Fixed: Account for small round-offs in start time for adaptive loop.
Changed: Ignore pre-refinement tags when mesh already is refined.
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@ -80,7 +80,7 @@ public:
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this->printHeading(heading);
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// Pre-adaptive loop, solve for a certain time period on the initial mesh
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while (this->tp.time.t < aStart && this->advanceStep())
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while (this->tp.time.t < aStart-1.0e-12 && this->advanceStep())
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if (!this->S1.solveStep(this->tp))
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return 3;
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else if (!this->saveState(geoBlk,nBlock))
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@ -214,6 +214,8 @@ protected:
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maxPred = atoi(value);
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else if ((value = utl::getValue(child,"min_frac")))
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minFrac = atof(value);
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else if (this->S1.getRefined())
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continue; // ignore pre-refinement tags if mesh already refined
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else if ((value = utl::getValue(child,"prerefine")))
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{
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if (utl::getAttribute(child,"levels",preRef))
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