Edited the random blob initialization algorithm to read input from the file BlobSize.in
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@ -242,23 +242,21 @@ inline void GenerateResidual(char *ID, int Nx, int Ny, int Nz, double Saturation
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//.......................................................................
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N = Nx*Ny*Nz;
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int binCount=1;
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int binCount;
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ifstream Dist("BlobSize.in");
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Dist >> binCount;
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printf("Number of blob sizes: %i \n",binCount);
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SizeX = new int [binCount];
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SizeY = new int [binCount];
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SizeZ = new int [binCount];
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SizeX[0] = 32;
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SizeY[0] = 32;
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SizeZ[0] = 32;
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/* ifstream Dist("distribution.in");
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for (int bin=0; bin<binCount; bin++){
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Dist >> SizeX[bin];
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Dist >> SizeY[bin];
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Dist >> SizeZ[bin];
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printf("Blob %i dimension: %i x %i x %i \n",bin, SizeX[bin], SizeY[bin], SizeZ[bin]);
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}
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Dist.close();
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*/ //.......................................................................
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//.......................................................................
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// cout << "Generating blocks... " << endl;
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// Count for the total number of oil nodes
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int count = 0;
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@ -268,9 +266,6 @@ inline void GenerateResidual(char *ID, int Nx, int Ny, int Nz, double Saturation
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if (ID[i] != 0) total++;
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}
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sizeX = sizeY = sizeZ = 32;
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// for (int feature = 0; feature < Number; feature++){
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float sat = 0.f;
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Number = 0; // number of features
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while (sat < Saturation){
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@ -280,10 +275,10 @@ inline void GenerateResidual(char *ID, int Nx, int Ny, int Nz, double Saturation
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y = Ny*float(rand())/float(RAND_MAX);
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z = Nz*float(rand())/float(RAND_MAX);
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// bin = binCount*float(rand())/float(RAND_MAX);
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// sizeX = SizeX[int(floor(bin))];
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// sizeY = SizeY[int(floor(bin))];
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// sizeZ = SizeZ[int(floor(bin))];
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bin = binCount*float(rand())/float(RAND_MAX);
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sizeX = SizeX[int(floor(bin))];
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sizeY = SizeY[int(floor(bin))];
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sizeZ = SizeZ[int(floor(bin))];
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// cout << "Sampling from bin no. " << floor(bin) << endl;
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// cout << "Feature size is: " << sizeX << "x" << sizeY << "x" << sizeZ << endl;
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