fixed: this is 3D so we have nGauss^3 integration points per element
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@ -1119,7 +1119,7 @@ bool ASMu3D::integrate (Integrand& integrand,
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// --- Integration loop over all Gauss points in each direction --------
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fe.iGP = iEl*nGauss*nGauss; // Global integration point counter
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fe.iGP = iEl*nGauss*nGauss*nGauss; // Global integration point counter
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Matrix B(p1*p2*p3, 4); // Bezier evaluation points and derivatives
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int ig = 1;
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