opentofu/terraform/graph_builder_apply.go
James Bardin 99867f0082 add PruneUnusedValuesTransformer
Since outputs and local nodes are always evaluated, if the reference a
resource form the configuration that isn't in the state, the
interpolation could fail.

Prune any local or output values that have no references in the graph.
2018-01-30 10:47:17 -05:00

159 lines
4.3 KiB
Go

package terraform
import (
"github.com/hashicorp/terraform/config/module"
"github.com/hashicorp/terraform/dag"
)
// ApplyGraphBuilder implements GraphBuilder and is responsible for building
// a graph for applying a Terraform diff.
//
// Because the graph is built from the diff (vs. the config or state),
// this helps ensure that the apply-time graph doesn't modify any resources
// that aren't explicitly in the diff. There are other scenarios where the
// diff can be deviated, so this is just one layer of protection.
type ApplyGraphBuilder struct {
// Module is the root module for the graph to build.
Module *module.Tree
// Diff is the diff to apply.
Diff *Diff
// State is the current state
State *State
// Providers is the list of providers supported.
Providers []string
// Provisioners is the list of provisioners supported.
Provisioners []string
// Targets are resources to target. This is only required to make sure
// unnecessary outputs aren't included in the apply graph. The plan
// builder successfully handles targeting resources. In the future,
// outputs should go into the diff so that this is unnecessary.
Targets []string
// DisableReduce, if true, will not reduce the graph. Great for testing.
DisableReduce bool
// Destroy, if true, represents a pure destroy operation
Destroy bool
// Validate will do structural validation of the graph.
Validate bool
}
// See GraphBuilder
func (b *ApplyGraphBuilder) Build(path []string) (*Graph, error) {
return (&BasicGraphBuilder{
Steps: b.Steps(),
Validate: b.Validate,
Name: "ApplyGraphBuilder",
}).Build(path)
}
// See GraphBuilder
func (b *ApplyGraphBuilder) Steps() []GraphTransformer {
// Custom factory for creating providers.
concreteProvider := func(a *NodeAbstractProvider) dag.Vertex {
return &NodeApplyableProvider{
NodeAbstractProvider: a,
}
}
concreteResource := func(a *NodeAbstractResource) dag.Vertex {
return &NodeApplyableResource{
NodeAbstractResource: a,
}
}
steps := []GraphTransformer{
// Creates all the nodes represented in the diff.
&DiffTransformer{
Concrete: concreteResource,
Diff: b.Diff,
Module: b.Module,
State: b.State,
},
// Create orphan output nodes
&OrphanOutputTransformer{Module: b.Module, State: b.State},
// Attach the configuration to any resources
&AttachResourceConfigTransformer{Module: b.Module},
// Attach the state
&AttachStateTransformer{State: b.State},
// add providers
TransformProviders(b.Providers, concreteProvider, b.Module),
// Destruction ordering
&DestroyEdgeTransformer{Module: b.Module, State: b.State},
GraphTransformIf(
func() bool { return !b.Destroy },
&CBDEdgeTransformer{Module: b.Module, State: b.State},
),
// Provisioner-related transformations
&MissingProvisionerTransformer{Provisioners: b.Provisioners},
&ProvisionerTransformer{},
// Add root variables
&RootVariableTransformer{Module: b.Module},
// Add the local values
&LocalTransformer{Module: b.Module},
// Add the outputs
&OutputTransformer{Module: b.Module},
// Add module variables
&ModuleVariableTransformer{Module: b.Module},
// Remove modules no longer present in the config
&RemovedModuleTransformer{Module: b.Module, State: b.State},
// Connect references so ordering is correct
&ReferenceTransformer{},
// Handle destroy time transformations for output and local values.
// Reverse the edges from outputs and locals, so that
// interpolations don't fail during destroy.
// Create a destroy node for outputs to remove them from the state.
// Prune unreferenced values, which may have interpolations that can't
// be resolved.
GraphTransformIf(
func() bool { return b.Destroy },
GraphTransformMulti(
&DestroyValueReferenceTransformer{},
&DestroyOutputTransformer{},
&PruneUnusedValuesTransformer{},
),
),
// Add the node to fix the state count boundaries
&CountBoundaryTransformer{},
// Target
&TargetsTransformer{Targets: b.Targets},
// Close opened plugin connections
&CloseProviderTransformer{},
&CloseProvisionerTransformer{},
// Single root
&RootTransformer{},
}
if !b.DisableReduce {
// Perform the transitive reduction to make our graph a bit
// more sane if possible (it usually is possible).
steps = append(steps, &TransitiveReductionTransformer{})
}
return steps
}