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Intersection color texturing: Remove dependency on view and RimEclipseResultColor
Also start to harmonize intersection and intersection box texturing
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@@ -254,6 +254,7 @@ void RivGridPartMgr::updateCellResultColor( size_t timeStepIndex, RimEclipseCell
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{
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RivTernaryTextureCoordsCreator texturer( cellResultColors,
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cellResultColors->ternaryLegendConfig(),
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cellResultColors->reservoirView()->wellCollection(),
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timeStepIndex,
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m_grid->gridIndex(),
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m_surfaceGenerator.quadToCellFaceMapper() );
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