tweak distance in solid
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@@ -574,7 +574,7 @@ void ScaLBL_ColorModel::MorphInit(const double beta, const double morph_delta){
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temp = -factor*log((1.0+value)/(1.0-value));
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/// use this approximation close to the object
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if (fabs(phase_distance(i,j,k)) < 2.f ){
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if (Averages->SDs(i,j,k) < 0.f )
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if (Averages->SDs(i,j,k) < 0.f && fabs(Averages->SDs(i,j,k)) > phase_distance(i,j,k) )
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phase_distance(i,j,k) = (-1.f)*Averages->SDs(i,j,k);
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else
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phase_distance(i,j,k) = temp;
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