91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
#ifndef MeshDatabase_INC
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#define MeshDatabase_INC
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#include "IO/Mesh.h"
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#include "common/MPI.h"
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#include <iostream>
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#include <memory>
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#include <string.h>
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#include <vector>
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#include <map>
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namespace IO {
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class Mesh;
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//! Enum to identify mesh type
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//enum class MeshType : char { PointMesh=1, SurfaceMesh=2, VolumeMesh=3, Unknown=-1 };
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enum MeshType { PointMesh=1, SurfaceMesh=2, VolumeMesh=3, Unknown=-1 };
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//! Helper struct for containing offsets for the mesh info
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struct DatabaseEntry {
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std::string name; //!< Name of the entry
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std::string file; //!< Name of the file containing the entry
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size_t offset; //!< Offset in the file to start reading
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std::string write( ) const; //!< Convert the data to a string
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void read( const char* line ); //!< Convert the string to data
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void read( const std::string& line ); //!< Convert the string to data
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DatabaseEntry( ) {} //!< Empty constructor
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DatabaseEntry( const char* line ); //!< Convert the string to data
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~DatabaseEntry() {} //!< Destructor
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};
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//! Structure to hold the info about the variables
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struct VariableDatabase {
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std::string name; //!< Name of the variable
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IO::VariableType type; //!< Variable
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unsigned int dim; //!< Number of points per grid point (1: scalar, 3: vector, ...)
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// Overload key operators
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bool operator==(const VariableDatabase& rhs ) const;
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bool operator!=(const VariableDatabase& rhs ) const;
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bool operator>=(const VariableDatabase& rhs ) const;
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bool operator<=(const VariableDatabase& rhs ) const;
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bool operator> (const VariableDatabase& rhs ) const;
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bool operator< (const VariableDatabase& rhs ) const;
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};
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//! Structure to hold the info about the meshes
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struct MeshDatabase {
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typedef std::pair<std::string,std::string> variable_id;
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std::string name; //!< Name of the mesh
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MeshType type; //!< Mesh type
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std::string meshClass; //!< Mesh class
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unsigned char format; //!< Data format (1: old, 2: new, 3: new (single), 4: silo)
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std::vector<DatabaseEntry> domains; //!< List of the domains
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std::vector<VariableDatabase> variables; //!< List of the variables
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std::map<variable_id,DatabaseEntry> variable_data; //!< Data for the variables
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VariableDatabase getVariableDatabase( const std::string& varname ) const;
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public:
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MeshDatabase();
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~MeshDatabase();
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MeshDatabase(const MeshDatabase&);
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MeshDatabase& operator=(const MeshDatabase&);
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};
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//! Gather the mesh databases from all processors
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std::vector<MeshDatabase> gatherAll( const std::vector<MeshDatabase>& meshes, const Utilities::MPI& comm );
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//! Write the mesh databases to a file
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void write( const std::vector<MeshDatabase>& meshes, const std::string& filename );
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//! Read the mesh databases from a file
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std::vector<MeshDatabase> read( const std::string& filename );
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//! Return the mesh type
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IO::MeshType meshType( const IO::Mesh& mesh );
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} // IO namespace
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#endif
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