Fix incorrect position for data nodes.

This commit is contained in:
jonjenssen 2024-03-18 17:42:03 +01:00
parent 2001c94a39
commit 1a21d2e5de

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@ -676,6 +676,7 @@ void RigGriddedPart3d::shiftNodes( const cvf::Vec3d offset )
for ( int i = 0; i < (int)m_nodes.size(); i++ )
{
m_nodes[i] += offset;
m_dataNodes[i] += offset;
}
for ( int i = 0; i < (int)m_meshLines.size(); i++ )