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#3919 Implement a better threshold check for contrast colors
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@ -1,17 +1,18 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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// Copyright (C) 2017 Statoil ASA
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//
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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@ -21,11 +22,13 @@
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#include <algorithm>
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//--------------------------------------------------------------------------------------------------
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///
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/// Uses W3.org relative luminance calculation taking into account the different luminance of the different colors
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/// https://www.w3.org/TR/WCAG20-TECHS/G18.html
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/// Luminance is between [0, 1] so anything above 0.5 is considered in the bright half of the spectrum.
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//--------------------------------------------------------------------------------------------------
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bool RiaColorTools::isBrightnessAboveThreshold(cvf::Color3f backgroundColor)
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{
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if (backgroundColor.r() + backgroundColor.g() + backgroundColor.b() > 1.5f)
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if (relativeLuminance(backgroundColor) > 0.5)
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{
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return true;
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}
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@ -34,7 +37,7 @@ bool RiaColorTools::isBrightnessAboveThreshold(cvf::Color3f backgroundColor)
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RiaColorTools::computeOffsetColor(cvf::Color3f color, float offsetFactor)
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{
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@ -55,13 +58,12 @@ cvf::Color3f RiaColorTools::computeOffsetColor(cvf::Color3f color, float offsetF
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gridB = color.b() + (1.0f - color.b()) * offsetFactor;
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}
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return cvf::Color3f(cvf::Math::clamp(gridR, 0.0f, 1.0f),
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cvf::Math::clamp(gridG, 0.0f, 1.0f),
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cvf::Math::clamp(gridB, 0.0f, 1.0f));
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return cvf::Color3f(
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cvf::Math::clamp(gridR, 0.0f, 1.0f), cvf::Math::clamp(gridG, 0.0f, 1.0f), cvf::Math::clamp(gridB, 0.0f, 1.0f));
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RiaColorTools::darkContrastColor()
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{
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@ -69,7 +71,7 @@ cvf::Color3f RiaColorTools::darkContrastColor()
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RiaColorTools::brightContrastColor()
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{
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@ -77,7 +79,7 @@ cvf::Color3f RiaColorTools::brightContrastColor()
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RiaColorTools::constrastColor(cvf::Color3f backgroundColor)
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{
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@ -85,7 +87,7 @@ cvf::Color3f RiaColorTools::constrastColor(cvf::Color3f backgroundColor)
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{
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return darkContrastColor();
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}
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return brightContrastColor();
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}
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@ -106,3 +108,38 @@ QColor RiaColorTools::toQColor(cvf::Color4f color)
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{
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return toQColor(color.toColor3f(), color.a());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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float RiaColorTools::contrastRatio(cvf::Color3f color1, cvf::Color3f color2)
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{
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float L1 = relativeLuminance(color1);
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float L2 = relativeLuminance(color2);
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float Lmin = std::min(L1, L2);
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float Lmax = std::max(L1, L2);
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return (Lmax + 0.05) / (Lmin + 0.05);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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float RiaColorTools::relativeLuminance(cvf::Color3f backgroundColor)
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{
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float R = calculateNonLinearColorValue(backgroundColor.r());
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float G = calculateNonLinearColorValue(backgroundColor.g());
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float B = calculateNonLinearColorValue(backgroundColor.b());
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double luminance = 0.2126 * R + 0.7152 * G + 0.0722 * B;
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return luminance;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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float RiaColorTools::calculateNonLinearColorValue(float colorFraction)
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{
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return colorFraction <= 0.03928 ? colorFraction / 12.92 : std::pow((colorFraction + 0.055) / 1.055, 2.4);
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}
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@ -1,17 +1,18 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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// Copyright (C) 2017 Statoil ASA
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//
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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@ -38,4 +39,8 @@ public:
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static cvf::Color3f constrastColor(cvf::Color3f backgroundColor);
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static QColor toQColor(cvf::Color3f color, float alpha = 1.0f);
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static QColor toQColor(cvf::Color4f color);
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static float contrastRatio(cvf::Color3f color1, cvf::Color3f color2);
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private:
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static float relativeLuminance(cvf::Color3f backgroundColor);
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static float calculateNonLinearColorValue(float colorFraction);
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};
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