#1233 Improve system for setting part priorities

This commit is contained in:
Magne Sjaastad
2017-02-17 14:52:56 +01:00
parent 52615de9a3
commit fb93fbbcc8
11 changed files with 88 additions and 42 deletions

View File

@@ -36,6 +36,7 @@
#include "RimLegendConfig.h"
#include "RivFemPickSourceInfo.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
@@ -159,8 +160,7 @@ void RivFemPartPartMgr::generatePartGeometry(RivFemPartGeometryGenerator& geoBui
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateCachedEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setPriority(RivPartPriority::PartType::MeshLines);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
@@ -196,7 +196,7 @@ void RivFemPartPartMgr::updateCellColor(cvf::Color4f color)
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(RivPartPriority::PartType::Transparent);
}
m_opacityLevel = color.a();

View File

@@ -35,6 +35,7 @@ ${CEE_CURRENT_LIST_DIR}RivPipeQuadToSegmentMapper.h
${CEE_CURRENT_LIST_DIR}RivSingleCellPartGenerator.h
${CEE_CURRENT_LIST_DIR}RivSimWellPipeSourceInfo.h
${CEE_CURRENT_LIST_DIR}RivWellSpheresPartMgr.h
${CEE_CURRENT_LIST_DIR}RivPartPriority.h
)
set (SOURCE_GROUP_SOURCE_FILES

View File

@@ -22,6 +22,7 @@
#include "RiaApplication.h"
#include "RivPartPriority.h"
#include "RivPatchGenerator.h"
#include "cafEffectGenerator.h"
@@ -620,7 +621,7 @@ void RivGridBoxGenerator::createLegend(EdgeType edge, cvf::Collection<cvf::Part>
depth->enableDepthTest(false);
eff->setRenderState(depth.p());
part->setPriority(1500);
part->setPriority(RivPartPriority::PartType::Text);
part->setEffect(eff.p());
parts->push_back(part.p());

View File

@@ -37,6 +37,7 @@
#include "RivIntersectionBoxSourceInfo.h"
#include "RivIntersectionPartMgr.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivTernaryScalarMapper.h"
@@ -213,10 +214,6 @@ void RivIntersectionBoxPartMgr::updateCellResultColor(size_t timeStepIndex)
}
const int priCrossSectionGeo = 1;
const int priNncGeo = 2;
const int priMesh = 3;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -246,7 +243,7 @@ void RivIntersectionBoxPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priCrossSectionGeo);
part->setPriority(RivPartPriority::PartType::Intersection);
m_intersectionBoxFaces = part;
}
@@ -268,7 +265,7 @@ void RivIntersectionBoxPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
part->setPriority(RivPartPriority::PartType::MeshLines);
m_intersectionBoxGridLines = part;
}

View File

@@ -39,6 +39,7 @@
#include "RivHexGridIntersectionTools.h"
#include "RivIntersectionGeometryGenerator.h"
#include "RivIntersectionSourceInfo.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivTernaryScalarMapper.h"
@@ -382,10 +383,6 @@ void RivIntersectionPartMgr::calculateEclipseTextureCoordinates(cvf::Vec2fArray*
}
}
const int priCrossSectionGeo = 1;
const int priNncGeo = 2;
const int priMesh = 3;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -416,7 +413,7 @@ void RivIntersectionPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priCrossSectionGeo);
part->setPriority(RivPartPriority::PartType::Intersection);
m_crossSectionFaces = part;
}
@@ -438,7 +435,7 @@ void RivIntersectionPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
part->setPriority(RivPartPriority::PartType::MeshLines);
m_crossSectionGridLines = part;
}
@@ -478,7 +475,7 @@ void RivIntersectionPartMgr::createPolyLineParts(bool useBufferObjects)
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
@@ -510,7 +507,7 @@ void RivIntersectionPartMgr::createPolyLineParts(bool useBufferObjects)
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
@@ -558,7 +555,7 @@ void RivIntersectionPartMgr::createExtrusionDirParts(bool useBufferObjects)
part->setDrawable(polylineGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);
@@ -590,7 +587,7 @@ void RivIntersectionPartMgr::createExtrusionDirParts(bool useBufferObjects)
part->setDrawable(polylinePointsGeo.p());
part->updateBoundingBox();
part->setPriority(10000);
part->setPriority(RivPartPriority::PartType::Highlight);
// Always show this part, also when mesh is turned off
//part->setEnableMask(meshFaultBit);

View File

@@ -33,6 +33,7 @@
#include "RimLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
@@ -206,10 +207,6 @@ void RivFaultPartMgr::updateCellEdgeResultColor(size_t timeStepIndex, RimEclipse
}
}
const int priFaultGeo = 1;
const int priNncGeo = 2;
const int priMesh = 3;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -240,7 +237,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priFaultGeo);
part->setPriority(RivPartPriority::PartType::Fault);
m_nativeFaultFaces = part;
}
@@ -262,7 +259,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
part->setPriority(RivPartPriority::PartType::MeshLines);
m_nativeFaultGridLines = part;
}
@@ -292,7 +289,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priFaultGeo);
part->setPriority(RivPartPriority::PartType::Fault);
m_oppositeFaultFaces = part;
}
@@ -314,7 +311,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
part->setPriority(RivPartPriority::PartType::MeshLines);
m_oppositeFaultGridLines = part;
}
@@ -342,7 +339,7 @@ void RivFaultPartMgr::generatePartGeometry()
part->updateBoundingBox();
part->setEnableMask(faultBit);
part->setPriority(priNncGeo);
part->setPriority(RivPartPriority::PartType::Nnc);
m_NNCFaces = part;
}
@@ -397,18 +394,18 @@ void RivFaultPartMgr::updatePartEffect()
if (m_opacityLevel < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_nativeFaultFaces.notNull()) m_nativeFaultFaces->setPriority(100 + priFaultGeo);
if (m_oppositeFaultFaces.notNull()) m_oppositeFaultFaces->setPriority(100 + priFaultGeo);
if (m_NNCFaces.notNull()) m_NNCFaces->setPriority(100 + priNncGeo);
if (m_nativeFaultFaces.notNull()) m_nativeFaultFaces->setPriority(RivPartPriority::PartType::TransparentFault);
if (m_oppositeFaultFaces.notNull()) m_oppositeFaultFaces->setPriority(RivPartPriority::PartType::TransparentFault);
if (m_NNCFaces.notNull()) m_NNCFaces->setPriority(RivPartPriority::PartType::TransparentNnc);
if (m_nativeFaultGridLines.notNull())
{
m_nativeFaultGridLines->setPriority(100 + priMesh);
m_nativeFaultGridLines->setPriority(RivPartPriority::PartType::TransparentMeshLines);
}
if (m_oppositeFaultGridLines.notNull())
{
m_oppositeFaultGridLines->setPriority(100 + priMesh);
m_oppositeFaultGridLines->setPriority(RivPartPriority::PartType::TransparentMeshLines);
}
}
}
@@ -481,7 +478,7 @@ void RivFaultPartMgr::createLabelWithAnchorLine(const cvf::Part* part)
cvf::ref<cvf::Effect> eff = new cvf::Effect;
part->setEffect(eff.p());
part->setPriority(1000);
part->setPriority(RivPartPriority::PartType::Text);
m_faultLabelPart = part;
}

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@@ -37,6 +37,7 @@
#include "RimTernaryLegendConfig.h"
#include "RivCellEdgeEffectGenerator.h"
#include "RivPartPriority.h"
#include "RivResultToTextureMapper.h"
#include "RivScalarMapperUtils.h"
#include "RivSourceInfo.h"
@@ -164,8 +165,7 @@ void RivGridPartMgr::generatePartGeometry(cvf::StructGridGeometryGenerator& geoB
caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
eff = effGen.generateCachedEffect();
// Set priority to make sure fault lines are rendered first
part->setPriority(10);
part->setPriority(RivPartPriority::PartType::MeshLines);
part->setEnableMask(meshSurfaceBit);
part->setEffect(eff.p());
@@ -200,8 +200,7 @@ void RivGridPartMgr::updateCellColor(cvf::Color4f color)
if (color.a() < 1.0f)
{
// Set priority to make sure this transparent geometry are rendered last
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(RivPartPriority::PartType::Transparent);
}
m_opacityLevel = color.a();

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@@ -0,0 +1,51 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
//--------------------------------------------------------------------------------------------------
/// Class used to manage part render priorities
///
/// The render priority determines the order in which parts get rendered. Parts with lower priorities
/// get rendered first. The default priority is 0.
///
/// See also cvf::Part::setPriority()
///
//--------------------------------------------------------------------------------------------------
class RivPartPriority
{
public:
enum PartType
{
BaseLevel,
Fault,
Nnc,
Intersection,
CrossSectionNnc,
MeshLines,
Transparent,
TransparentFault,
TransparentNnc,
TransparentMeshLines,
Highlight,
Text
};
};

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@@ -27,6 +27,7 @@
#include "RimGeoMechCase.h"
#include "RivFemPartGeometryGenerator.h"
#include "RivPartPriority.h"
#include "cafEffectGenerator.h"
#include "cvfPart.h"
@@ -75,7 +76,7 @@ cvf::ref<cvf::Part> RivSingleCellPartGenerator::createPart(const cvf::Color3f co
part->setEffect(eff.p());
part->setPriority(10000);
part->setPriority(RivPartPriority::PartType::Highlight);
return part;
}

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@@ -35,6 +35,7 @@
#include "RimEclipseWellCollection.h"
#include "RivPipeGeometryGenerator.h"
#include "RivPartPriority.h"
#include "RivSimWellPipeSourceInfo.h"
#include "cafEffectGenerator.h"
@@ -344,7 +345,7 @@ void RivWellHeadPartMgr::buildWellHeadParts(size_t frameIndex)
cvf::ref<cvf::Effect> eff = new cvf::Effect;
part->setEffect(eff.p());
part->setPriority(11);
part->setPriority(RivPartPriority::PartType::Text);
part->setSourceInfo(sourceInfo.p());
m_wellHeadLabelPart = part;

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@@ -29,6 +29,7 @@
#include "RimWellPathCollection.h"
#include "RivPipeGeometryGenerator.h"
#include "RivPartPriority.h"
#include "RivWellPathSourceInfo.h"
#include "cafEffectGenerator.h"
@@ -218,7 +219,7 @@ void RivWellPathPartMgr::buildWellPathParts(cvf::Vec3d displayModelOffset, doubl
cvf::ref<cvf::Effect> eff = new cvf::Effect;
part->setEffect(eff.p());
part->setPriority(1000);
part->setPriority(RivPartPriority::Text);
m_wellLabelPart = part;
}