fix restart bug

This commit is contained in:
James E McClure 2018-09-28 14:26:36 -04:00
parent 03dc1b4a05
commit 67d5b19a2d

View File

@ -326,7 +326,7 @@ void ScaLBL_ColorModel::Initialize(){
cDen = new double[2*Np];
cDist = new double[19*Np];
ScaLBL_CopyToHost(TmpMap, dvcMap, Np*sizeof(int));
ScaLBL_CopyToHost(cPhi, Phi, N*sizeof(double));
ScaLBL_CopyToHost(cPhi, Phi, N*sizeof(double));
ifstream File(LocalRestartFile,ios::binary);
int idx;
@ -354,13 +354,13 @@ void ScaLBL_ColorModel::Initialize(){
if (!(idx < 0) && idx<N)
cPhi[idx] = value;
}
for (int n=ScaLBL_Comm->FirstInterior(); ScaLBL_Comm->LastInterior(); n++){
va = cDen[n];
vb = cDen[Np + n];
value = (va-vb)/(va+vb);
idx = TmpMap[n];
if (!(idx < 0) && idx<N)
cPhi[idx] = value;
for (int n=ScaLBL_Comm->FirstInterior(); n<ScaLBL_Comm->LastInterior(); n++){
va = cDen[n];
vb = cDen[Np + n];
value = (va-vb)/(va+vb);
idx = TmpMap[n];
if (!(idx < 0) && idx<N)
cPhi[idx] = value;
}
// Copy the restart data to the GPU