to Terraform with your configuration\n"+
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"and state attached. Please be careful to scrub any sensitive information.",
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addr)
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return &EvalReturnError{Error: &err}
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}
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return &EvalSequence{
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Nodes: []EvalNode{
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&EvalGetProvider{
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Name: n.ProvidedBy()[0],
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Output: &provider,
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},
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&EvalReadState{
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Name: stateId,
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Output: &state,
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},
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&EvalRefresh{
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Info: info,
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Provider: &provider,
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State: &state,
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Output: &state,
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},
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&EvalWriteState{
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Name: stateId,
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ResourceType: n.ResourceState.Type,
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Provider: n.ResourceState.Provider,
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Dependencies: n.ResourceState.Dependencies,
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State: &state,
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},
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},
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}
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}
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func (n *NodeRefreshableResource) evalTreeDataResource() EvalNode {
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addr := n.NodeAbstractResource.Addr
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// stateId is the ID to put into the state
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stateId := addr.stateId()
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// Build the instance info. More of this will be populated during eval
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info := &InstanceInfo{
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Id: stateId,
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Type: addr.Type,
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}
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// Get the state if we have it, if not we build it
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rs := n.ResourceState
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if rs == nil {
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rs = &ResourceState{}
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}
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// If the config isn't empty we update the state
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if n.Config != nil {
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// Determine the dependencies for the state. We use some older
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// code for this that we've used for a long time.
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var stateDeps []string
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{
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oldN := &graphNodeExpandedResource{
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Resource: n.Config,
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Index: addr.Index,
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}
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stateDeps = oldN.StateDependencies()
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}
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rs = &ResourceState{
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Type: n.Config.Type,
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Provider: n.Config.Provider,
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Dependencies: stateDeps,
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}
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}
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// Build the resource for eval
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resource := &Resource{
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Name: addr.Name,
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Type: addr.Type,
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CountIndex: addr.Index,
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}
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if resource.CountIndex < 0 {
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resource.CountIndex = 0
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}
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// Declare a bunch of variables that are used for state during
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// evaluation. Most of this are written to by-address below.
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var config *ResourceConfig
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var diff *InstanceDiff
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var provider ResourceProvider
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var state *InstanceState
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return &EvalSequence{
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Nodes: []EvalNode{
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// Always destroy the existing state first, since we must
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// make sure that values from a previous read will not
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// get interpolated if we end up needing to defer our
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// loading until apply time.
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&EvalWriteState{
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Name: stateId,
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ResourceType: rs.Type,
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Provider: rs.Provider,
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Dependencies: rs.Dependencies,
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State: &state, // state is nil here
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},
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&EvalInterpolate{
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Config: n.Config.RawConfig.Copy(),
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Resource: resource,
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Output: &config,
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},
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// The rest of this pass can proceed only if there are no
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// computed values in our config.
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// (If there are, we'll deal with this during the plan and
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// apply phases.)
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&EvalIf{
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If: func(ctx EvalContext) (bool, error) {
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if config.ComputedKeys != nil && len(config.ComputedKeys) > 0 {
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return true, EvalEarlyExitError{}
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}
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// If the config explicitly has a depends_on for this
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// data source, assume the intention is to prevent
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// refreshing ahead of that dependency.
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if len(n.Config.DependsOn) > 0 {
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return true, EvalEarlyExitError{}
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}
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return true, nil
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},
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Then: EvalNoop{},
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},
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// The remainder of this pass is the same as running
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// a "plan" pass immediately followed by an "apply" pass,
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// populating the state early so it'll be available to
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// provider configurations that need this data during
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// refresh/plan.
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&EvalGetProvider{
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Name: n.ProvidedBy()[0],
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Output: &provider,
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},
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&EvalReadDataDiff{
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Info: info,
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Config: &config,
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Provider: &provider,
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Output: &diff,
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OutputState: &state,
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},
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&EvalReadDataApply{
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Info: info,
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Diff: &diff,
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Provider: &provider,
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Output: &state,
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},
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&EvalWriteState{
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Name: stateId,
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ResourceType: rs.Type,
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Provider: rs.Provider,
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Dependencies: rs.Dependencies,
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State: &state,
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},
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&EvalUpdateStateHook{},
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},
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}
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}
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