#5658: Use brighter colors on well disks.

This commit is contained in:
Kristian Bendiksen authored and Magne Sjaastad committed 2020-03-25 20:49:44 +01:00
1 parent 3c2d456996
commit 36b278e6c2
1 file changed
+3 -3
@@ -181,9 +181,9 @@ void RivWellDiskPartMgr::buildWellDiskParts( size_t frameIndex, const caf::Displ
cvf::ref<cvf::Effect> effectToUse = RiaGuiApplication::instance()->useShaders() ? m_shaderEffect : m_fixedFuncEffect;
const cvf::Color3ub colorTable[] = {cvf::Color3ub( cvf::Color3::DARK_GREEN ),
cvf::Color3ub( cvf::Color3::DARK_RED ),
cvf::Color3ub( cvf::Color3::DARK_BLUE )};
const cvf::Color3ub colorTable[] = {cvf::Color3ub( 0, 177, 89 ), // Green
cvf::Color3ub( 255, 66, 66 ), // Red
cvf::Color3ub( 66, 66, 255 )}; // Blue
size_t vertexCount = geo1->vertexCount();
cvf::ref<cvf::Color3ubArray> colorArray = new cvf::Color3ubArray;