mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
#2552 Separated the flattening code, to be able to use it to flatten simwells and wellpaths
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ec5a9e1682
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@ -7,6 +7,7 @@ ${CMAKE_CURRENT_LIST_DIR}/RivHexGridIntersectionTools.h
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxGeometryGenerator.h
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxPartMgr.h
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxSourceInfo.h
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${CMAKE_CURRENT_LIST_DIR}/RivSectionFlattner.h
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)
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set (SOURCE_GROUP_SOURCE_FILES
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@ -17,6 +18,7 @@ ${CMAKE_CURRENT_LIST_DIR}/RivHexGridIntersectionTools.cpp
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxGeometryGenerator.cpp
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxPartMgr.cpp
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${CMAKE_CURRENT_LIST_DIR}/RivIntersectionBoxSourceInfo.cpp
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${CMAKE_CURRENT_LIST_DIR}/RivSectionFlattner.cpp
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)
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list(APPEND CODE_HEADER_FILES
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@ -0,0 +1,150 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivSectionFlattner.h"
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#include "cvfGeometryTools.h"
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//--------------------------------------------------------------------------------------------------
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/// Returns the next index higher than idxToStartOfLineSegment that makes the line
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// polyline[idxToStartOfLineSegment] .. polyline[nextIdx] not parallel to extrDir
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///
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/// Returns size_t(-1) if no point is found
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//--------------------------------------------------------------------------------------------------
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size_t RivSectionFlattner::indexToNextValidPoint(const std::vector<cvf::Vec3d>& polyLine, const cvf::Vec3d extrDir, size_t idxToStartOfLineSegment)
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{
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size_t lineCount = polyLine.size();
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if ( !(idxToStartOfLineSegment + 1 < lineCount) ) return -1;
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cvf::Vec3d p1 = polyLine[idxToStartOfLineSegment];
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for ( size_t lIdx = idxToStartOfLineSegment+1; lIdx < lineCount; ++lIdx )
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{
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cvf::Vec3d p2 = polyLine[lIdx];
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cvf::Vec3d p1p2 = p2 - p1;
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if ( (p1p2 - (p1p2 * extrDir)*extrDir).length() > 0.1 )
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{
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return lIdx;
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}
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}
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return -1;
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}
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//--------------------------------------------------------------------------------------------------
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/// Returns one CS pr point, valid for the next segment
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//--------------------------------------------------------------------------------------------------
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std::vector<cvf::Mat4d> RivSectionFlattner::calculateFlatteningCSsForPolyline(const std::vector<cvf::Vec3d> & polyLine, const cvf::Vec3d& extrusionDir, const cvf::Vec3d& startOffset, cvf::Vec3d* endOffset)
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{
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CVF_ASSERT(endOffset);
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size_t pointCount = polyLine.size();
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CVF_ASSERT(pointCount > 1);
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std::vector<cvf::Mat4d> segmentTransforms;
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segmentTransforms.reserve(pointCount);
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// Find initial transform, used if all is vertical
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cvf::Mat4d invSectionCS;
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{
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cvf::Vec3d p1 = polyLine[0];
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cvf::Vec3d p2 = polyLine[1];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS(p1, p2, extrusionDir);
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cvf::Mat4d invSectionCS = sectionLocalCS.getInverted();
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invSectionCS.setTranslation(invSectionCS.translation() + startOffset);
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}
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cvf::Vec3d previousFlattenedSectionEndPoint = startOffset;
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size_t lIdx = 0;
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while ( lIdx < pointCount )
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{
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size_t idxToNextP = indexToNextValidPoint(polyLine, extrusionDir, lIdx);
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// If the rest is nearly parallel to extrusionDir, use the current inverse matrix for the rest of the points
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if ( idxToNextP == size_t(-1) )
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{
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size_t inc = 0;
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while ( (lIdx + inc) < pointCount )
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{
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segmentTransforms.push_back(invSectionCS);
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++inc;
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}
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break;
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}
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cvf::Vec3d p1 = polyLine[lIdx];
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cvf::Vec3d p2 = polyLine[idxToNextP];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS(p1, p2, extrusionDir);
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invSectionCS = sectionLocalCS.getInverted();
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cvf::Vec3d flattenedSectionEndPoint = p2.getTransformedPoint(invSectionCS);
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invSectionCS.setTranslation(invSectionCS.translation() + previousFlattenedSectionEndPoint);
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previousFlattenedSectionEndPoint += flattenedSectionEndPoint;
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// Assign the matrix to the points in between
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size_t inc = 0;
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while ( (lIdx + inc) < idxToNextP )
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{
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segmentTransforms.push_back(invSectionCS);
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inc++;
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}
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lIdx = idxToNextP;
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}
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*endOffset = previousFlattenedSectionEndPoint;
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return segmentTransforms;
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}
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//--------------------------------------------------------------------------------------------------
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/// Origo in P1
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/// Ez in upwards extrusionDir
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/// Ey normal to the section plane
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/// Ex in plane along p1-p2
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//--------------------------------------------------------------------------------------------------
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cvf::Mat4d RivSectionFlattner::calculateSectionLocalFlatteningCS(const cvf::Vec3d& p1, const cvf::Vec3d& p2, const cvf::Vec3d& extrusionDir)
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{
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using namespace cvf;
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Vec3d Ez = extrusionDir.z() > 0.0 ? extrusionDir: -extrusionDir;
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Vec3d sectionLineDir = p2 - p1;
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if ( cvf::GeometryTools::getAngle(sectionLineDir, extrusionDir) < 0.01 )
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{
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sectionLineDir = Ez.perpendicularVector();
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}
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Vec3d Ey = Ez ^ sectionLineDir;
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Ey.normalize();
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Vec3d Ex = Ey ^ Ez;
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Ex.normalize();
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return Mat4d(Ex[0], Ey[0], Ez[0], p1[0],
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Ex[1], Ey[1], Ez[1], p1[1],
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Ex[2], Ey[2], Ez[2], p1[2],
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0.0, 0.0, 0.0, 1.0);
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}
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@ -1,146 +1,46 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfMatrix4.h"
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#include <vector>
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class RivSectionFlattner
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{
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public:
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//--------------------------------------------------------------------------------------------------
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/// Returns the next index higher than idxToStartOfLineSegment that makes the line
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// polyline[idxToStartOfLineSegment] .. polyline[nextIdx] not parallel to extrDir
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///
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/// Returns size_t(-1) if no point is found
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//--------------------------------------------------------------------------------------------------
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static size_t indexToNextValidPoint(const std::vector<cvf::Vec3d>& polyLine,
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const cvf::Vec3d extrDir,
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size_t idxToStartOfLineSegment)
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{
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size_t lineCount = polyLine.size();
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if ( !(idxToStartOfLineSegment + 1 < lineCount) ) return -1;
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size_t idxToStartOfLineSegment);
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cvf::Vec3d p1 = polyLine[idxToStartOfLineSegment];
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for ( size_t lIdx = idxToStartOfLineSegment+1; lIdx < lineCount; ++lIdx )
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{
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cvf::Vec3d p2 = polyLine[lIdx];
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cvf::Vec3d p1p2 = p2 - p1;
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if ( (p1p2 - (p1p2 * extrDir)*extrDir).length() > 0.1 )
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{
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return lIdx;
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}
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}
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return -1;
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}
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//--------------------------------------------------------------------------------------------------
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/// Returns one CS pr point, valid for the next segment
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//--------------------------------------------------------------------------------------------------
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static std::vector<cvf::Mat4d> calculateFlatteningCSsForPolyline(const std::vector<cvf::Vec3d> & polyLine,
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const cvf::Vec3d& extrusionDir,
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const cvf::Vec3d& startOffset,
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cvf::Vec3d* endOffset)
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{
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CVF_ASSERT(endOffset);
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size_t pointCount = polyLine.size();
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CVF_ASSERT(pointCount > 1);
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std::vector<cvf::Mat4d> segmentTransforms;
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segmentTransforms.reserve(pointCount);
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// Find initial transform, used if all is vertical
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cvf::Mat4d invSectionCS;
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{
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cvf::Vec3d p1 = polyLine[0];
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cvf::Vec3d p2 = polyLine[1];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS(p1, p2, extrusionDir);
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cvf::Mat4d invSectionCS = sectionLocalCS.getInverted();
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invSectionCS.setTranslation(invSectionCS.translation() + startOffset);
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}
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cvf::Vec3d previousFlattenedSectionEndPoint = startOffset;
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size_t lIdx = 0;
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while ( lIdx < pointCount )
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{
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size_t idxToNextP = indexToNextValidPoint(polyLine, extrusionDir, lIdx);
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// If the rest is nearly parallel to extrusionDir, use the current inverse matrix for the rest of the points
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if ( idxToNextP == size_t(-1) )
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{
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size_t inc = 0;
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while ( (lIdx + inc) < pointCount )
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{
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segmentTransforms.push_back(invSectionCS);
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++inc;
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}
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break;
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}
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cvf::Vec3d p1 = polyLine[lIdx];
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cvf::Vec3d p2 = polyLine[idxToNextP];
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cvf::Mat4d sectionLocalCS = calculateSectionLocalFlatteningCS(p1, p2, extrusionDir);
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invSectionCS = sectionLocalCS.getInverted();
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cvf::Vec3d flattenedSectionEndPoint = p2.getTransformedPoint(invSectionCS);
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invSectionCS.setTranslation(invSectionCS.translation() + previousFlattenedSectionEndPoint );
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previousFlattenedSectionEndPoint += flattenedSectionEndPoint;
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// Assign the matrix to the points in between
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size_t inc = 0;
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while ( (lIdx + inc) < idxToNextP )
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{
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segmentTransforms.push_back(invSectionCS);
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inc++;
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}
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lIdx = idxToNextP;
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}
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*endOffset = previousFlattenedSectionEndPoint;
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return segmentTransforms;
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}
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cvf::Vec3d* endOffset);
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private:
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//--------------------------------------------------------------------------------------------------
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/// Origo in P1
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/// Ez in upwards extrusionDir
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/// Ey normal to the section plane
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/// Ex in plane along p1-p2
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//--------------------------------------------------------------------------------------------------
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static cvf::Mat4d calculateSectionLocalFlatteningCS(const cvf::Vec3d& p1,
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const cvf::Vec3d& p2,
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const cvf::Vec3d& extrusionDir)
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{
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using namespace cvf;
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Vec3d Ez = extrusionDir.z() > 0.0 ? extrusionDir: -extrusionDir;
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Vec3d sectionLineDir = p2 - p1;
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if ( cvf::GeometryTools::getAngle(sectionLineDir, extrusionDir) < 0.01 )
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{
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sectionLineDir = Ez.perpendicularVector();
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}
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Vec3d Ey = Ez ^ sectionLineDir;
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Ey.normalize();
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Vec3d Ex = Ey ^ Ez;
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Ex.normalize();
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return Mat4d(Ex[0], Ey[0], Ez[0], p1[0],
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Ex[1], Ey[1], Ez[1], p1[1],
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Ex[2], Ey[2], Ez[2], p1[2],
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0.0, 0.0, 0.0, 1.0);
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}
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const cvf::Vec3d& extrusionDir);
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};
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