9.8 KiB
OpenTF Core Resource Destruction Notes
This document intends to describe some of the details and complications
involved in the destruction of resources. It covers the ordering defined for
related create and destroy operations, as well as changes to the lifecycle
ordering imposed by create_before_destroy
. It is not intended to enumerate
all possible combinations of dependency ordering, only to outline the basics
and document some of the more complicated aspects of resource destruction.
The graph diagrams here will continue to use the inverted graph structure used internally by OpenTF, where edges represent dependencies rather than order of operations.
Simple Resource Creation
In order to describe resource destruction, we first need to create the
resources and define their order. The order of creation is that which fulfills
the dependencies for each resource. In this example, A
has no dependencies,
B
depends on A
, and C
depends on B
, and transitively depends on A
.
Order of operations:
A
is createdB
is createdC
is created
Resource Updates
An existing resource may be updated with references to a newly created resource. The ordering here is exactly the same as one would expect for creation.
Order of operations:
A
is createdB
is createdC
is created
Simple Resource Destruction
The order for destroying resource is exactly the inverse used to create them. This example shows the graph for the destruction of the same nodes defined above. While destroy nodes will not contain attribute references, we will continue to use the inverted edges showing dependencies for destroy, so the operational ordering is still opposite the flow of the arrows.
Order of operations:
C
is destroyedB
is destroyedA
is Destroyed
Resource Replacement
Resource replacement is the logical combination of the above scenarios. Here we
will show the replacement steps involved when B
depends on A
.
In this first example, we simultaneously replace both A
and B
. Here B
is
destroyed before A
, then A
is recreated before B
.
Order of operations:
B
is destroyedA
is destroyedA
is createdB
is created
This second example replaces only A
, while updating B
. Resource B
is only
updated once A
has been destroyed and recreated.
Order of operations:
A
is destroyedA
is createdB
is updated
While the dependency edge from B update
to A destroy
isn't necessary in
these examples, it is shown here as an implementation detail which will be
mentioned later on.
A final example based on the replacement graph; starting with the above
configuration where B
depends on A
. The graph is reduced to an update of
A
while only destroying B
. The interesting feature here is the remaining
dependency of A update
on B destroy
. We can derive this ordering of
operations from the full replacement example above, by replacing A create
with A update
and removing the unused nodes.
Create Before Destroy
Currently, the only user-controllable method for changing the ordering of
create and destroy operations is with the create_before_destroy
resource
lifecycle
attribute. This has the obvious effect of causing a resource to be
created before it is destroyed when replacement is required, but has a couple
of other effects we will detail here.
Taking the previous replacement examples, we can change the behavior of A
to
be that of create_before_destroy
.
Order of operations:
B
is destroyedA
is createdB
is createdA
is destroyed
Note that in this first example, the creation of B
is inserted in between the
creation of A
and the destruction of A
. This becomes more important in the
update example below.
Order of operations:
A
is createdB
is updatedA
is destroyed
Here we can see clearly how B
is updated after the creation of A
and before
the destruction of the deposed resource A
. (The prior resource A
is
sometimes referred to as "deposed" before it is destroyed, to disambiguate it
from the newly created A
.) This ordering is important for resource that
"register" other resources, and require updating before the dependent resource
can be destroyed.
The transformation used to create these graphs is also where we use the extra
edges mentioned above connecting B
to A destroy
. The algorithm to change a
resource from the default ordering to create_before_destroy
simply inverts
any incoming edges from other resources, which automatically creates the
necessary dependency ordering for dependent updates. This also ensures that
reduced versions of this example still adhere to the same ordering rules, such
as when the dependency is only being removed:
Order of operations:
B
is updatedA
is destroyed
Forced Create Before Destroy
In the previous examples, only resource A
was being used as is it were
create_before_destroy
. The minimal graphs used show that it works in
isolation, but that is only when the create_before_destroy
resource has no
dependencies of it own. When a create_before_resource
depends on another
resource, that dependency is "infected" by the create_before_destroy
lifecycle attribute.
This example demonstrates why forcing create_before_destroy
is necessary. B
has create_before_destroy
while A
does not. If we only invert the ordering
for B
, we can see that results in a cycle.
In order to resolve these cycles, all resources that precede a resource
with create_before_destroy
must in turn be handled in the same manner.
Reversing the incoming edges to A destroy
resolves the problem:
Order of operations:
A
is createdB
is createdB
is destroyedA
is destroyed
This also demonstrates why create_before_destroy
cannot be overridden when
it is inherited; changing the behavior here isn't possible without removing
the initial reason for create_before_destroy
; otherwise cycles are always
introduced into the graph.