#2359 Tensor Vectors: Use lines to draw the vectors

This commit is contained in:
Rebecca Cox
2018-02-15 10:47:14 +01:00
parent 917857104d
commit 22ba541145
2 changed files with 297 additions and 156 deletions

View File

@@ -19,13 +19,13 @@
#pragma once
#include "cvfBase.h"
#include "cvfArray.h"
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cafPdmPointer.h"
#include "RimTensorResults.h"
#include "cafTensor3.h"
#include <array>
#include <vector>
@@ -34,10 +34,13 @@ namespace cvf
{
class Part;
class ModelBasicList;
}
class ScalarMapper;
} // namespace cvf
class RigFemResultAddress;
class RimGeoMechView;
class RigFemPartNodes;
class RigFemPart;
class RivTensorResultPartMgr : public cvf::Object
{
@@ -48,26 +51,47 @@ public:
void appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex) const;
private:
struct TensorVisualization
{
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Color3f color, bool isPressure)
: vertex(vertex), result(result), color(color), isPressure(isPressure) {};
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Vec3f faceNormal, bool isPressure, size_t princial)
: vertex(vertex)
, result(result)
, faceNormal(faceNormal)
, isPressure(isPressure)
, princial(princial){};
cvf::Vec3f vertex;
cvf::Vec3f result;
cvf::Color3f color;
bool isPressure;
cvf::Vec3f vertex;
cvf::Vec3f result;
cvf::Vec3f faceNormal;
bool isPressure;
size_t princial;
};
private:
cvf::ref<cvf::Part> createPart(std::vector<TensorVisualization>& tensorVisualizations) const;
static void assignColorVectors(RimTensorResults::TensorColors tensorColor, cvf::Color3f* color1, cvf::Color3f* color2, cvf::Color3f* color3);
private:
static void calculateElementTensors(const RigFemPart& part,
const std::vector<caf::Ten3f>& vertexTensors,
std::vector<caf::Ten3f>* elmTensors);
static void calculatePrincipalsAndDirections(const std::vector<caf::Ten3f>& tensors,
std::array<std::vector<float>, 3>* principals,
std::vector<std::array<cvf::Vec3f, 3>>* principalDirections);
static cvf::Vec3f calculateFaceNormal(const RigFemPartNodes& nodes,
const std::vector<size_t>& quadVerticesToNodeIdxMapping,
int quadVertex);
cvf::ref<cvf::Part> createPart(const std::vector<TensorVisualization>& tensorVisualizations) const;
static bool isTensorAddress(RigFemResultAddress address);
static bool isValid(cvf::Vec3f resultVector);
static bool isPressure(float principalValue);
bool isDrawable(cvf::Vec3f resultVector, bool showPrincipal) const;
std::array<cvf::Vec3f, 5> createArrowVertices(const TensorVisualization &tensorVisualization) const;
void createTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<TensorVisualization>& tensorVisualization,
const cvf::ScalarMapper* mapper) const;
private:
caf::PdmPointer<RimGeoMechView> m_rimReservoirView;
};