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Fault Reactivation: Add minimum cell height limit (#11036)
Fault Reactivation: Add minimum cell height limit
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@ -105,6 +105,7 @@ RimFaultReactivationModel::RimFaultReactivationModel()
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CAF_PDM_InitField( &m_modelPart2Color, "ModelPart2Color", cvf::Color3f( cvf::Color3f::BLUE ), "Part 2 Color" );
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CAF_PDM_InitField( &m_maxReservoirCellHeight, "MaxReservoirCellHeight", 20.0, "Max. Reservoir Cell Height" );
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CAF_PDM_InitField( &m_minReservoirCellHeight, "MinReservoirCellHeight", 0.5, "Min. Reservoir Cell Height" );
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CAF_PDM_InitField( &m_cellHeightGrowFactor, "CellHeightGrowFactor", 1.05, "Cell Height Grow Factor" );
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CAF_PDM_InitField( &m_minReservoirCellWidth, "MinReservoirCellWidth", 20.0, "Reservoir Cell Width" );
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@ -326,7 +327,11 @@ void RimFaultReactivationModel::updateVisualization()
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generator->setModelSize( m_modelMinZ, m_modelBelowSize, m_modelExtentFromAnchor );
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generator->setFaultBufferDepth( m_faultExtendUpwards, m_faultExtendDownwards );
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generator->setModelThickness( m_modelThickness );
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generator->setModelGriddingOptions( m_maxReservoirCellHeight, m_cellHeightGrowFactor, m_minReservoirCellWidth, m_cellWidthGrowFactor );
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generator->setModelGriddingOptions( m_minReservoirCellHeight,
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m_maxReservoirCellHeight,
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m_cellHeightGrowFactor,
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m_minReservoirCellWidth,
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m_cellWidthGrowFactor );
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generator->setupLocalCoordinateTransform();
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generator->setUseLocalCoordinates( m_useLocalCoordinates );
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@ -452,6 +457,7 @@ void RimFaultReactivationModel::defineUiOrdering( QString uiConfigName, caf::Pdm
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faultGrp->add( &m_faultExtendDownwards );
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auto gridModelGrp = modelGrp->addNewGroup( "Grid Definition" );
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gridModelGrp->add( &m_minReservoirCellHeight );
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gridModelGrp->add( &m_maxReservoirCellHeight );
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gridModelGrp->add( &m_cellHeightGrowFactor );
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@ -168,6 +168,7 @@ private:
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caf::PdmField<double> m_faultExtendDownwards;
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caf::PdmField<double> m_maxReservoirCellHeight;
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caf::PdmField<double> m_minReservoirCellHeight;
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caf::PdmField<double> m_cellHeightGrowFactor;
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caf::PdmField<double> m_minReservoirCellWidth;
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caf::PdmField<double> m_cellWidthGrowFactor;
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@ -48,6 +48,7 @@ RigFaultReactivationModelGenerator::RigFaultReactivationModelGenerator( cvf::Vec
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, m_useLocalCoordinates( false )
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, m_cellSizeHeightFactor( 1.0 )
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, m_cellSizeWidthFactor( 1.0 )
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, m_minCellHeight( 0.5 )
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, m_maxCellHeight( 20.0 )
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, m_minCellWidth( 20.0 )
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{
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@ -122,11 +123,13 @@ void RigFaultReactivationModelGenerator::setUseLocalCoordinates( bool useLocalCo
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModelGenerator::setModelGriddingOptions( double maxCellHeight,
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void RigFaultReactivationModelGenerator::setModelGriddingOptions( double minCellHeight,
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double maxCellHeight,
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double cellSizeFactorHeight,
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double minCellWidth,
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double cellSizeFactorWidth )
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{
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m_minCellHeight = minCellHeight;
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m_maxCellHeight = maxCellHeight;
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m_cellSizeHeightFactor = cellSizeFactorHeight;
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m_minCellWidth = minCellWidth;
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@ -476,6 +479,9 @@ void RigFaultReactivationModelGenerator::generateGeometry( size_t
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}
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m_topFault = top_point;
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mergeTinyLayers( zPositionsFront, kLayersFront, m_minCellHeight );
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mergeTinyLayers( zPositionsBack, kLayersBack, m_minCellHeight );
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splitLargeLayers( zPositionsFront, kLayersFront, m_maxCellHeight );
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splitLargeLayers( zPositionsBack, kLayersBack, m_maxCellHeight );
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@ -565,6 +571,68 @@ cvf::Vec3d RigFaultReactivationModelGenerator::extrapolatePoint( cvf::Vec3d star
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return endPoint + ( buffer * direction );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigFaultReactivationModelGenerator::mergeTinyLayers( std::map<double, cvf::Vec3d>& layers, std::vector<int>& kLayers, double minHeight )
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{
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std::vector<int> newKLayers;
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std::vector<cvf::Vec3d> newLayers;
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const int nLayers = (int)layers.size();
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std::vector<double> keys;
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std::vector<cvf::Vec3d> vals;
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for ( auto& layer : layers )
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{
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keys.push_back( layer.first );
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vals.push_back( layer.second );
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}
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// bottom layer must always be included
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newLayers.push_back( vals.front() );
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newKLayers.push_back( kLayers.front() );
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// remove any layer that is less than minHeight above the previous layer, starting at the bottom
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for ( int k = 1; k < nLayers - 1; k++ )
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{
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if ( std::abs( keys[k] - keys[k - 1] ) < minHeight )
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{
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continue;
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}
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newKLayers.push_back( kLayers[k] );
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newLayers.push_back( vals[k] );
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}
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// top layer must always be included
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newLayers.push_back( vals.back() );
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// make sure the top two layers aren't too close, if so, remove the second topmost
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const int nNewLayers = (int)newLayers.size();
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if ( nNewLayers > 2 )
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{
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if ( std::abs( newLayers[nNewLayers - 1].z() - newLayers[nNewLayers - 2].z() ) < minHeight )
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{
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newKLayers.pop_back();
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newLayers.pop_back();
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newLayers.pop_back();
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newLayers.push_back( vals.back() );
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}
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}
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layers.clear();
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for ( auto& p : newLayers )
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{
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layers[p.z()] = p;
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}
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kLayers.clear();
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for ( auto k : newKLayers )
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{
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kLayers.push_back( k );
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@ -46,7 +46,11 @@ public:
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void setFaultBufferDepth( double aboveFault, double belowFault );
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void setModelSize( double startDepth, double depthBelowFault, double horzExtentFromFault );
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void setModelThickness( double thickness );
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void setModelGriddingOptions( double maxCellHeight, double cellSizeFactorHeight, double minCellWidth, double cellSizeFactorWidth );
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void setModelGriddingOptions( double minCellHeight,
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double maxCellHeight,
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double cellSizeFactorHeight,
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double minCellWidth,
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double cellSizeFactorWidth );
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void setUseLocalCoordinates( bool useLocalCoordinates );
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void setupLocalCoordinateTransform();
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@ -71,6 +75,7 @@ protected:
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static cvf::Vec3d lineIntersect( const cvf::Plane& plane, cvf::Vec3d lineA, cvf::Vec3d lineB );
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static cvf::Vec3d extrapolatePoint( cvf::Vec3d startPoint, cvf::Vec3d endPoint, double stopDepth );
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static void splitLargeLayers( std::map<double, cvf::Vec3d>& layers, std::vector<int>& kLayers, double maxHeight );
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static void mergeTinyLayers( std::map<double, cvf::Vec3d>& layers, std::vector<int>& kLayers, double minHeight );
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std::map<double, cvf::Vec3d> elementLayers( cvf::StructGridInterface::FaceType face, std::vector<size_t>& cellIndexColumn );
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std::vector<int> elementKLayers( const std::vector<size_t>& cellIndexColumn );
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@ -102,6 +107,7 @@ private:
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double m_horzExtentFromFault;
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double m_modelThickness;
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double m_minCellHeight;
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double m_maxCellHeight;
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double m_cellSizeHeightFactor;
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double m_minCellWidth;
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