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Removed compiler warning
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@ -541,7 +541,7 @@ void WBTransparencySurfaceEffectGenerator::initStaticData()
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m_depth->enableDepthWrite(false);
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m_renderPassUniform = new UniformInt("isOpaquePass", 1);
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m_cameraNearUniform = new UniformFloat("cameraNear", 0.01);
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m_cameraNearUniform = new UniformFloat("cameraNear", 0.01f);
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m_cameraFarUniform = new UniformFloat("cameraFar",1000);
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}
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