ResInsight/ApplicationCode/ReservoirDataModel/RigCellGeometryTools.h

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfVector3.h"
#include "cvfBoundingBox.h"
#include "cvfPlane.h"
#include <array>
#include <list>
#include <vector>
class RigCellGeometryTools
{
public:
static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons);
static void findCellLocalXYZ(const std::array<cvf::Vec3d, 8>& hexCorners, cvf::Vec3d &localXdirection, cvf::Vec3d &localYdirection, cvf::Vec3d &localZdirection);
static double polygonLengthInLocalXdirWeightedByArea(const std::vector<cvf::Vec3d>& polygon2d);
static std::vector<std::vector<cvf::Vec3d>> intersectPolygons(const std::vector<cvf::Vec3d>& polygon1,
const std::vector<cvf::Vec3d>& polygon2);
static std::vector<std::vector<cvf::Vec3d>> subtractPolygons(const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<std::vector<cvf::Vec3d>>& polygonToSubtract);
enum ZInterpolationType { INTERPOLATE_LINE_Z, USE_HUGEVAL, USE_ZERO};
static std::vector<std::vector<cvf::Vec3d> > clipPolylineByPolygon(const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon,
ZInterpolationType interpolType = USE_ZERO);
static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox(const cvf::Vec3d& lineDirection, const cvf::BoundingBox& polygonBBox, const cvf::Vec3d& pointOnLine);
static double getLengthOfPolygonAlongLine(const std::pair<cvf::Vec3d, cvf::Vec3d>& line, const std::vector<cvf::Vec3d>& polygon);
static std::vector<cvf::Vec3d> unionOfPolygons(const std::vector<std::vector<cvf::Vec3d>>& polygons);
private:
static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex(const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon);
};