ResInsight/ApplicationCode/ModelVisualization/RivGridPartMgr.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
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// Copyright (C) 2011- Statoil ASA
// Copyright (C) 2013- Ceetron Solutions AS
// Copyright (C) 2011-2012 Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivGridPartMgr.h"
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#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RigCaseCellResultsData.h"
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#include "RigEclipseCaseData.h"
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#include "RigResultAccessorFactory.h"
#include "RimCellEdgeColors.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseView.h"
#include "RimEclipseWellCollection.h"
#include "RimLegendConfig.h"
#include "RimReservoirCellResultsStorage.h"
#include "RimTernaryLegendConfig.h"
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#include "RivCellEdgeEffectGenerator.h"
#include "RivPartPriority.h"
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#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
#include "RivTernaryScalarMapperEffectGenerator.h"
#include "RivTernaryTextureCoordsCreator.h"
#include "RivTextureCoordsCreator.h"
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#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
#include "cafProgressInfo.h"
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#include "cvfDrawableGeo.h"
#include "cvfMath.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRenderStateBlending.h"
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#include "cvfRenderStatePolygonOffset.h"
#include "cvfRenderState_FF.h"
#include "cvfShaderProgram.h"
#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceProvider.h"
#include "cvfShaderSourceRepository.h"
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#include "cvfStructGrid.h"
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#include "cvfUniform.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
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RivGridPartMgr::RivGridPartMgr(const RigGridBase* grid, size_t gridIdx)
: m_surfaceGenerator(grid),
m_gridIdx(gridIdx),
m_grid(grid),
m_surfaceFaceFilter(grid),
m_opacityLevel(1.0f),
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m_defaultColor(cvf::Color3::WHITE)
{
CVF_ASSERT(grid);
m_cellVisibility = new cvf::UByteArray;
m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setTransform(cvf::Transform* scaleTransform)
{
m_scaleTransform = scaleTransform;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
{
CVF_ASSERT(m_scaleTransform.notNull());
CVF_ASSERT(cellVisibilities);
m_cellVisibility = cellVisibilities;
m_surfaceGenerator.setCellVisibility(cellVisibilities);
m_surfaceGenerator.addFaceVisibilityFilter(&m_surfaceFaceFilter);
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generatePartGeometry(m_surfaceGenerator);
}
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void RivGridPartMgr::generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder)
{
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
if (geo.notNull())
{
geo->computeNormals();
if (useBufferObjects)
{
geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid " + cvf::String(static_cast<int>(m_gridIdx)));
part->setDrawable(geo.p());
part->setTransform(m_scaleTransform.p());
// Set mapping from triangle face index to cell index
cvf::ref<RivSourceInfo> si = new RivSourceInfo(m_gridIdx);
si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
part->setSourceInfo(si.p());
part->updateBoundingBox();
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
part->setEffect(geometryOnlyEffect.p());
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part->setEnableMask(surfaceBit);
m_surfaceFaces = part;
}
}
// Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
if (geoMesh.notNull())
{
if (useBufferObjects)
{
geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Grid mesh " + cvf::String(static_cast<int>(m_gridIdx)));
part->setDrawable(geoMesh.p());
part->setTransform(m_scaleTransform.p());
part->updateBoundingBox();
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateCachedEffect();
part->setPriority(RivPartPriority::PartType::MeshLines);
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part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
m_surfaceGridLines = part;
}
}
}
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//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
{
CVF_ASSERT(model != NULL);
if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellColor(cvf::Color4f color)
{
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if (m_surfaceFaces.isNull()) return;
// Set default effect
caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateCachedEffect();
if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
if (color.a() < 1.0f)
{
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(RivPartPriority::PartType::Transparent);
}
m_opacityLevel = color.a();
m_defaultColor = color.toColor3f();
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
cvf::ref<cvf::Effect> eff;
if (m_surfaceFaces.notNull())
{
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateCachedEffect();
m_surfaceGridLines->setEffect(eff.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultColors)
{
CVF_ASSERT(cellResultColors);
cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
// Outer surface
if (m_surfaceFaces.notNull())
{
if (cellResultColors->isTernarySaturationSelected())
{
RivTernaryTextureCoordsCreator texturer(cellResultColors, cellResultColors->ternaryLegendConfig(),
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const RivTernaryScalarMapper* mapper = cellResultColors->ternaryLegendConfig()->scalarMapper();
RivScalarMapperUtils::applyTernaryTextureResultsToPart(m_surfaceFaces.p(),
m_surfaceFacesTextureCoords.p(),
mapper,
m_opacityLevel,
caf::FC_NONE,
cellResultColors->reservoirView()->isLightingDisabled());
}
else
{
RivTextureCoordsCreator texturer(cellResultColors,
timeStepIndex,
m_grid->gridIndex(),
m_surfaceGenerator.quadToCellFaceMapper());
if (!texturer.isValid())
{
return;
}
texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
const cvf::ScalarMapper* mapper = cellResultColors->legendConfig()->scalarMapper();
RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(),
m_surfaceFacesTextureCoords.p(),
mapper,
m_opacityLevel,
caf::FC_NONE,
cellResultColors->reservoirView()->isLightingDisabled());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivGridPartMgr::updateCellEdgeResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultColors, RimCellEdgeColors* cellEdgeResultColors)
{
if (m_surfaceFaces.notNull())
{
cvf::DrawableGeo* dg = dynamic_cast<cvf::DrawableGeo*>(m_surfaceFaces->drawable());
if (dg)
{
cvf::ref<cvf::Effect> eff = RivScalarMapperUtils::createCellEdgeEffect(dg, m_surfaceGenerator.quadToCellFaceMapper(), m_grid->gridIndex(),
timeStepIndex, cellResultColors, cellEdgeResultColors, m_opacityLevel, m_defaultColor, caf::FC_NONE, cellResultColors->reservoirView()->isLightingDisabled());
m_surfaceFaces->setEffect(eff.p());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivGridPartMgr::~RivGridPartMgr()
{
#if 0
if (m_faultFaces.notNull()) m_faultFaces->deleteOrReleaseOpenGLResources();
if (m_faultGridLines.notNull()) m_faultGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceGridLines.notNull()) m_surfaceGridLines->deleteOrReleaseOpenGLResources();
if (m_surfaceFaces.notNull()) m_surfaceFaces->deleteOrReleaseOpenGLResources();
#endif
}
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