ResInsight/ApplicationLibCode/ProjectDataModel/RimCameraPosition.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RimCameraPosition.h"
#include "RimEclipseCase.h"
CAF_PDM_SOURCE_INIT( RimCameraPosition, "RimCameraPosition" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimCameraPosition::RimCameraPosition()
{
CAF_PDM_InitObject( "Camera Position for Case" );
CAF_PDM_InitFieldNoDefault( &m_eclipseCase, "EclipseCase", "Eclipse Case" );
CAF_PDM_InitField( &m_cameraPosition, "CameraPosition", cvf::Mat4d::IDENTITY, "" );
m_cameraPosition.uiCapability()->setUiHidden( true );
CAF_PDM_InitField( &m_cameraPointOfInterest, "CameraPointOfInterest", cvf::Vec3d::ZERO, "" );
m_cameraPointOfInterest.uiCapability()->setUiHidden( true );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimEclipseCase* RimCameraPosition::eclipseCase() const
{
return m_eclipseCase();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimCameraPosition::setEclipseCase( RimEclipseCase* eclipseCase )
{
m_eclipseCase = eclipseCase;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Mat4d RimCameraPosition::cameraPosition() const
{
return m_cameraPosition();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimCameraPosition::setCameraPosition( const cvf::Mat4d& cameraPosition )
{
m_cameraPosition = cameraPosition;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RimCameraPosition::cameraPointOfInterest() const
{
return m_cameraPointOfInterest();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimCameraPosition::setCameraPointOfInterest( const cvf::Vec3d& cameraPointOfInterest )
{
m_cameraPointOfInterest = cameraPointOfInterest;
}