ResInsight/ApplicationCode/ModelVisualization/RivWellFracturePartMgr.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivWellFracturePartMgr.h"
#include "RiaApplication.h"
#include "RigFractureGrid.h"
#include "RigMainGrid.h"
#include "RigHexIntersectionTools.h"
#include "RigCellGeometryTools.h"
#include "RigFractureCell.h"
#include "RimEclipseView.h"
#include "RimFracture.h"
#include "RimFractureContainment.h"
#include "RimFractureTemplate.h"
#include "RimLegendConfig.h"
#include "RimStimPlanColors.h"
#include "RimStimPlanFractureTemplate.h"
#include "RivFaultGeometryGenerator.h"
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#include "RivPartPriority.h"
#include "RivObjectSourceInfo.h"
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#include "cafDisplayCoordTransform.h"
#include "cafEffectGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfGeometryTools.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSet.h"
#include "cvfPrimitiveSetDirect.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapperContinuousLinear.h"
#include "cvfRenderStateDepth.h"
#include "cvfAssert.h"
#include <array>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivWellFracturePartMgr::RivWellFracturePartMgr(RimFracture* fracture)
: m_rimFracture(fracture)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivWellFracturePartMgr::~RivWellFracturePartMgr()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createEllipseSurfacePart(const RimEclipseView& activeView)
{
auto displayCoordTransform = activeView.displayCoordTransform();
if (displayCoordTransform.isNull()) return nullptr;
if (m_rimFracture)
{
std::vector<cvf::Vec3f> nodeCoords;
std::vector<cvf::uint> triangleIndices;
m_rimFracture->triangleGeometry(&triangleIndices, &nodeCoords);
std::vector<cvf::Vec3f> displayCoords;
for (size_t i = 0; i < nodeCoords.size(); i++)
{
cvf::Vec3d nodeCoordsDouble = static_cast<cvf::Vec3d>(nodeCoords[i]);
cvf::Vec3d displayCoordsDouble = displayCoordTransform->transformToDisplayCoord(nodeCoordsDouble);
displayCoords.push_back(static_cast<cvf::Vec3f>(displayCoordsDouble));
}
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if (triangleIndices.empty() || displayCoords.empty())
{
return nullptr;
}
cvf::ref<cvf::DrawableGeo> geo = buildDrawableGeoFromTriangles(triangleIndices, displayCoords);
CVF_ASSERT(geo.notNull());
cvf::ref<cvf::Part> surfacePart = new cvf::Part(0, "FractureSurfacePart_ellipse");
surfacePart->setDrawable(geo.p());
surfacePart->setSourceInfo(new RivObjectSourceInfo(m_rimFracture));
cvf::Color4f fractureColor = cvf::Color4f(activeView.stimPlanColors->defaultColor());
caf::SurfaceEffectGenerator surfaceGen(fractureColor, caf::PO_1);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
surfacePart->setEffect(eff.p());
return surfacePart;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanColorInterpolatedSurfacePart(const RimEclipseView& activeView)
{
CVF_ASSERT(m_rimFracture);
RimStimPlanFractureTemplate* stimPlanFracTemplate = dynamic_cast<RimStimPlanFractureTemplate*>(m_rimFracture->fractureTemplate());
CVF_ASSERT(stimPlanFracTemplate);
auto displayCoordTransform = activeView.displayCoordTransform();
if (displayCoordTransform.isNull()) return nullptr;
// Note that the filtering and result mapping code below couples closely to the triangulation and vertex layout returned by triangleGeometry()
// If this ever changes, the entire code must be revisited
std::vector<cvf::Vec3f> nodeCoords;
std::vector<cvf::uint> triangleIndices;
m_rimFracture->triangleGeometry(&triangleIndices, &nodeCoords);
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if (triangleIndices.empty() || nodeCoords.empty())
{
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return nullptr;
}
// Transforms the node coordinates for display
for (size_t i = 0; i < nodeCoords.size(); i++)
{
cvf::Vec3d doubleCoord(nodeCoords[i]);
doubleCoord = displayCoordTransform->transformToDisplayCoord(doubleCoord);
nodeCoords[i] = cvf::Vec3f(doubleCoord);
}
RimLegendConfig* legendConfig = nullptr;
if (activeView.stimPlanColors() && activeView.stimPlanColors()->isChecked())
{
legendConfig = activeView.stimPlanColors()->activeLegend();
}
// Show selected result on the surface geometry and filter out triangles that have result values near 0
if (legendConfig)
{
// Construct array with per node result values that correspond to the node coordinates of the triangle mesh
// Since some time steps don't have result vales, we initialize the array to well known values before populating it
std::vector<double> perNodeResultValues(nodeCoords.size(), HUGE_VAL);
{
size_t idx = 0;
const std::vector<std::vector<double> > dataToPlot = stimPlanFracTemplate->resultValues(activeView.stimPlanColors->resultName(), activeView.stimPlanColors->unit(), stimPlanFracTemplate->activeTimeStepIndex());
for (const std::vector<double>& unmirroredDataAtDepth : dataToPlot)
{
const std::vector<double> mirroredValuesAtDepth = mirrorDataAtSingleDepth(unmirroredDataAtDepth);
for (double val : mirroredValuesAtDepth)
{
perNodeResultValues[idx++] = val;
}
}
}
CVF_ASSERT(perNodeResultValues.size() == nodeCoords.size());
std::vector<cvf::uint> triIndicesToInclude;
for (size_t i = 0; i < triangleIndices.size(); i += 6)
{
// Include all triangles where at least one of the vertices in the triangle pair has a value above threshold
bool includeThisTrianglePair = false;
for (size_t j = 0; j < 6; j++)
{
if (perNodeResultValues[triangleIndices[i + j]] > 1e-7)
{
includeThisTrianglePair = true;
}
}
if (includeThisTrianglePair)
{
for (size_t j = 0; j < 6; j++)
{
triIndicesToInclude.push_back(triangleIndices[i + j]);
}
}
}
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if (triIndicesToInclude.empty())
{
return nullptr;
}
cvf::ref<cvf::DrawableGeo> geo = buildDrawableGeoFromTriangles(triIndicesToInclude, nodeCoords);
cvf::ref<cvf::Part> surfacePart = new cvf::Part(0, "FractureSurfacePart_stimPlan");
surfacePart->setDrawable(geo.p());
surfacePart->setPriority(RivPartPriority::PartType::BaseLevel);
surfacePart->setSourceInfo(new RivObjectSourceInfo(m_rimFracture));
const cvf::ScalarMapper* scalarMapper = legendConfig->scalarMapper();
CVF_ASSERT(scalarMapper);
cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray(nodeCoords.size());
textureCoords->setAll(cvf::Vec2f(0.5f, 1.0f));
for (size_t i = 0; i < perNodeResultValues.size(); i++)
{
const double val = perNodeResultValues[i];
if (val < HUGE_VAL && val == val)
{
textureCoords->set(i, scalarMapper->mapToTextureCoord(val));
}
}
geo->setTextureCoordArray(textureCoords.p());
caf::ScalarMapperEffectGenerator effGen(scalarMapper, caf::PO_1);
effGen.disableLighting(activeView.isLightingDisabled());
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
surfacePart->setEffect(eff.p());
return surfacePart;
}
else
{
// No result is mapped, show the entire StimPlan surface with default color
return createSingleColorSurfacePart(triangleIndices, nodeCoords, activeView.stimPlanColors->defaultColor());
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createSingleColorSurfacePart(const std::vector<cvf::uint>& triangleIndices, const std::vector<cvf::Vec3f>& nodeCoords, const cvf::Color3f& color)
{
cvf::ref<cvf::DrawableGeo> geo = buildDrawableGeoFromTriangles(triangleIndices, nodeCoords);
cvf::ref<cvf::Part> surfacePart = new cvf::Part(0, "FractureSurfacePart_stimPlan");
surfacePart->setDrawable(geo.p());
surfacePart->setPriority(RivPartPriority::PartType::BaseLevel);
surfacePart->setSourceInfo(new RivObjectSourceInfo(m_rimFracture));
cvf::Color4f fractureColor = cvf::Color4f(color);
caf::SurfaceEffectGenerator surfaceGen(fractureColor, caf::PO_1);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
surfacePart->setEffect(eff.p());
return surfacePart;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanElementColorSurfacePart(const RimEclipseView& activeView)
{
CVF_ASSERT(m_rimFracture);
RimStimPlanFractureTemplate* stimPlanFracTemplate = dynamic_cast<RimStimPlanFractureTemplate*>(m_rimFracture->fractureTemplate());
CVF_ASSERT(stimPlanFracTemplate);
if (!stimPlanFracTemplate->fractureGrid()) return nullptr;
auto displayCoordTransform = activeView.displayCoordTransform();
if (displayCoordTransform.isNull()) return nullptr;
std::vector<cvf::Vec3f> stimPlanMeshVertices;
cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray;
const cvf::ScalarMapper* scalarMapper = nullptr;
{
std::vector<RigFractureCell> stimPlanCells = stimPlanFracTemplate->fractureGrid()->fractureCells();
RimLegendConfig* legendConfig = nullptr;
if (activeView.stimPlanColors() &&
activeView.stimPlanColors()->isChecked() &&
activeView.stimPlanColors()->activeLegend())
{
legendConfig = activeView.stimPlanColors()->activeLegend();
scalarMapper = legendConfig->scalarMapper();
QString resultNameFromColors = activeView.stimPlanColors->resultName();
QString resultUnitFromColors = activeView.stimPlanColors->unit();
std::vector<double> prCellResults = stimPlanFracTemplate->fractureGridResults(resultNameFromColors,
resultUnitFromColors,
stimPlanFracTemplate->activeTimeStepIndex());
textureCoords->reserve(prCellResults.size() * 4);
for (size_t cIdx = 0; cIdx < stimPlanCells.size(); ++cIdx)
{
if (prCellResults[cIdx] > 1e-7)
{
const RigFractureCell& stimPlanCell = stimPlanCells[cIdx];
std::vector<cvf::Vec3d> stimPlanCellPolygon = stimPlanCell.getPolygon();
for (const cvf::Vec3d& cellCorner : stimPlanCellPolygon)
{
stimPlanMeshVertices.push_back(static_cast<cvf::Vec3f>(cellCorner));
textureCoords->add(scalarMapper->mapToTextureCoord(prCellResults[cIdx]));
}
}
}
textureCoords->squeeze();
}
else
{
for (const auto& stimPlanCell : stimPlanCells)
{
for (const auto& cellCorner : stimPlanCell.getPolygon())
{
stimPlanMeshVertices.push_back(static_cast<cvf::Vec3f>(cellCorner));
}
}
}
}
if (stimPlanMeshVertices.empty())
{
return nullptr;
}
cvf::Mat4d fractureXf = m_rimFracture->transformMatrix();
std::vector<cvf::Vec3f> nodeDisplayCoords =
transformToFractureDisplayCoords(stimPlanMeshVertices, fractureXf, *displayCoordTransform);
std::vector<cvf::uint> triIndicesToInclude;
size_t cellCount = stimPlanMeshVertices.size() / 4;
for (cvf::uint i = 0; i < cellCount; i++)
{
triIndicesToInclude.push_back(i * 4 + 0);
triIndicesToInclude.push_back(i * 4 + 1);
triIndicesToInclude.push_back(i * 4 + 2);
triIndicesToInclude.push_back(i * 4 + 0);
triIndicesToInclude.push_back(i * 4 + 2);
triIndicesToInclude.push_back(i * 4 + 3);
}
// Show selected result on the surface geometry and filter out triangles that have result values near 0
if (scalarMapper)
{
if (triIndicesToInclude.empty())
{
return nullptr;
}
cvf::ref<cvf::DrawableGeo> geo = buildDrawableGeoFromTriangles(triIndicesToInclude, nodeDisplayCoords);
cvf::ref<cvf::Part> surfacePart = new cvf::Part(0, "FractureSurfacePart_stimPlan");
surfacePart->setDrawable(geo.p());
surfacePart->setPriority(RivPartPriority::PartType::BaseLevel);
surfacePart->setSourceInfo(new RivObjectSourceInfo(m_rimFracture));
geo->setTextureCoordArray(textureCoords.p());
caf::ScalarMapperEffectGenerator effGen(scalarMapper, caf::PO_1);
effGen.disableLighting(activeView.isLightingDisabled());
cvf::ref<cvf::Effect> eff = effGen.generateCachedEffect();
surfacePart->setEffect(eff.p());
return surfacePart;
}
else
{
// No result is mapped, show the entire StimPlan surface with default color
return createSingleColorSurfacePart(triIndicesToInclude, nodeDisplayCoords, activeView.stimPlanColors->defaultColor());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createContainmentMaskPart(const RimEclipseView& activeView)
{
std::vector<cvf::Vec3f> borderPolygonLocalCS = m_rimFracture->fractureTemplate()->fractureBorderPolygon(m_rimFracture->fractureUnit());
cvf::Mat4d frMx = m_rimFracture->transformMatrix();
cvf::BoundingBox frBBox;
std::vector<cvf::Vec3d> borderPolygonGlobCs;
std::vector<cvf::Vec3d> borderPolygonLocalCsd;
for (const auto& pv: borderPolygonLocalCS)
{
cvf::Vec3d pvd(pv);
borderPolygonLocalCsd.push_back(pvd);
pvd.transformPoint(frMx);
borderPolygonGlobCs.push_back(pvd);
frBBox.add(pvd);
}
std::vector<size_t> cellCandidates;
activeView.mainGrid()->findIntersectingCells(frBBox, &cellCandidates);
auto displCoordTrans = activeView.displayCoordTransform();
std::vector<cvf::Vec3f> maskTriangles;
for (size_t resCellIdx : cellCandidates)
{
if (!m_rimFracture->isEclipseCellWithinContainment(activeView.mainGrid(), resCellIdx))
{
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// Calculate Eclipse cell intersection with fracture plane
std::array<cvf::Vec3d,8> corners;
activeView.mainGrid()->cellCornerVertices(resCellIdx, corners.data());
std::vector<std::vector<cvf::Vec3d> > eclCellPolygons;
bool hasIntersection = RigHexIntersectionTools::planeHexIntersectionPolygons(corners, frMx, eclCellPolygons);
if (!hasIntersection || eclCellPolygons.empty()) continue;
// Transform eclCell - plane intersection onto fracture
cvf::Mat4d invertedTransformMatrix = frMx.getInverted();
for ( std::vector<cvf::Vec3d>& eclCellPolygon : eclCellPolygons )
{
for ( cvf::Vec3d& v : eclCellPolygon )
{
v.transformPoint(invertedTransformMatrix);
}
}
cvf::Vec3d fractureNormal = cvf::Vec3d(frMx.col(2));
cvf::Vec3d maskOffset = fractureNormal * 0.01 * frBBox.radius();
for (const std::vector<cvf::Vec3d>& eclCellPolygon : eclCellPolygons)
{
// Clip Eclipse cell polygon with fracture border
std::vector< std::vector<cvf::Vec3d> > clippedPolygons = RigCellGeometryTools::intersectPolygons(eclCellPolygon,
borderPolygonLocalCsd);
for (auto& clippedPolygon : clippedPolygons)
{
for (auto& v: clippedPolygon)
{
v.transformPoint(frMx);
}
}
// Create triangles from the clipped polygons
for (auto& clippedPolygon : clippedPolygons)
{
cvf::EarClipTesselator tess;
tess.setNormal(fractureNormal);
cvf::Vec3dArray cvfNodes(clippedPolygon);
tess.setGlobalNodeArray(cvfNodes);
std::vector<size_t> polyIndexes;
for (size_t idx = 0; idx < clippedPolygon.size(); ++idx) polyIndexes.push_back(idx);
tess.setPolygonIndices(polyIndexes);
std::vector<size_t> triangleIndices;
tess.calculateTriangles(&triangleIndices);
for (size_t idx: triangleIndices)
{
maskTriangles.push_back( cvf::Vec3f( displCoordTrans->transformToDisplayCoord(clippedPolygon[idx] + maskOffset)) );
}
for (size_t idx: triangleIndices)
{
maskTriangles.push_back( cvf::Vec3f( displCoordTrans->transformToDisplayCoord(clippedPolygon[idx] - maskOffset)) );
}
}
}
}
}
if ( maskTriangles.size() >= 3 )
{
cvf::ref<cvf::DrawableGeo> maskTriangleGeo = new cvf::DrawableGeo;
maskTriangleGeo->setVertexArray(new cvf::Vec3fArray(maskTriangles));
cvf::ref<cvf::PrimitiveSetDirect> primitives = new cvf::PrimitiveSetDirect(cvf::PT_TRIANGLES);
primitives->setIndexCount(maskTriangles.size());
maskTriangleGeo->addPrimitiveSet(primitives.p());
maskTriangleGeo->computeNormals();
cvf::ref<cvf::Part> containmentMaskPart = new cvf::Part(0, "FractureContainmentMaskPart");
containmentMaskPart->setDrawable(maskTriangleGeo.p());
containmentMaskPart->setSourceInfo(new RivObjectSourceInfo(m_rimFracture));
cvf::Color4f maskColor = cvf::Color4f(cvf::Color3f(cvf::Color3::GRAY));
caf::SurfaceEffectGenerator surfaceGen(maskColor, caf::PO_NONE);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
containmentMaskPart->setEffect(eff.p());
return containmentMaskPart;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellFracturePartMgr::createStimPlanMeshPart(const RimEclipseView& activeView)
{
if (!m_rimFracture->fractureTemplate()) return nullptr;
RimStimPlanFractureTemplate* stimPlanFracTemplate = dynamic_cast<RimStimPlanFractureTemplate*>(m_rimFracture->fractureTemplate());
if (!stimPlanFracTemplate) return nullptr;
cvf::ref<cvf::DrawableGeo> stimPlanMeshGeo = createStimPlanMeshDrawable(stimPlanFracTemplate, activeView);
if (stimPlanMeshGeo.notNull())
{
cvf::ref<cvf::Part> stimPlanMeshPart = new cvf::Part(0, "StimPlanMesh");
stimPlanMeshPart->setDrawable(stimPlanMeshGeo.p());
stimPlanMeshPart->updateBoundingBox();
stimPlanMeshPart->setPriority(RivPartPriority::PartType::TransparentMeshLines);
caf::MeshEffectGenerator lineEffGen(cvf::Color3::BLACK);
lineEffGen.setLineWidth(1.0f);
cvf::ref<cvf::Effect> eff = lineEffGen.generateCachedEffect();
stimPlanMeshPart->setEffect(eff.p());
return stimPlanMeshPart;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivWellFracturePartMgr::createStimPlanMeshDrawable(RimStimPlanFractureTemplate* stimPlanFracTemplate, const RimEclipseView& activeView) const
{
//TODO: This is needed to avoid errors when loading project with stimPlan fractures with multipled timesteps.
//Should probably be moved, since it now is called twice in some cases...
stimPlanFracTemplate->updateFractureGrid();
if (!stimPlanFracTemplate->fractureGrid()) return nullptr;
auto displayCoordTransform = activeView.displayCoordTransform();
if (displayCoordTransform.isNull()) return nullptr;
std::vector<RigFractureCell> stimPlanCells = stimPlanFracTemplate->fractureGrid()->fractureCells();
std::vector<cvf::Vec3f> stimPlanMeshVertices;
QString resultNameFromColors = activeView.stimPlanColors->resultName();
QString resultUnitFromColors = activeView.stimPlanColors->unit();
std::vector<double> prCellResults = stimPlanFracTemplate->fractureGridResults(resultNameFromColors,
resultUnitFromColors,
stimPlanFracTemplate->activeTimeStepIndex());
for ( size_t cIdx = 0; cIdx < stimPlanCells.size() ; ++cIdx)
{
if (prCellResults[cIdx] > 1e-7)
{
const RigFractureCell& stimPlanCell = stimPlanCells[cIdx];
std::vector<cvf::Vec3d> stimPlanCellPolygon = stimPlanCell.getPolygon();
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for (const cvf::Vec3d& cellCorner : stimPlanCellPolygon)
{
stimPlanMeshVertices.push_back(static_cast<cvf::Vec3f>(cellCorner));
}
}
}
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if (stimPlanMeshVertices.empty())
{
return nullptr;
}
cvf::Mat4d fractureXf = m_rimFracture->transformMatrix();
std::vector<cvf::Vec3f> stimPlanMeshVerticesDisplayCoords = transformToFractureDisplayCoords(stimPlanMeshVertices,
fractureXf,
*displayCoordTransform);
cvf::Vec3fArray* stimPlanMeshVertexList;
stimPlanMeshVertexList = new cvf::Vec3fArray;
stimPlanMeshVertexList->assign(stimPlanMeshVerticesDisplayCoords);
cvf::ref<cvf::DrawableGeo> stimPlanMeshGeo = new cvf::DrawableGeo;
stimPlanMeshGeo->setVertexArray(stimPlanMeshVertexList);
cvf::ref<cvf::UIntArray> indices = RivFaultGeometryGenerator::lineIndicesFromQuadVertexArray(stimPlanMeshVertexList);
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt(cvf::PT_LINES);
prim->setIndices(indices.p());
stimPlanMeshGeo->addPrimitiveSet(prim.p());
return stimPlanMeshGeo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3f> RivWellFracturePartMgr::transformToFractureDisplayCoords(const std::vector<cvf::Vec3f>& coordinatesVector,
cvf::Mat4d m,
const caf::DisplayCoordTransform& displayCoordTransform)
{
std::vector<cvf::Vec3f> polygonInDisplayCoords;
polygonInDisplayCoords.reserve(coordinatesVector.size());
for (const cvf::Vec3f& v : coordinatesVector)
{
cvf::Vec3d vd(v);
vd.transformPoint(m);
cvf::Vec3d displayCoordsDouble = displayCoordTransform.transformToDisplayCoord(vd);
polygonInDisplayCoords.push_back(cvf::Vec3f(displayCoordsDouble));
}
return polygonInDisplayCoords;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<double> RivWellFracturePartMgr::mirrorDataAtSingleDepth(std::vector<double> depthData)
{
std::vector<double> mirroredValuesAtGivenDepth;
mirroredValuesAtGivenDepth.push_back(depthData[0]);
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for (size_t i = 1; i < (depthData.size()); i++) //starting at 1 since we don't want center value twice
{
double valueAtGivenX = depthData[i];
mirroredValuesAtGivenDepth.insert(mirroredValuesAtGivenDepth.begin(), valueAtGivenX);
mirroredValuesAtGivenDepth.push_back(valueAtGivenX);
}
return mirroredValuesAtGivenDepth;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivWellFracturePartMgr::appendGeometryPartsToModel(cvf::ModelBasicList* model, const RimEclipseView& eclView)
{
if (!m_rimFracture->isChecked() || !eclView.stimPlanColors->isChecked()) return;
cvf::ref<cvf::Part> surfacePart;
cvf::ref<cvf::Part> stimPlanMeshPart;
cvf::ref<cvf::Part> containmentMaskPart;
RimStimPlanFractureTemplate* stimPlanFracTemplate = dynamic_cast<RimStimPlanFractureTemplate*>(m_rimFracture->fractureTemplate());
if (m_rimFracture->fractureTemplate())
{
// StimPlan
if (stimPlanFracTemplate)
{
if (m_rimFracture->stimPlanResultColorType() == RimFracture::SINGLE_ELEMENT_COLOR)
{
surfacePart = createStimPlanElementColorSurfacePart(eclView);
}
else
{
surfacePart = createStimPlanColorInterpolatedSurfacePart(eclView);
}
if (stimPlanFracTemplate->showStimPlanMesh())
{
stimPlanMeshPart = createStimPlanMeshPart(eclView);
}
}
// Ellipse
else
{
surfacePart = createEllipseSurfacePart(eclView);
}
if (m_rimFracture->fractureTemplate()->fractureContainment()->isEnabled())
{
containmentMaskPart = createContainmentMaskPart(eclView);
}
}
if (surfacePart.notNull())
{
model->addPart(surfacePart.p());
}
if (stimPlanMeshPart.notNull())
{
model->addPart(stimPlanMeshPart.p());
}
if (containmentMaskPart.notNull())
{
model->addPart(containmentMaskPart.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivWellFracturePartMgr::buildDrawableGeoFromTriangles(const std::vector<cvf::uint>& triangleIndices, const std::vector<cvf::Vec3f>& nodeCoords)
{
CVF_ASSERT(triangleIndices.size() > 0);
CVF_ASSERT(nodeCoords.size() > 0);
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray(triangleIndices);
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray(nodeCoords);
geo->setVertexArray(vertices.p());
geo->addPrimitiveSet(new cvf::PrimitiveSetIndexedUInt(cvf::PT_TRIANGLES, indices.p()));
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geo->computeNormals();
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivWellFracturePartMgr::stimPlanCellTouchesPolygon(const std::vector<cvf::Vec3f>& polygon,
double xMin, double xMax, double yMin, double yMax,
float polygonXmin, float polygonXmax, float polygonYmin, float polygonYmax)
{
if (static_cast<float>(xMin) > polygonXmin && static_cast<float>(xMax) < polygonXmax)
{
if (static_cast<float>(yMin) > polygonYmin && static_cast<float>(yMax) < polygonYmax)
{
return true;
}
}
for (cvf::Vec3f v : polygon)
{
if (v.x() > xMin && v.x() < xMax)
{
if (v.y() > yMin && v.y() < yMax)
{
return true;
}
}
}
return false;
}