Switch calculation of extra curve vertices to double precision

This commit is contained in:
Gaute Lindkvist 2018-05-18 10:50:13 +02:00
parent 62c3e8324a
commit 68dd0ba13e
6 changed files with 120 additions and 113 deletions

View File

@ -49,7 +49,7 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
const Rim3dWellLogCurve* rim3dWellLogCurve,
double planeOffsetFromWellPathCenter,
double planeWidth,
const std::vector<cvf::Vec3f>& drawSurfaceVertices)
const std::vector<cvf::Vec3d>& drawSurfaceVertices)
{
CVF_ASSERT(rim3dWellLogCurve);
@ -119,8 +119,8 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
m_curveValues = std::vector<double>(resultValues.end() - interpolatedWellPathPoints.size(), resultValues.end());
m_curveMeasuredDepths = std::vector<double>(resultMds.end() - interpolatedWellPathPoints.size(), resultMds.end());
double maxVisibleResult = -std::numeric_limits<float>::max();
double minVisibleResult = std::numeric_limits<float>::max();
double maxVisibleResult = -std::numeric_limits<double>::max();
double minVisibleResult = std::numeric_limits<double>::max();
double minCurveValue = rim3dWellLogCurve->minCurveUIValue();
double maxCurveValue = rim3dWellLogCurve->maxCurveUIValue();
@ -163,7 +163,7 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
scaledResult = planeOffsetFromWellPathCenter + (m_curveValues[i] - minCurveValue) * plotRangeToResultRangeFactor;
}
cvf::Vec3d curvePoint(interpolatedWellPathPoints[i] + scaledResult * interpolatedCurveNormals[i]);
m_curveVertices.push_back(cvf::Vec3f(curvePoint));
m_curveVertices.push_back(curvePoint);
}
m_curveVertices = projectVerticesOntoTriangles(m_curveVertices, drawSurfaceVertices);
@ -174,7 +174,7 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
cvf::Vec3d point = wellPathGeometry()->interpolatedVectorAlongWellPath(wellPathPoints, md);
cvf::Vec3d normal = wellPathGeometry()->interpolatedVectorAlongWellPath(wellPathCurveNormals, md);
point += planeOffsetFromWellPathCenter * normal;
m_bottomVertices.push_back(cvf::Vec3f(point));
m_bottomVertices.push_back(point);
}
m_bottomVertices = projectVerticesOntoTriangles(m_bottomVertices, drawSurfaceVertices);
@ -205,17 +205,23 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
indexedUInt->setIndices(indexArray.p());
m_curveDrawable->addPrimitiveSet(indexedUInt.p());
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_curveVertices);
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_curveVertices.size());
for (size_t i = 0; i < m_curveVertices.size(); ++i)
{
(*vertexArray)[i] = cvf::Vec3f(m_curveVertices[i]);
}
m_curveDrawable->setVertexArray(vertexArray.p());
}
// Disable filled draw style in the GUI because of triangle stitching issue #2860.
#if 0
{
CVF_ASSERT(m_bottomVertices.size() == m_curveVertices.size());
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_bottomVertices.size() + m_curveVertices.size());
for (size_t i = 0; i < m_bottomVertices.size(); ++i)
{
(*vertexArray)[2 * i] = m_bottomVertices[i];
(*vertexArray)[2 * i + 1] = m_curveVertices[i];
(*vertexArray)[2 * i] = cvf::Vec3f(m_bottomVertices[i]);
(*vertexArray)[2 * i + 1] = cvf::Vec3f(m_curveVertices[i]);
}
std::vector<cvf::uint> indices;
@ -233,7 +239,7 @@ void Riv3dWellLogCurveGeometryGenerator::createCurveDrawables(const caf::Display
m_curveFilledDrawable->addPrimitiveSet(indexedUInt.p());
m_curveFilledDrawable->setVertexArray(vertexArray.p());
}
#endif
}
//--------------------------------------------------------------------------------------------------
@ -281,8 +287,7 @@ bool Riv3dWellLogCurveGeometryGenerator::findClosestPointOnCurve(const cvf::Vec3
double* measuredDepthAtPoint,
double* valueAtClosestPoint) const
{
cvf::Vec3f globalIntersectionFloat(globalIntersection);
float closestDistance = m_planeWidth * 0.1;
double closestDistance = m_planeWidth * 0.1;
*closestPoint = cvf::Vec3d::UNDEFINED;
*measuredDepthAtPoint = cvf::UNDEFINED_DOUBLE;
*valueAtClosestPoint = cvf::UNDEFINED_DOUBLE;
@ -294,22 +299,22 @@ bool Riv3dWellLogCurveGeometryGenerator::findClosestPointOnCurve(const cvf::Vec3
RigCurveDataTools::isValidValue(m_curveValues[i - 1], false);
if (validCurveSegment)
{
cvf::Vec3f a = m_curveVertices[i - 1];
cvf::Vec3f b = m_curveVertices[i];
cvf::Vec3f ap = globalIntersectionFloat - a;
cvf::Vec3f ab = b - a;
cvf::Vec3d a = m_curveVertices[i - 1];
cvf::Vec3d b = m_curveVertices[i];
cvf::Vec3d ap = globalIntersection - a;
cvf::Vec3d ab = b - a;
// Projected point is clamped to one of the end points of the segment.
float distanceToProjectedPointAlongAB = ap * ab / (ab * ab);
float clampedDistance = cvf::Math::clamp(distanceToProjectedPointAlongAB, 0.0f, 1.0f);
cvf::Vec3f projectionOfGlobalIntersection = a + clampedDistance * ab;
float distance = (projectionOfGlobalIntersection - globalIntersectionFloat).length();
double distanceToProjectedPointAlongAB = ap * ab / (ab * ab);
double clampedDistance = cvf::Math::clamp(distanceToProjectedPointAlongAB, 0.0, 1.0);
cvf::Vec3d projectionOfGlobalIntersection = a + clampedDistance * ab;
double distance = (projectionOfGlobalIntersection - globalIntersection).length();
if (distance < closestDistance)
{
*closestPoint = cvf::Vec3d(projectionOfGlobalIntersection);
closestDistance = distance;
*measuredDepthAtPoint =
m_curveMeasuredDepths[i - 1] * (1.0f - clampedDistance) + m_curveMeasuredDepths[i] * clampedDistance;
*valueAtClosestPoint = m_curveValues[i - 1] * (1.0f - clampedDistance) + m_curveValues[i] * clampedDistance;
m_curveMeasuredDepths[i - 1] * (1.0 - clampedDistance) + m_curveMeasuredDepths[i] * clampedDistance;
*valueAtClosestPoint = m_curveValues[i - 1] * (1.0 - clampedDistance) + m_curveValues[i] * clampedDistance;
}
}
}
@ -322,10 +327,10 @@ bool Riv3dWellLogCurveGeometryGenerator::findClosestPointOnCurve(const cvf::Vec3
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongTriangleEdges(const std::vector<cvf::Vec3f>& drawSurfaceVertices)
void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongTriangleEdges(const std::vector<cvf::Vec3d>& drawSurfaceVertices)
{
std::vector<cvf::Vec3f> expandedCurveVertices;
std::vector<cvf::Vec3f> expandedBottomVertices;
std::vector<cvf::Vec3d> expandedCurveVertices;
std::vector<cvf::Vec3d> expandedBottomVertices;
std::vector<double> expandedMeasuredDepths;
std::vector<double> expandedValues;
size_t estimatedNumberOfPoints = m_curveVertices.size() + drawSurfaceVertices.size();
@ -339,11 +344,11 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongTriangleEdges(con
if (RigCurveDataTools::isValidValue(m_curveValues[i], false) &&
RigCurveDataTools::isValidValue(m_curveValues[i + 1], false))
{
cvf::Vec3f lastVertex = m_curveVertices[i];
cvf::Vec3f fullSegmentVector = m_curveVertices[i + 1] - m_curveVertices[i];
cvf::Vec3d lastVertex = m_curveVertices[i];
cvf::Vec3d fullSegmentVector = m_curveVertices[i + 1] - m_curveVertices[i];
std::vector<cvf::Vec3f> extraVertices;
std::vector<cvf::Vec3f> extraBottomVertices;
std::vector<cvf::Vec3d> extraVertices;
std::vector<cvf::Vec3d> extraBottomVertices;
createNewVerticesAlongSegment(m_curveVertices[i],
m_curveVertices[i + 1],
@ -355,15 +360,15 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongTriangleEdges(con
CVF_ASSERT(extraVertices.size() == extraBottomVertices.size());
for (const cvf::Vec3f& extraVertex : extraVertices)
for (const cvf::Vec3d& extraVertex : extraVertices)
{
cvf::Vec3f newSegmentVector = extraVertex - lastVertex;
cvf::Vec3d newSegmentVector = extraVertex - lastVertex;
// Scalar projection (a * b / |b|) divided by full segment length to become (a * b / |b|^2)
float dotProduct = newSegmentVector * fullSegmentVector;
float fractionAlongFullSegment = dotProduct / fullSegmentVector.lengthSquared();
float measuredDepth = m_curveMeasuredDepths[i] * (1 - fractionAlongFullSegment) +
m_curveMeasuredDepths[i + 1] * fractionAlongFullSegment;
float valueAtPoint =
double dotProduct = newSegmentVector * fullSegmentVector;
double fractionAlongFullSegment = dotProduct / fullSegmentVector.lengthSquared();
double measuredDepth = m_curveMeasuredDepths[i] * (1 - fractionAlongFullSegment) +
m_curveMeasuredDepths[i + 1] * fractionAlongFullSegment;
double valueAtPoint =
m_curveValues[i] * (1 - fractionAlongFullSegment) + m_curveValues[i + 1] * fractionAlongFullSegment;
expandedCurveVertices.push_back(extraVertex);
expandedMeasuredDepths.push_back(measuredDepth);
@ -393,18 +398,18 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongTriangleEdges(con
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongSegment(const cvf::Vec3f& ptStart,
const cvf::Vec3f& ptEnd,
const std::vector<cvf::Vec3f>& drawSurfaceVertices,
std::vector<cvf::Vec3f>* extraVertices,
const cvf::Vec3f* ptBottomStart,
const cvf::Vec3f* ptBottomEnd,
std::vector<cvf::Vec3f>* extraBottomVertices)
void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongSegment(const cvf::Vec3d& ptStart,
const cvf::Vec3d& ptEnd,
const std::vector<cvf::Vec3d>& drawSurfaceVertices,
std::vector<cvf::Vec3d>* extraVertices,
const cvf::Vec3d* ptBottomStart,
const cvf::Vec3d* ptBottomEnd,
std::vector<cvf::Vec3d>* extraBottomVertices)
{
cvf::Vec3f fullSegmentVector = ptEnd - ptStart;
cvf::Vec3d fullSegmentVector = ptEnd - ptStart;
extraVertices->push_back(ptStart);
cvf::Vec3f fullBottomVector;
cvf::Vec3d fullBottomVector;
if (ptBottomStart && ptBottomEnd && extraBottomVertices)
{
fullBottomVector = *ptBottomEnd - *ptBottomStart;
@ -414,21 +419,21 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongSegment(const cvf
// Find segments that intersects the triangle edges
for (size_t j = 0; j < drawSurfaceVertices.size() - 2; j += 1)
{
caf::Line<float> triangleEdge1 = caf::Line<float>(drawSurfaceVertices[j], drawSurfaceVertices[j + 1]);
caf::Line<float> triangleEdge2 = caf::Line<float>(drawSurfaceVertices[j + 2], drawSurfaceVertices[j + 1]);
cvf::Vec3f triangleNormal =
caf::Line<double> triangleEdge1 = caf::Line<double>(drawSurfaceVertices[j], drawSurfaceVertices[j + 1]);
caf::Line<double> triangleEdge2 = caf::Line<double>(drawSurfaceVertices[j + 2], drawSurfaceVertices[j + 1]);
cvf::Vec3d triangleNormal =
(triangleEdge1.vector().getNormalized() ^ triangleEdge2.vector().getNormalized()).getNormalized();
cvf::Vec3f currentSubSegment = ptEnd - extraVertices->back();
cvf::Vec3f projectedSegmentVector = currentSubSegment - (currentSubSegment * triangleNormal) * triangleNormal;
caf::Line<float> projectedCurveLine(extraVertices->back(), extraVertices->back() + projectedSegmentVector);
cvf::Vec3d currentSubSegment = ptEnd - extraVertices->back();
cvf::Vec3d projectedSegmentVector = currentSubSegment - (currentSubSegment * triangleNormal) * triangleNormal;
caf::Line<double> projectedCurveLine(extraVertices->back(), extraVertices->back() + projectedSegmentVector);
// Only attempt to find intersections with the first edge. The other edge is handled with the next triangle.
bool withinSegments = false;
caf::Line<float> connectingLine = projectedCurveLine.findLineBetweenNearestPoints(triangleEdge1, &withinSegments);
bool withinSegments = false;
caf::Line<double> connectingLine = projectedCurveLine.findLineBetweenNearestPoints(triangleEdge1, &withinSegments);
cvf::Vec3f newVertex = connectingLine.end();
cvf::Vec3f newSegmentVector = newVertex - extraVertices->back();
cvf::Vec3d newVertex = connectingLine.end();
cvf::Vec3d newSegmentVector = newVertex - extraVertices->back();
if (withinSegments && newSegmentVector.lengthSquared() < currentSubSegment.lengthSquared())
{
extraVertices->push_back(newVertex);
@ -436,17 +441,17 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongSegment(const cvf
if (ptBottomStart && ptBottomEnd && extraBottomVertices)
{
// Do the same for the bottom line, however we need to ensure we add the same amount of points.
cvf::Vec3f currentBottomSegment = *ptBottomEnd - extraBottomVertices->back();
cvf::Vec3f projectedBottomVector =
cvf::Vec3d currentBottomSegment = *ptBottomEnd - extraBottomVertices->back();
cvf::Vec3d projectedBottomVector =
currentBottomSegment - (currentBottomSegment * triangleNormal) * triangleNormal;
caf::Line<float> projectedBottomLine(extraBottomVertices->back(),
caf::Line<double> projectedBottomLine(extraBottomVertices->back(),
extraBottomVertices->back() + projectedBottomVector);
bool withinBottomSegments = false;
bool withinBottomSegments = false;
caf::Line<float> bottomConnectingLine =
caf::Line<double> bottomConnectingLine =
projectedBottomLine.findLineBetweenNearestPoints(triangleEdge1, &withinBottomSegments);
cvf::Vec3f newBottomVertex = bottomConnectingLine.end();
cvf::Vec3f newBottomVector = newBottomVertex - extraBottomVertices->back();
cvf::Vec3d newBottomVertex = bottomConnectingLine.end();
cvf::Vec3d newBottomVector = newBottomVertex - extraBottomVertices->back();
if (!(withinBottomSegments && newBottomVector.lengthSquared() < fullBottomVector.lengthSquared()))
{
newBottomVertex = extraBottomVertices->back();
@ -465,19 +470,19 @@ void Riv3dWellLogCurveGeometryGenerator::createNewVerticesAlongSegment(const cvf
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3f>
Riv3dWellLogCurveGeometryGenerator::projectVerticesOntoTriangles(const std::vector<cvf::Vec3f>& originalVertices,
const std::vector<cvf::Vec3f>& drawSurfaceVertices)
std::vector<cvf::Vec3d>
Riv3dWellLogCurveGeometryGenerator::projectVerticesOntoTriangles(const std::vector<cvf::Vec3d>& originalVertices,
const std::vector<cvf::Vec3d>& drawSurfaceVertices)
{
std::vector<cvf::Vec3f> projectedVertices;
std::vector<cvf::Vec3d> projectedVertices;
projectedVertices.reserve(originalVertices.size());
for (size_t i = 0; i < originalVertices.size(); ++i)
{
// Sort projections onto triangle by the distance of the projection.
std::map<float, cvf::Vec3f> projectionsInsideTriangle;
std::map<double, cvf::Vec3d> projectionsInsideTriangle;
for (size_t j = 0; j < drawSurfaceVertices.size() - 2; j += 1)
{
cvf::Vec3f triangleVertex1, triangleVertex2, triangleVertex3;
cvf::Vec3d triangleVertex1, triangleVertex2, triangleVertex3;
if (j % 2 == 0)
{
triangleVertex1 = drawSurfaceVertices[j];
@ -492,7 +497,7 @@ std::vector<cvf::Vec3f>
}
bool wasInsideTriangle = false;
cvf::Vec3f projectedPoint = projectPointOntoTriangle(
cvf::Vec3d projectedPoint = projectPointOntoTriangle(
originalVertices[i], triangleVertex1, triangleVertex2, triangleVertex3, &wasInsideTriangle);
if (wasInsideTriangle)
{
@ -517,37 +522,37 @@ std::vector<cvf::Vec3f>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3f Riv3dWellLogCurveGeometryGenerator::projectPointOntoTriangle(const cvf::Vec3f& point,
const cvf::Vec3f& triangleVertex1,
const cvf::Vec3f& triangleVertex2,
const cvf::Vec3f& triangleVertex3,
cvf::Vec3d Riv3dWellLogCurveGeometryGenerator::projectPointOntoTriangle(const cvf::Vec3d& point,
const cvf::Vec3d& triangleVertex1,
const cvf::Vec3d& triangleVertex2,
const cvf::Vec3d& triangleVertex3,
bool* wasInsideTriangle)
{
*wasInsideTriangle = false;
cvf::Vec3f e1 = triangleVertex2 - triangleVertex1;
cvf::Vec3f e2 = triangleVertex3 - triangleVertex1;
cvf::Vec3f n = (e1.getNormalized() ^ e2.getNormalized()).getNormalized();
cvf::Vec3d e1 = triangleVertex2 - triangleVertex1;
cvf::Vec3d e2 = triangleVertex3 - triangleVertex1;
cvf::Vec3d n = (e1.getNormalized() ^ e2.getNormalized()).getNormalized();
// Project vertex onto triangle plane
cvf::Vec3f av = point - triangleVertex1;
cvf::Vec3f projectedAv = av - (av * n) * n;
cvf::Vec3f projectedPoint = projectedAv + triangleVertex1;
cvf::Vec3d av = point - triangleVertex1;
cvf::Vec3d projectedAv = av - (av * n) * n;
cvf::Vec3d projectedPoint = projectedAv + triangleVertex1;
// Calculate barycentric coordinates
float areaABC = n * (e1 ^ e2);
float areaPBC = n * ((triangleVertex2 - projectedPoint) ^ (triangleVertex3 - projectedPoint));
float areaPCA = n * ((triangleVertex3 - projectedPoint) ^ (triangleVertex1 - projectedPoint));
float u = areaPBC / areaABC;
float v = areaPCA / areaABC;
float w = 1.0 - u - v;
double areaABC = n * (e1 ^ e2);
double areaPBC = n * ((triangleVertex2 - projectedPoint) ^ (triangleVertex3 - projectedPoint));
double areaPCA = n * ((triangleVertex3 - projectedPoint) ^ (triangleVertex1 - projectedPoint));
double u = areaPBC / areaABC;
double v = areaPCA / areaABC;
double w = 1.0 - u - v;
if (u >= -1.0e-6 && v >= -1.0e-6 && w >= -1.0e-6)
{
*wasInsideTriangle = true;
// Clamp to ensure it is inside the triangle
u = cvf::Math::clamp(u, 0.0f, 1.0f);
v = cvf::Math::clamp(v, 0.0f, 1.0f);
w = cvf::Math::clamp(w, 0.0f, 1.0f);
u = cvf::Math::clamp(u, 0.0, 1.0);
v = cvf::Math::clamp(v, 0.0, 1.0);
w = cvf::Math::clamp(w, 0.0, 1.0);
projectedPoint = triangleVertex1 * u + triangleVertex2 * v + triangleVertex3 * w;
}
return projectedPoint;

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@ -52,7 +52,7 @@ public:
const Rim3dWellLogCurve* rim3dWellLogCurve,
double planeOffsetFromWellPathCenter,
double planeWidth,
const std::vector<cvf::Vec3f>& drawSurfaceVertices);
const std::vector<cvf::Vec3d>& drawSurfaceVertices);
void clearCurvePointsAndGeometry();
@ -67,28 +67,28 @@ public:
double* valueAtClosestPoint) const;
private:
void createNewVerticesAlongTriangleEdges(const std::vector<cvf::Vec3f>& drawSurfaceVertices);
static void createNewVerticesAlongSegment(const cvf::Vec3f& ptStart,
const cvf::Vec3f& ptEnd,
const std::vector<cvf::Vec3f>& drawSurfaceVertices,
std::vector<cvf::Vec3f>* extraVertices,
const cvf::Vec3f* ptBottomStart = nullptr,
const cvf::Vec3f* ptBottomEnd = nullptr,
std::vector<cvf::Vec3f>* extraBottomVertices = nullptr);
void createNewVerticesAlongTriangleEdges(const std::vector<cvf::Vec3d>& drawSurfaceVertices);
static void createNewVerticesAlongSegment(const cvf::Vec3d& ptStart,
const cvf::Vec3d& ptEnd,
const std::vector<cvf::Vec3d>& drawSurfaceVertices,
std::vector<cvf::Vec3d>* extraVertices,
const cvf::Vec3d* ptBottomStart = nullptr,
const cvf::Vec3d* ptBottomEnd = nullptr,
std::vector<cvf::Vec3d>* extraBottomVertices = nullptr);
static std::vector<cvf::Vec3f> projectVerticesOntoTriangles(const std::vector<cvf::Vec3f>& originalVertices, const std::vector<cvf::Vec3f>& drawSurfaceVertices);
static cvf::Vec3f projectPointOntoTriangle(const cvf::Vec3f& point,
const cvf::Vec3f& triangleVertex1,
const cvf::Vec3f& triangleVertex2,
const cvf::Vec3f& triangleVertex3,
static std::vector<cvf::Vec3d> projectVerticesOntoTriangles(const std::vector<cvf::Vec3d>& originalVertices, const std::vector<cvf::Vec3d>& drawSurfaceVertices);
static cvf::Vec3d projectPointOntoTriangle(const cvf::Vec3d& point,
const cvf::Vec3d& triangleVertex1,
const cvf::Vec3d& triangleVertex2,
const cvf::Vec3d& triangleVertex3,
bool* wasInsideTriangle);
caf::PdmPointer<RimWellPath> m_wellPath;
double m_planeWidth;
cvf::ref<cvf::DrawableGeo> m_curveDrawable;
cvf::ref<cvf::DrawableGeo> m_curveFilledDrawable;
std::vector<cvf::Vec3f> m_curveVertices;
std::vector<cvf::Vec3f> m_bottomVertices;
std::vector<cvf::Vec3d> m_curveVertices;
std::vector<cvf::Vec3d> m_bottomVertices;
std::vector<double> m_curveMeasuredDepths;
std::vector<double> m_curveValues;

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@ -114,13 +114,15 @@ Riv3dWellLogDrawSurfaceGenerator::createDrawSurface(const caf::DisplayCoordTrans
m_vertices.reserve(wellPathPoints.size() * 2);
for (size_t i = 0; i < wellPathPoints.size(); i++)
{
m_vertices.push_back(cvf::Vec3f(
wellPathPoints[i] + wellPathSegmentNormals[i] * (planeOffsetFromWellPathCenter - 0.025*planeWidth)));
m_vertices.push_back(cvf::Vec3f(
wellPathPoints[i] + wellPathSegmentNormals[i] * (planeOffsetFromWellPathCenter + 1.025*planeWidth)));
m_vertices.push_back(wellPathPoints[i] + wellPathSegmentNormals[i] * (planeOffsetFromWellPathCenter - 0.025*planeWidth));
m_vertices.push_back(wellPathPoints[i] + wellPathSegmentNormals[i] * (planeOffsetFromWellPathCenter + 1.025*planeWidth));
}
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_vertices);
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_vertices.size());
for (size_t i = 0; i < m_vertices.size(); ++i)
{
(*vertexArray)[i] = cvf::Vec3f(m_vertices[i]);
}
createBackground(vertexArray.p());
createBorder(vertexArray.p());
@ -165,7 +167,7 @@ cvf::ref<cvf::DrawableVectors> Riv3dWellLogDrawSurfaceGenerator::curveNormalVect
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<cvf::Vec3f>& Riv3dWellLogDrawSurfaceGenerator::vertices() const
const std::vector<cvf::Vec3d>& Riv3dWellLogDrawSurfaceGenerator::vertices() const
{
return m_vertices;
}

View File

@ -58,7 +58,7 @@ public:
cvf::ref<cvf::DrawableGeo> border() const;
cvf::ref<cvf::DrawableVectors> curveNormalVectors() const;
const std::vector<cvf::Vec3f>& vertices() const;
const std::vector<cvf::Vec3d>& vertices() const;
private:
void createCurveNormalVectors(const caf::DisplayCoordTransform* displayCoordTransform,
@ -79,5 +79,5 @@ private:
cvf::ref<cvf::DrawableGeo> m_border;
cvf::ref<cvf::DrawableVectors> m_curveNormalVectors;
std::vector<cvf::Vec3f> m_vertices;
std::vector<cvf::Vec3d> m_vertices;
};

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@ -91,7 +91,7 @@ void Riv3dWellLogPlanePartMgr::append3dWellLogCurveToModel(cvf::ModelBasicList*
const caf::DisplayCoordTransform* displayCoordTransform,
const cvf::BoundingBox& wellPathClipBoundingBox,
Rim3dWellLogCurve* rim3dWellLogCurve,
const std::vector<cvf::Vec3f>& drawSurfaceVertices)
const std::vector<cvf::Vec3d>& drawSurfaceVertices)
{
CVF_ASSERT(rim3dWellLogCurve);

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@ -60,7 +60,7 @@ private:
const caf::DisplayCoordTransform* displayCoordTransform,
const cvf::BoundingBox& wellPathClipBoundingBox,
Rim3dWellLogCurve* rim3dWellLogCurve,
const std::vector<cvf::Vec3f>& drawSurfaceVertices);
const std::vector<cvf::Vec3d>& drawSurfaceVertices);
void appendDrawSurfaceToModel(cvf::ModelBasicList* model,
const caf::DisplayCoordTransform* displayCoordTransform,