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ResInsight/ApplicationLibCode/UnitTests/cvfGeometryTools-Test.cpp
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/////////////////////////////////////////////////////////////////////////////////
//
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// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "gtest/gtest.h"
#include "cvfLibCore.h"
#include "cvfLibGeometry.h"
#include "cvfLibRender.h"
#include "cvfLibViewing.h"
#include "cvfArrayWrapperConst.h"
#include "cvfArrayWrapperToEdit.h"
#include "cvfBoundingBoxTree.h"
#include "cvfGeometryTools.h"
#include "cafAssert.h"
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#include <array>
#include <cmath>
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using namespace cvf;
template <typename NodeArrayType, typename NodeType, typename IndexType>
NodeType quadNormal( ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const IndexType cubeFaceIndices[4] )
{
return ( nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]] ) ^
( nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]] );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Vec3d> createVertices()
{
std::vector<cvf::Vec3d> vxs;
vxs.resize( 14, cvf::Vec3d::ZERO );
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vxs[0] = cvf::Vec3d( 0, 0, 0 );
vxs[1] = cvf::Vec3d( 1, 0, 0 );
vxs[2] = cvf::Vec3d( 1, 1, 0 );
vxs[3] = cvf::Vec3d( 0, 1, 0 );
vxs[4] = cvf::Vec3d( -0.4, -0.2, 0.0 );
vxs[5] = cvf::Vec3d( 0.4, 0.6, 0.0 );
vxs[6] = cvf::Vec3d( 0.8, 0.2, 0.0 );
vxs[7] = cvf::Vec3d( 0.0, -0.6, 0.0 );
vxs[8] = cvf::Vec3d( 1.0, 1.2, 0.0 );
vxs[9] = cvf::Vec3d( 1.4, 0.8, 0.0 );
vxs[10] = cvf::Vec3d( 0.4, -0.2, 0.0 );
vxs[11] = cvf::Vec3d( 1.2, 0.6, 0.0 );
vxs[12] = cvf::Vec3d( 1.6, 0.2, 0.0 );
vxs[13] = cvf::Vec3d( 0.8, -0.6, 0.0 );
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return vxs;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
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std::vector<std::array<cvf::uint, 4>> getCubeFaces()
{
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std::vector<std::array<cvf::uint, 4>> cubeFaces;
cubeFaces.resize( 4 );
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cubeFaces[0] = { 0, 1, 2, 3 };
cubeFaces[1] = { 4, 5, 6, 7 };
cubeFaces[2] = { 5, 8, 9, 6 };
cubeFaces[3] = { 10, 11, 12, 13 };
return cubeFaces;
}
std::ostream& operator<<( std::ostream& stream, std::vector<cvf::uint> v )
{
for ( size_t i = 0; i < v.size(); ++i )
{
stream << v[i] << " ";
}
return stream;
}
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//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( CellFaceIntersectionTst, Intersection1 )
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{
std::vector<cvf::Vec3d> nodes = createVertices();
std::vector<cvf::Vec3d> additionalVertices;
std::vector<std::vector<cvf::uint>> overlapPolygons;
auto faces = getCubeFaces();
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EdgeIntersectStorage<cvf::uint> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount( nodes.size() );
{
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std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[1].data(),
1e-6 );
EXPECT_EQ( (size_t)5, polygon.size() );
EXPECT_EQ( (size_t)2, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
{
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std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[2].data(),
1e-6 );
EXPECT_EQ( (size_t)5, polygon.size() );
EXPECT_EQ( (size_t)4, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
{
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std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[3].data(),
1e-6 );
EXPECT_EQ( (size_t)3, polygon.size() );
EXPECT_EQ( (size_t)6, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
nodes.insert( nodes.end(), additionalVertices.begin(), additionalVertices.end() );
std::vector<cvf::uint> basePolygon;
basePolygon.insert( basePolygon.begin(), faces[0].data(), &( faces[0].data()[4] ) );
for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
{
GeometryTools::insertVertexInPolygon( basePolygon, wrapArrayConst( &nodes ), vxIdx, 1e-6 );
}
EXPECT_EQ( (size_t)8, basePolygon.size() );
std::cout << "Bp: " << basePolygon << std::endl;
for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
{
for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
{
GeometryTools::insertVertexInPolygon( overlapPolygons[pIdx], wrapArrayConst( &nodes ), vxIdx, 1e-6 );
}
if ( pIdx == 0 )
{
EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
}
if ( pIdx == 1 )
{
EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
}
if ( pIdx == 2 )
{
EXPECT_EQ( (size_t)4, overlapPolygons[pIdx].size() );
}
std::cout << "Op" << pIdx << ":" << overlapPolygons[pIdx] << std::endl;
}
Vec3d normal = quadNormal( wrapArrayConst( &nodes ), faces[0].data() );
std::vector<bool> faceOverlapPolygonWindingSameAsCubeFaceFlags;
faceOverlapPolygonWindingSameAsCubeFaceFlags.resize( overlapPolygons.size(), true );
{
std::vector<cvf::uint> freeFacePolygon;
bool hasHoles = false;
std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
{
overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
}
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( &basePolygon ),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles );
EXPECT_EQ( (size_t)4, freeFacePolygon.size() );
EXPECT_FALSE( hasHoles );
std::cout << "FF1: " << freeFacePolygon << std::endl;
}
{
std::vector<cvf::uint> freeFacePolygon;
bool hasHoles = false;
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std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
for ( size_t pIdx = 0; pIdx < 1; ++pIdx )
{
overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
}
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( &basePolygon ),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles );
EXPECT_EQ( (size_t)9, freeFacePolygon.size() );
EXPECT_FALSE( hasHoles );
std::cout << "FF2: " << freeFacePolygon << std::endl;
}
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}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( CellFaceIntersectionTst, Intersection )
{
std::vector<cvf::Vec3d> additionalVertices;
cvf::Vec3dArray nodes;
std::vector<size_t> polygon;
cvf::Array<size_t> ids;
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size_t cv1CubeFaceIndices[4] = { 0, 1, 2, 3 };
size_t cv2CubeFaceIndices[4] = { 4, 5, 6, 7 };
nodes.resize( 8 );
nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
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EdgeIntersectStorage<size_t> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount( nodes.size() );
// Face 1
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d( 0, 0, 0 );
nodes[5] = cvf::Vec3d( 1, 0, 0 );
nodes[6] = cvf::Vec3d( 1, 1, 0 );
nodes[7] = cvf::Vec3d( 0, 1, 0 );
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)4, polygon.size() );
EXPECT_EQ( (size_t)0, additionalVertices.size() );
EXPECT_TRUE( isOk );
// Face 1
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
polygon.clear();
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)8, polygon.size() );
EXPECT_EQ( (size_t)8, additionalVertices.size() );
EXPECT_TRUE( isOk );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( CellFaceIntersectionTst, FreeFacePolygon )
{
std::vector<cvf::Vec3d> additionalVertices;
cvf::Vec3dArray nodes;
std::vector<size_t> polygon;
cvf::Array<size_t> ids;
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size_t cv1CubeFaceIndices[4] = { 0, 1, 2, 3 };
size_t cv2CubeFaceIndices[4] = { 4, 5, 6, 7 };
nodes.resize( 8 );
nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
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EdgeIntersectStorage<size_t> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount( nodes.size() );
// Face 1
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d( 0, 0, 0 );
nodes[5] = cvf::Vec3d( 1, 0, 0 );
nodes[6] = cvf::Vec3d( 1, 1, 0 );
nodes[7] = cvf::Vec3d( 0, 1, 0 );
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)4, polygon.size() );
EXPECT_EQ( (size_t)0, additionalVertices.size() );
EXPECT_TRUE( isOk );
std::vector<bool> faceOverlapPolygonWinding;
std::vector<std::vector<size_t>*> faceOverlapPolygons;
faceOverlapPolygons.push_back( &polygon );
faceOverlapPolygonWinding.push_back( true );
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std::vector<size_t> partialFacePolygon;
bool hasHoles = false;
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( cv1CubeFaceIndices, 4 ),
Vec3d( 0, 0, 1 ),
faceOverlapPolygons,
faceOverlapPolygonWinding,
&partialFacePolygon,
&hasHoles );
// Face 1
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
polygon.clear();
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( polygon,
additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)8, polygon.size() );
EXPECT_EQ( (size_t)8, additionalVertices.size() );
EXPECT_TRUE( isOk );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( CellFaceIntersectionTst, PolygonAreaNormal3D )
{
// Test special cases with zero area
{
std::vector<cvf::Vec3d> vxs;
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 1 } );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
// Three points
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 1 } );
vxs.push_back( { 0, 1, 1 } );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -0.5, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
// four identical points
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 0 } );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
// Square of four points
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 1 } );
vxs.push_back( { 0, 1, 1 } );
vxs.push_back( { 0, 1, 0 } );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -1.0, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
// Square of four points + one point in center of square
{
std::vector<cvf::Vec3d> vxs;
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vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 1 } );
vxs.push_back( { 0, 1, 1 } );
vxs.push_back( { 0, 1, 0 } );
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vxs.push_back( { 0, 0.5, 0.5 } ); // center of square
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -0.75, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
// Area (float)
{
std::vector<cvf::Vec3f> vxs;
vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 2 } );
vxs.push_back( { 0, 2, 2 } );
vxs.push_back( { 0, 2, 0 } );
auto area = GeometryTools::polygonArea( vxs );
EXPECT_FLOAT_EQ( 4.0, area );
}
// Area (double)
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back( { 0, 0, 0 } );
vxs.push_back( { 0, 0, 2 } );
vxs.push_back( { 0, 2, 2 } );
vxs.push_back( { 0, 2, 0 } );
auto area = GeometryTools::polygonArea( vxs );
EXPECT_DOUBLE_EQ( 4.0, area );
}
}
TEST( EarClipTesselator, ErrorTest )
{
std::vector<cvf::Vec3d> remainingPolygon{
cvf::Vec3d( 44.66, 20.17, 0 ),
cvf::Vec3d( 78.08, 35.26, 0 ),
cvf::Vec3d( 93.97, 35.83, 0 ),
cvf::Vec3d( 144.95, 44.42, 0 ),
cvf::Vec3d( 172.59, 39.73, 0 ),
cvf::Vec3d( 227.27, 24.01, 0 ),
cvf::Vec3d( 217.46, 45.72, 0 ),
cvf::Vec3d( 178.5, 57.61, 0 ),
cvf::Vec3d( 141.33, 63.82, 0 ),
cvf::Vec3d( 0, 0, 0 ),
cvf::Vec3d( 63.77, 0, 0 ),
};
double nativeTriangleArea = 21266;
cvf::EarClipTesselator tess;
tess.setNormal( cvf::Vec3d::Z_AXIS );
tess.setMinTriangleArea( 1e-3 * nativeTriangleArea );
cvf::Vec3dArray cvfNodes( remainingPolygon );
tess.setGlobalNodeArray( cvfNodes );
std::vector<size_t> polyIndexes;
for ( size_t idx = 0; idx < remainingPolygon.size(); ++idx )
{
polyIndexes.push_back( idx );
}
tess.setPolygonIndices( polyIndexes );
std::vector<size_t> triangleIndices;
bool isTesselationOk = tess.calculateTriangles( &triangleIndices );
// CAF_ASSERT( isTesselationOk );
if ( !isTesselationOk )
{
// continue;
}
}
//--------------------------------------------------------------------------------------------------
/// Test robust geometry calculation functions
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsErrorHandling, RobustCalculations )
{
// Test with degenerate polygons
std::vector<cvf::Vec3d> degeneratePolygon = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 0, 0, 0 ) };
cvf::Vec3d center = GeometryTools::computePolygonCenter( degeneratePolygon );
EXPECT_TRUE( center.isZero() );
double area = GeometryTools::polygonArea( degeneratePolygon );
EXPECT_DOUBLE_EQ( 0.0, area );
// Test with collinear points
std::vector<cvf::Vec3d> collinearPolygon = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 1, 0, 0 ), cvf::Vec3d( 2, 0, 0 ) };
area = GeometryTools::polygonArea( collinearPolygon );
EXPECT_DOUBLE_EQ( 0.0, area );
}
//--------------------------------------------------------------------------------------------------
/// Test simple error handling cases
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsErrorHandling, BasicErrorHandling )
{
// Test empty polygon center calculation
std::vector<cvf::Vec3d> emptyPolygon;
cvf::Vec3d center = GeometryTools::computePolygonCenter( emptyPolygon );
EXPECT_TRUE( center.isUndefined() );
// Test empty polygon area calculation
double area = GeometryTools::polygonArea( emptyPolygon );
EXPECT_DOUBLE_EQ( 0.0, area );
// Test simple geometric functions with valid inputs
std::vector<cvf::Vec3d> triangle = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 1, 0, 0 ), cvf::Vec3d( 0, 1, 0 ) };
center = GeometryTools::computePolygonCenter( triangle );
EXPECT_NEAR( 1.0 / 3.0, center.x(), 1e-6 );
EXPECT_NEAR( 1.0 / 3.0, center.y(), 1e-6 );
area = GeometryTools::polygonArea( triangle );
EXPECT_NEAR( 0.5, area, 1e-6 );
}
//--------------------------------------------------------------------------------------------------
/// Test bounds checking in EdgeIntersectStorage
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsErrorHandling, EdgeIntersectStorageBoundsCheck )
{
EdgeIntersectStorage<cvf::uint> storage;
storage.setVertexCount( 4 );
// Test adding intersection with out-of-bounds index
storage.addIntersection( 10, 11, 0, 1, 0, GeometryTools::LINES_CROSSES, 0.5, 0.5 );
// Should return early without crashing
cvf::uint intersectionIndex;
GeometryTools::IntersectionStatus status;
double fraction1, fraction2;
// Test finding intersection with out-of-bounds index
bool found = storage.findIntersection( 10, 11, 0, 1, &intersectionIndex, &status, fraction1, fraction2 );
EXPECT_FALSE( found );
}
//--------------------------------------------------------------------------------------------------
/// Test computePolygonCenter template function
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsTemplate, ComputePolygonCenter )
{
// Test with Vec3d
std::vector<cvf::Vec3d> polygon = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 2, 0, 0 ), cvf::Vec3d( 2, 2, 0 ), cvf::Vec3d( 0, 2, 0 ) };
cvf::Vec3d center = GeometryTools::computePolygonCenter( polygon );
EXPECT_DOUBLE_EQ( 1.0, center.x() );
EXPECT_DOUBLE_EQ( 1.0, center.y() );
EXPECT_DOUBLE_EQ( 0.0, center.z() );
// Test with empty polygon
std::vector<cvf::Vec3d> emptyPolygon;
cvf::Vec3d emptyCenter = GeometryTools::computePolygonCenter( emptyPolygon );
EXPECT_TRUE( emptyCenter.isUndefined() );
// Test with single point
std::vector<cvf::Vec3d> singlePoint = { cvf::Vec3d( 5, 3, 1 ) };
cvf::Vec3d singleCenter = GeometryTools::computePolygonCenter( singlePoint );
EXPECT_DOUBLE_EQ( 5.0, singleCenter.x() );
EXPECT_DOUBLE_EQ( 3.0, singleCenter.y() );
EXPECT_DOUBLE_EQ( 1.0, singleCenter.z() );
}
//--------------------------------------------------------------------------------------------------
/// Test interpolateQuad template function
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsTemplate, InterpolateQuad )
{
cvf::Vec3d v1( 0, 0, 0 );
cvf::Vec3d v2( 1, 0, 0 );
cvf::Vec3d v3( 1, 1, 0 );
cvf::Vec3d v4( 0, 1, 0 );
// Test interpolation at corners
cvf::Vec3d center( 0.5, 0.5, 0 );
double result = GeometryTools::interpolateQuad( v1, 10.0, v2, 20.0, v3, 30.0, v4, 40.0, center );
EXPECT_DOUBLE_EQ( 25.0, result ); // Average of corner values
// Test interpolation at v1 position
result = GeometryTools::interpolateQuad( v1, 10.0, v2, 20.0, v3, 30.0, v4, 40.0, v1 );
EXPECT_DOUBLE_EQ( 10.0, result );
// Test with float values
float floatResult = GeometryTools::interpolateQuad( v1, 1.0f, v2, 2.0f, v3, 3.0f, v4, 4.0f, center );
EXPECT_FLOAT_EQ( 2.5f, floatResult );
}
//--------------------------------------------------------------------------------------------------
/// Test geometric edge cases with simple functions
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsEdgeCases, GeometricEdgeCases )
{
// Test polygon with repeated vertices
std::vector<cvf::Vec3d> repeatedVertices = { cvf::Vec3d( 0, 0, 0 ),
cvf::Vec3d( 1, 0, 0 ),
cvf::Vec3d( 1, 0, 0 ), // Repeated
cvf::Vec3d( 1, 1, 0 ),
cvf::Vec3d( 0, 1, 0 ) };
cvf::Vec3d center = GeometryTools::computePolygonCenter( repeatedVertices );
EXPECT_GT( center.x(), 0.0 );
EXPECT_GT( center.y(), 0.0 );
// Test very small polygon
std::vector<cvf::Vec3d> smallPolygon = { cvf::Vec3d( 0, 0, 0 ),
cvf::Vec3d( 1e-10, 0, 0 ),
cvf::Vec3d( 1e-10, 1e-10, 0 ),
cvf::Vec3d( 0, 1e-10, 0 ) };
double area = GeometryTools::polygonArea( smallPolygon );
EXPECT_GT( area, 0.0 );
EXPECT_LT( area, 1e-15 );
}
//--------------------------------------------------------------------------------------------------
/// Test additional geometric calculations
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsEdgeCases, AdditionalGeometricTests )
{
// Test polygon normal calculation
std::vector<cvf::Vec3d> square = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 1, 0, 0 ), cvf::Vec3d( 1, 1, 0 ), cvf::Vec3d( 0, 1, 0 ) };
cvf::Vec3d areaNormal = GeometryTools::polygonAreaNormal3D( square );
EXPECT_NEAR( 0.0, areaNormal.x(), 1e-6 );
EXPECT_NEAR( 0.0, areaNormal.y(), 1e-6 );
EXPECT_NEAR( 1.0, areaNormal.z(), 1e-6 ); // Positive due to opposite winding
// Test with different winding
std::vector<cvf::Vec3d> squareReversed = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 0, 1, 0 ), cvf::Vec3d( 1, 1, 0 ), cvf::Vec3d( 1, 0, 0 ) };
areaNormal = GeometryTools::polygonAreaNormal3D( squareReversed );
EXPECT_NEAR( 0.0, areaNormal.x(), 1e-6 );
EXPECT_NEAR( 0.0, areaNormal.y(), 1e-6 );
EXPECT_NEAR( -1.0, areaNormal.z(), 1e-6 ); // Negative due to winding
}
//--------------------------------------------------------------------------------------------------
/// Test numerical precision handling
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsEdgeCases, NumericalPrecision )
{
// Test with very small differences
std::vector<cvf::Vec3d> nearIdenticalPoints = { cvf::Vec3d( 0, 0, 0 ),
cvf::Vec3d( 1, 0, 0 ),
cvf::Vec3d( 1.0000001, 1e-10, 0 ), // Very close to (1, 0, 0)
cvf::Vec3d( 0, 1, 0 ) };
double area = GeometryTools::polygonArea( nearIdenticalPoints );
EXPECT_GT( area, 0.0 );
EXPECT_LT( area, 1.0 ); // Should be less than unit square
// Test with extreme coordinates
std::vector<cvf::Vec3d> extremeCoords = { cvf::Vec3d( 1e6, 1e6, 0 ),
cvf::Vec3d( 1e6 + 1, 1e6, 0 ),
cvf::Vec3d( 1e6 + 1, 1e6 + 1, 0 ),
cvf::Vec3d( 1e6, 1e6 + 1, 0 ) };
area = GeometryTools::polygonArea( extremeCoords );
EXPECT_NEAR( 1.0, area, 1e-6 );
}
//--------------------------------------------------------------------------------------------------
/// Test with various polygon sizes and configurations
//--------------------------------------------------------------------------------------------------
TEST( GeometryToolsEdgeCases, PolygonVariations )
{
// Test with triangle
std::vector<cvf::Vec3d> triangleNodes = { cvf::Vec3d( 0, 0, 0 ), cvf::Vec3d( 1, 0, 0 ), cvf::Vec3d( 0.5, 1, 0 ) };
cvf::Vec3d triangleCenter = GeometryTools::computePolygonCenter( triangleNodes );
EXPECT_NEAR( 0.5, triangleCenter.x(), 1e-6 );
EXPECT_NEAR( 1.0 / 3.0, triangleCenter.y(), 1e-6 );
// Test with hexagon
std::vector<cvf::Vec3d> hexagonNodes;
for ( int i = 0; i < 6; ++i )
{
double angle = i * 2.0 * M_PI / 6.0;
hexagonNodes.push_back( cvf::Vec3d( cos( angle ), sin( angle ), 0 ) );
}
cvf::Vec3d hexagonCenter = GeometryTools::computePolygonCenter( hexagonNodes );
EXPECT_NEAR( 0.0, hexagonCenter.x(), 1e-6 );
EXPECT_NEAR( 0.0, hexagonCenter.y(), 1e-6 );
double hexagonArea = GeometryTools::polygonArea( hexagonNodes );
EXPECT_GT( hexagonArea, 0.0 );
}