#884 Fixed change from z-coord to depth

This commit is contained in:
Magne Sjaastad 2016-09-30 10:28:43 +02:00
parent d7a69bdae8
commit 465a28dfe9

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@ -109,13 +109,13 @@ cvf::Vec3d RimIntersectionBox::boxSize() const
//-------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------
void RimIntersectionBox::setFromOriginAndSize(const cvf::Vec3d& origin, const cvf::Vec3d& size) void RimIntersectionBox::setFromOriginAndSize(const cvf::Vec3d& origin, const cvf::Vec3d& size)
{ {
m_minXCoord = origin.x(); m_minXCoord = origin.x();
m_minYCoord = origin.y(); m_minYCoord = origin.y();
m_minZCoord = origin.z(); m_minDepth = -(origin.z() + size.z());
m_maxXCoord = origin.x() + size.x(); m_maxXCoord = origin.x() + size.x();
m_maxYCoord = origin.y() + size.y(); m_maxYCoord = origin.y() + size.y();
m_maxZCoord = origin.z() + size.z(); m_maxDepth = -origin.z();
updateConnectedEditors(); updateConnectedEditors();