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Use cvfMath for PI and sin/cos in PointTangentManipulator
To avoid errors from pedantic compilers
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@@ -26,6 +26,8 @@
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#include "cvfBoxGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfGeometryUtils.h"
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#include "cvfHitItem.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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@@ -34,15 +36,10 @@
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfRay.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfGeometryUtils.h"
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#include "cvfMath.h"
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#include <QDebug>
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#ifndef MY_PI
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#define MY_PI 3.14159265358f
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#endif
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -259,12 +256,12 @@ cvf::ref<cvf::DrawableGeo> RicPointTangentManipulatorPartMgr::createHorizontalPl
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray( 16 );
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cvf::ref<cvf::Vec3fArray> triangleVertexArray = new cvf::Vec3fArray( 16 * 3 );
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float cos_pi_12 = cos( 0.5 * MY_PI / 12 );
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float sin_pi_12 = sin( 0.5 * MY_PI / 12 );
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float cos_3pi_12 = cos( 3 * MY_PI / 12 );
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float sin_3pi_12 = sin( 3 * MY_PI / 12 );
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float cos_5pi_12 = cos( 5.5 * MY_PI / 12 );
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float sin_5pi_12 = sin( 5.5 * MY_PI / 12 );
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float cos_pi_12 = cvf::Math::cos( 0.5 * cvf::PI_F / 12 );
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float sin_pi_12 = cvf::Math::sin( 0.5 * cvf::PI_F / 12 );
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float cos_3pi_12 = cvf::Math::cos( 3 * cvf::PI_F / 12 );
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float sin_3pi_12 = cvf::Math::sin( 3 * cvf::PI_F / 12 );
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float cos_5pi_12 = cvf::Math::cos( 5.5 * cvf::PI_F / 12 );
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float sin_5pi_12 = cvf::Math::sin( 5.5 * cvf::PI_F / 12 );
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vertexArray->set( 0, {1.25, 0, 0} );
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vertexArray->set( 1, {cos_pi_12, sin_pi_12, 0} );
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